Lock 'Em Up!

By Bad Idea Comics, in X-Wing Squad Lists

Vessery (88), Advanced Sensors (8), Outmaneuver (6)

Redline (44), FCS (3), Advanced Proton Torps (6), Proton Torps (9)

Seinar Specialist (30), Ion Turret (6)

Total: 200 pts

Redline and Seinar Spec lock up three targets for Vessery to choose from. I figure Redline will pop off one of his Proton Torps on approach, then roll in for a a 5 dice shot with the Advanced Proton Torp, then disengage to reload. Hopefully, by then, at least one target is vapor from Vessery and torpedo fire. Vessery plays the Crazy K-turn game, firing on anyone that's locked and doesn't have arc on him to maximize damage. The Aggressor is primarily there to maintain another lock for Vessery, but can also be useful for keeping a ship or two from getting guns on the Punisher and setting up shots for Vessery, but it means he's flying pretty close to the action (he'll probably be flying a pretty tight circle around the action). I expect him to die first, but he's still a pain to nail down and that squirrely roll/evade can be both dodgy and tanky.

Thoughts?

I've kitted out Redline this way:

  • Redline (44) [58]
    • FCS (3)
    • Concussion Missiles (5)
    • Adv Proton Torps (6)

I think your Redline is probably better in a vacuum. But give him Seyn Marana + Marksmanship for 31 points? You'll really punish swarm or formation flyers. Seyn should be applying facedown cards under shields 50% of the time in bulls-eye arc if not more, the rate'll go down depending on your flying. But you get more Concussion Missiles than Proton Torps, which means you could get off more shots before needing to Reload. You also free up 4 points, which could grab someone like Tomax Bren or Major Rhymer to fly with Redline instead, which would likely have higher damage output than your Spec or Seyn. It'd also provide some target priority issues, especially between Redline and a Bomber.

Looks good! While AS is doable on Defenders, losing that evade is tough. I think Collision Detector or nothing is better. CD is nice on Defenders as you can, twice per game, K-turn through a rock and not care. Also, AS on Redline is really good. He doesn't really need FCS (since he gets locks so easily and can spend them on Ordnance), so if you can afford AS on Redline, it means he can Focus, Lock, and then K-turn and hit AGAIN! Outmaneuver is good on Defenders, but Juke is a tad cheaper, so he's a suggested change to your list:

Vessery (88), Collision Detector (5), Juke (4)

Redline (44), AS (8), Advanced Proton Torps (6), Proton Torps (9)

Seinar Specialist (30), Ion Turret (6)

Total: 200 pts

Good luck!

Thanks for the input guys!