2.0 TIE Interceptors!

By spartan1128, in X-Wing

5 minutes ago, theBitterFig said:

This morning as I dozed before waking, it occurred to me: TIE Interceptors might be able to abuse Composure for double-actions without stress.

"After you fail an action, if you have no green tokens, you may perform a Focus action." When you attempt a red action and fail, you don't take stress. So here's the trick: perform a boost or barrel roll. Use the Autothrusters ship ability to attempt a red Boost or Barrel Roll when you know it won't fit. The action fails, and you can then perform a *white* focus action. That's not too different from just Focus into Autothrusters, except that it doesn't give stress. It's a pretty narrow situation, you'll need to have an illegal boost to attempt after performing a barrel roll or vice versa, but that seems like something which needs to be felt out on the table. Might be more common than it seems.

A-Wing can do it, too, but only with failed boost actions. I guess they could even do it off a Lock action, since that doesn't give you a green token.

I don't think similar abuse can be performed with an E-Wing, TIE Bomber, or TIE Punisher (can anyone else link into a Lock?), to boost or barrel roll into a target lock designed to fail. My reading of the Lock rule doesn't give you the choice to just fail; if there are any objects within range, you have to choose one to lock. And since odds are there's going to be at least one asteroid in legal range, you'll have to lock someone.

You can decline to lock anything, which does cause the action to fail. So I guess it could give bombers a linked roll into focus, which is nice for prockets.

47 minutes ago, HolySorcerer said:

You can decline to lock anything, which does cause the action to fail. So I guess it could give bombers a linked roll into focus, which is nice for prockets.

Can you? The relevant rules reference text for Lock:

  1. Measure range from the locking ship to any number of objects.
  2. Choose another object at range 0–3.
  3. Assign a lock token to it with the number matching the ID marker of the locking ship.
  • While acquiring a lock, it fails if no object is chosen.

It doesn't say "may" in step #2, so there's a case to be made that you don't have an option to chose nothing. I'd be inclined to say "sure, you can decline to chose and fail intentionally" in most cases. Linked Action Composure is kinda the one case where I tend to think it could be an issue. E-Wings being able to Boost or Barrel Roll into white Focus at the same time as maintaining a TL with FCS is, perhaps not game-breaking, surely beyond intended levels of power. Without FCS, you could even fit three into a squad.

Edited by theBitterFig
On 8/12/2018 at 4:58 AM, Bad Idea Comics said:

I haven't flown this yet, but I'm planning on Fel with Swarm Tactics and Phennir with Trick Shot. This permits Phennir to shoot at In6 and/or get tricky with rocks. So, no VI, but good tools still available.

That's a great idea! I was looking at Swarm Tactics on Soontir as well, since the available Talents are all good but not auto-include. You could have a group of 4 TIE interceptors all shooting at Initiative 6 if you chain Swarm Tactics. Another idea is to have a shuttle nearby to support 3 TIE interceptors, and they all shoot at Initiative 6.

But I think it definitely plays against the strengths of the TIE interceptor. Yeah, even with Swarm Tactics, Phennir has to start range 1 of Fel, which may limit his boost/barrel roll options. Honestly, I'm more inclined to try the following.

Omicron Group Pilot (43)
Admiral Sloane (10)
Informant (5)
ST-321 (6)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Total: 200

View in Yet Another Squad Builder

Go ahead, kill a TIE interceptor - there will be a reckoning!

Edited by Parakitor

Bad until they become cheaper, but then why would you take it over a bomber with munitions? They screwed up it's design fundamentally by not giving it 4 native evade dice and changing the way that evades work. At range two, an interceptor can have perfect mods and still get nuked by a crit from a Ghost or Proton Torp. The interceptor is significantly more evasive than a TIE Fighter, but the game does not reflect this. Being able to boost and barrel roll isn't going to do much good when you're smack dab in the middle of the Ghost's huge arc or the 666's even huger arc. In universe, the interceptors aren't dodging giant death walls, but instead, narrow laser streams, so four evades would better reflect this.

1 hour ago, Parakitor said:

That's a great idea! I was looking at Swarm Tactics on Soontir as well, since the available Talents are all good but not auto-include. You could have a group of 4 TIE interceptors all shooting at Initiative 6 if you chain Swarm Tactics. Another idea is to have a shuttle nearby to support 3 TIE interceptors, and they all shoot at Initiative 6.

But I think it definitely plays against the strengths of the TIE interceptor. Yeah, even with Swarm Tactics, Phennir has to start range 1 of Fel, which may limit his boost/barrel roll options. Honestly, I'm more inclined to try the following.

Omicron Group Pilot (43)
Admiral Sloane (10)
Informant (5)
ST-321 (6)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Alpha Squadron Pilot (34)

Total: 200

View in Yet Another Squad Builder

Go ahead, kill a TIE interceptor - there will be a reckoning!

That looks like a nightmare. Should look amazing on the table as well.

26 minutes ago, Biophysical said:

That looks like a nightmare. Should look amazing on the table as well.

Oh, it does. It's a thing of pure beauty! Screen shots from 1.0 below.

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It's going to fly different than 1.0 without Fleet Officer and Advanced Sensors (no room for the latter on the shuttle), and I'm still trying to figure out how to get my hands on 2 more Alpha Sq. Pilots and dials without buying another conversion kit. Might just have to replace two of them with TIE strikers.