First thought when reading most of these: "meh".
I just see more options for Unshakable Vader players.
Heavy Fire looks pretty good with these guys:
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I don't get the benefit of heavy fire. Yes, you blast your opponent but get stunned and bleeding in return. Unless you use a lucky combo of Heavy Fire and Induce Rage CC.
There are definitely some CC comboes there, but I can also just see a Jet Trooper using Heavy Fire Zone to sac himself in order to clean house.
Cool to see artwork for IA of the Occupier tank, more Inquisitors, and... holy crap, it's Xixior!
Probably none of which will make it to the game, but I'd take any of them, really.
Questions possibly for
@a1bert
Skirmish Thrawn - Long-Laid Plans: at round 5 it's not possible to assign 5 different power tokens. How does it work?
Heavy Fire: if I choose the same 1 figure so that it receives 3 damages, do I get 3 conditions or just 1?
59 minutes ago, Golan Trevize said:Skirmish Thrawn - Long-Laid Plans: at round 5 it's not possible to assign 5 different power tokens. How does it work?
Heavy Fire: if I choose the same 1 figure so that it receives 3 damages, do I get 3 conditions or just 1?
Long-Laid Plans : like always - do as much as you can. You can assign up to 4 power tokens.
Heavy Fire: I don't think that's how it's supposed to work. By the wording you first choose figures, and once you have chosen figures, then each chosen figure suffers the damage. There is no sense in choosing a figure more than once, because each chosen figure suffers damage only once. If you see my logic there?
Edit: Note the difference to: "for each X, choose a figure to suffer 1 damage" which would allow to choose the same figure unless explicitly limited.
Edited by a1bertI'm with you on that one, brother.
I was hoping somehow this would make Miami Weiss more than just a cool name I came up with. I had my red MWGA hat all ready to go, and now I might as well put it in the trash.
Thanks for nothing, FFG ?
36 minutes ago, a1bert said:Long-Laid Plans : like always - do as much as you can. You can assign up to 4 power tokens.
Heavy Fire: I don't think that's how it's supposed to work. By the wording you first choose figures, and once you have chosen figures, then each chosen figure suffers the damage. There is no sense in choosing a figure more than once, because each chosen figure suffers damage only once. If you see my logic there?
Makes sense... I mean your interpretation makes totally sense, the card doesn't make sense at all. I think it's born out of the meta.
I'm curious about the use of induce rage since it states 'each of its conditions', does it include harmful conditions aswell?
1 hour ago, erlucius90 said:I'm curious about the use of induce rage since it states 'each of its conditions', does it include harmful conditions aswell?
Sure seems like it, meaning it combos well with Heavy Fire, as does price of glory
8 hours ago, King_Balrog said:Heavy Fire looks pretty good with these guys:
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Those jets... You have to consider printed pool so fly-by doesn't stack with Heavy Fire. It will be 4 damages max compared to 3 damage max of a single figure group. Single figure groups have the advantage of being able to use rally or other cards for a full cleanup of the group, having both ejets stunned+weakened is a fecking disaster for just 4 splash damages. Possibly Snowtroopers can synergize more? Regular version is 7 points +1 with Heavy Fire, I don't know... It doesn't feel like something that can get reliably into the meta. This is the only revealed card that disappointed me, so far. Should
we blame the world champ for this card? Is this the one he contributed to?
The only group i see it helping is regular jets bc they're suicide overrun figures or grabbers anyway. But why would you make reg jets more expensive? 1 dmg is usually not worth the cost and why would you want to be stunned and bleeding ? At least the weakened could resolve at the end of the activation.
The penalty is too harsh, no one will use it
Gaining harmful conditions combos with Induce Rage and Price of Glory.
8 hours ago, TheWelcomeMat88 said:Sure seems like it, meaning it combos well with Heavy Fire, as does price of glory
I see more the point that unshakable might be unpicked to save 1 point to use instead these ccs, with doubt and extra armor appealing to the empire now it matters pretty much imho
Edited by erlucius902 hours ago, erlucius90 said:I see more the point that unshakable might be unpicked to save 1 point to use instead these ccs, with doubt and extra armor appealing to the empire now it matters pretty much imho
problem is unshakable is guaranteed, where as drawing those command cards isn't. And it's not like the Empire has card draw like the Rebels or Scum factions
8 hours ago, a1bert said:Gaining harmful conditions combos with Induce Rage and Price of Glory.
I like these cards, but like most of the new stuff, it is very situational, if you asked me if I would trade 1 damage to potentially 2-3 figures at best for one of my main figures (quarter of my army) to receive Stun, Bleeding and Weakened conditions, the answer is "NO" everytime unless I know it's going to kill/finish off a Han or Vader or multiple other figures of equal cost. Even more situational. Command cards in an Imperial army are never guaranteed due to Zillo use. I think for 1deployment point and exhaust, the Heavy Weapon or Vehicle should be able to inflict a Harmful condition, not receive one.
Where's the love for the AtSt, BT-1 and AtDp? What about Rebel Sabs? Its not like any of those figures are getting overused. Jets and Drokatta are fine.
Edited by buckero0I also hope the Mercs get some similar cards to Resupply and Price of Glory.
I guess I don't see too many harmful conditions thrown my way that often outside of weakened from eRiots, emperor and maybe an occasional Stun from Jyn.
I used to run Rally back in the day, but it rarely got used, so I threw it out. There are so many good command cards that don't make it in the list.
Edited by buckero0BT-1 is a Heavy Weapon and a Hunter. With Tools for the Job he could potentially deal 5 times 1 damage. And even then, I would think twice about using Heavy Fire.
Even if it's the last turn and therefore you suffer minimal effects from the harmful conditions, I would think about that twice.
You move out of cover, shot, gain stun and then you cannot move back into cover.
Last turn last activation, no one on the board to shot end of turn, then it's a safe call to use that.
But even then, you need to have a viable target for your attack with enough viable secondary targets around ...
Actually, I don't see myself spending 1 point to buy a card, that is at best VERY situational.
4 hours ago, DerBaer said:BT-1 is a Heavy Weapon and a Hunter. With Tools for the Job he could potentially deal 5 times 1 damage.
It goes off printed dice pool, so tools for the job and focus doesn’t affect it.
Edited by Tvboy5 hours ago, Tvboy said:It goes off printed dice pool, so tools for the job and focus doesn’t affect it.
which makes it capped at 3 because no one has a base 4 attack die pool, this card is so rubbish i don't even think it's worth the effort to take it from the box and place it in the binder.
It's a finisher card. You'll probably use it once per game, but if that get's you 1-2 extra kills at 1 point that you can't lose - it may be worth it.
16 minutes ago, Darth evil said:which makes it capped at 3 because no one has a base 4 attack die pool, this card is so rubbish i don't even think it's worth the effort to take it from the box and place it in the binder.
I am really intrigued by Heavy Fire and think it has some solid possibilities. It remains to be seen if it will make an impact in the meta, but I think it has a chance to be more than a card you stick in the binder and never look at again. You’ll have to plan around the negative effects to max it out, but compare it to attachments like Scavenged Weaponry or Feeding Frenzy. (I know, bad examples because they suck.) For 1 point, those add a single damage to an attack. You have to use both of those on declare. If you assume 3 attacks in a game with that figure, you’ll get maybe 3 damage out of those (unless it’s wasted overkill).
Heavy Fire isn’t an attachment. Right off the bat, it’s much more flexible. If you use it on 3 attacks in a game on a figure with 3 dice in the attack pool, you have the option of spreading up to 9 unmitigatable damage IF you need it. That flexibility is what gives this card a chance.