Shields are useless (2.0 list)

By Rakaydos, in X-Wing Squad Lists

Cutlass Squadron Pilot (36)
Trajectory Simulator (3)
Proton Bombs (5)

Cutlass Squadron Pilot (36)
Trajectory Simulator (3)
Proton Bombs (5)

Seyn Marana (30)
Marksmanship (1)

Del Meeko (30)
Squad Leader (4)

Cutlass Squadron Pilot (36)
Trajectory Simulator (3)
Proton Bombs (5)

Total: 197

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This list is all about slipping damage past shields. 3 Cutlass bomb-chuckers with Protons can drop a tie swarm or a tie defender on the joust if the enemy flies wrong, Seyn can push a damage through against anyone she bullseyes (or natural crits), and Del says that anyone hit but not yet dead has a harder time hurting his squadmates.

I also considered a varient that traded one cutlass to get Hask, upgrade another cutlas to deathrain, and look at concussion missiles, Seismics, or even Stealth Devices on the punishers. (4 points each for agility 1, giving 2 defense with a reroll from Del, with a focus token, seems like reasonable odds for the stealth to survive the first shot)

You could make the Punishers even more dangerous coming or going with a Skilled Bombardier. It would eat up 6 pts (drop squad leader and use 2 of your spare points). You still have a point to spare for Crack Shot or Marksmanship on Del. Just a thought.

Just as a heads up: proton bombs don't bypass shields in 2e. They deal one critical damage.

3 minutes ago, nexttwelveexits said:

Just as a heads up: proton bombs don't bypass shields in 2e. They deal one critical damage.

...That is an issue. Not vs the tie swarm, but certintly vs Defenders.

13 minutes ago, Rakaydos said:

...That is an issue. Not vs the tie swarm, but certintly vs Defenders.

Yeah, they are not the same, hence the price reduction (2.5pts in 1st edition scale).

"At the end of the Activation Phase, this device detonates.

When this device detonates, each ship at range 0-1 suffers 1 critical hit damage."