Cutlass Squadron Pilot (36)
Trajectory Simulator (3)
Proton Bombs (5)
Cutlass Squadron Pilot (36)
Trajectory Simulator (3)
Proton Bombs (5)
Seyn Marana (30)
Marksmanship (1)
Del Meeko (30)
Squad Leader (4)
Cutlass Squadron Pilot (36)
Trajectory Simulator (3)
Proton Bombs (5)
Total: 197
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This list is all about slipping damage past shields. 3 Cutlass bomb-chuckers with Protons can drop a tie swarm or a tie defender on the joust if the enemy flies wrong, Seyn can push a damage through against anyone she bullseyes (or natural crits), and Del says that anyone hit but not yet dead has a harder time hurting his squadmates.
I also considered a varient that traded one cutlass to get Hask, upgrade another cutlas to deathrain, and look at concussion missiles, Seismics, or even Stealth Devices on the punishers. (4 points each for agility 1, giving 2 defense with a reroll from Del, with a focus token, seems like reasonable odds for the stealth to survive the first shot)