a few Ulthuan questions

By Grille2, in Warhammer Invasion Rules Questions

Hello,

Yesterday we played our first games with the new cards and had some different views on some cards.

I hope to clear some of them.

1. Defend Tor Aendris (High Elf Quest) Quest.

Any unit questing here may defend any zone.

Quest. You may spend resources on this quest to pay for cards and effects.

Quest. Forced: At the end of any turn in which the questing unit defended, place 2 resource tokens on this card.

How exactly does this unit defend? Can it join the other zone or how is that executed? It would be nice if zone specific effects from that questing unit would be active but I don't think it's possible and we played it that way. For example: Tyriel (high elf hero that reads: Whenever an opponent attacks this zone, he must return one of his attacking units to its owner's hand at the end of the turn.

2.

We had a discussion on this scenario: Player 1 (high elf) has a damaged unit and player 2 wants to destroy it with Call The Blood. After CTB is played, player 1 plays Tear of Isha (heal all dmg on target unit) in response to that so CTB can't resolve and goes to discard pile. I think we played it correct but it took a few minutes to convince my friends that it should be played so.

3.

Is it legal to look at his discard pile or developments that are in play? I never read something about that and some card texts read "play hidden as a development" or something like that, so I think it's not allowed.

4.

Lokhir Fellheart

Limit one Hero per zone.

Battlefield. Action: At the beginning of your turn, one target unit in any battlefield gets -1 hit points until the end of turn for each development in this zone.

What is meant with "in this zone"? Is it the one where Lokhir Fellheart is resident or the one of that target unit? My strategy played around the Repeater Bolt Thrower (so I had a lot of developments in battlefield) and I argued that it would be way too good if the developments of my zone are counted but it was once again 2 against 1 in this case so my units became destroyed one after another.

grille said:

Hello,

Yesterday we played our first games with the new cards and had some different views on some cards.

I hope to clear some of them.

1. Defend Tor Aendris (High Elf Quest) Quest.

Any unit questing here may defend any zone.

Quest. You may spend resources on this quest to pay for cards and effects.

Quest. Forced: At the end of any turn in which the questing unit defended, place 2 resource tokens on this card.

How exactly does this unit defend? Can it join the other zone or how is that executed? It would be nice if zone specific effects from that questing unit would be active but I don't think it's possible and we played it that way. For example: Tyriel (high elf hero that reads: Whenever an opponent attacks this zone, he must return one of his attacking units to its owner's hand at the end of the turn.

2.

We had a discussion on this scenario: Player 1 (high elf) has a damaged unit and player 2 wants to destroy it with Call The Blood. After CTB is played, player 1 plays Tear of Isha (heal all dmg on target unit) in response to that so CTB can't resolve and goes to discard pile. I think we played it correct but it took a few minutes to convince my friends that it should be played so.

3.

Is it legal to look at his discard pile or developments that are in play? I never read something about that and some card texts read "play hidden as a development" or something like that, so I think it's not allowed.

4.

Lokhir Fellheart

Limit one Hero per zone.

Battlefield. Action: At the beginning of your turn, one target unit in any battlefield gets -1 hit points until the end of turn for each development in this zone.

What is meant with "in this zone"? Is it the one where Lokhir Fellheart is resident or the one of that target unit? My strategy played around the Repeater Bolt Thrower (so I had a lot of developments in battlefield) and I argued that it would be way too good if the developments of my zone are counted but it was once again 2 against 1 in this case so my units became destroyed one after another.

#1: I think it works like Thanquol for offense. He stays in the QZ, but can be declared a defender against an attack against any zone.

#2: Sounds correct (without checking the actual wordings).

#3: Developments are a no-no (you can look at your developments), discards, can't recall if there has been any official word. Rules shows discards face up, so I'd guess it's open knowledge.

#4: In Lokhir's zone I would say.

grille said:

1. Defend Tor Aendris (High Elf Quest) Quest.

Any unit questing here may defend any zone.

Quest. You may spend resources on this quest to pay for cards and effects.

Quest. Forced: At the end of any turn in which the questing unit defended, place 2 resource tokens on this card.

How exactly does this unit defend? Can it join the other zone or how is that executed? It would be nice if zone specific effects from that questing unit would be active but I don't think it's possible and we played it that way. For example: Tyriel (high elf hero that reads: Whenever an opponent attacks this zone, he must return one of his attacking units to its owner's hand at the end of the turn.

2.

We had a discussion on this scenario: Player 1 (high elf) has a damaged unit and player 2 wants to destroy it with Call The Blood. After CTB is played, player 1 plays Tear of Isha (heal all dmg on target unit) in response to that so CTB can't resolve and goes to discard pile. I think we played it correct but it took a few minutes to convince my friends that it should be played so.

3.

Is it legal to look at his discard pile or developments that are in play? I never read something about that and some card texts read "play hidden as a development" or something like that, so I think it's not allowed.

4.

Lokhir Fellheart

Limit one Hero per zone.

Battlefield. Action: At the beginning of your turn, one target unit in any battlefield gets -1 hit points until the end of turn for each development in this zone.

What is meant with "in this zone"? Is it the one where Lokhir Fellheart is resident or the one of that target unit? My strategy played around the Repeater Bolt Thrower (so I had a lot of developments in battlefield) and I argued that it would be way too good if the developments of my zone are counted but it was once again 2 against 1 in this case so my units became destroyed one after another.

2. You're right. CTB goes on the "chain", and does not resolve until after Tear. By the time CTB actually happens, Tear has removed the damage, and the unit is no longer a "damaged unit". Who says battlefield medics aren't crucial?

3. The rules state that the discard pile is faceup, and as such may be viewed by either player. The rules also do state specifically that a player may look at his own developments at any time, but no one else's without a card effect.

4. Wow. You got hosed, Timmy. You got hosed! "In this zone" refers to the zone that the card whose effect is being read is in. "In a corresponding zone" refers to the opponent's same zone as the card whose effect is being read is in. So, if Fellheart is in Bonzo's battlefield, Bonzo can hit Slappy's Crooked Teef Goblins that are currently shooting dice in Slappy's battlefield with -1 hit point for each development in Bonzo's battlefield. By the same token, if Zippy the Pinhead plays Festering Nurglings into his kingdom zone, then he can corrupt ol' Grimgor taking a post-feast snooze over in Englebert's corresponding kingdom zone.

Word? gran_risa.gif

Hi, can anyone tell me if I can kill units with the actions of Lokhir Fellheart and Corsairs of Ghrond or do I just "lower" their HP to 0 for a given turn and then - if I don't finish them with normal damage - they go back to normal?

Yes. 0 hit points is a kill.