Vessery (88), Advanced Sensors (8), Outmaneuver (6)
Redline (44), FCS (3), Advanced Proton Torps (6), Proton Torps (9)
Seinar Specialist (30), Ion Turret (6)
Total: 200 pts
Redline and Seinar Spec lock up three targets for Vessery to choose from. I figure Redline will pop off one of his Proton Torps on approach, then roll in for a a 5 dice shot with the Advanced Proton Torp, then disengage to reload. Hopefully, by then, at least one target is vapor from Vessery and torpedo fire. Vessery plays the Crazy K-turn game, firing on anyone that's locked and doesn't have arc on him to maximize damage. The Aggressor is primarily there to maintain another lock for Vessery, but can also be useful for keeping a ship or two from getting guns on the Punisher and setting up shots for Vessery, but it means he's flying pretty close to the action (he'll probably be flying a pretty tight circle around the action). I expect him to die first, but he's still a pain to nail down and that squirrely roll/evade can be both dodgy and tanky.
Thoughts?