I'm rather interested in the CIS faction, and got to wondering how it'll play. Personally, I'm hoping for something with a little bit of a different feel from the other, organic-based militaries. A couple ideas I've had so far:
Basic Dials - The droids in the droid army don't exactly seem IG-88-level competent. They are mass-produced to do simple tasks together. Their dials should be pretty simple, without too much trickery in itself.
Tricksy Team-ups - The droid ships should reward commanders who can master their dials. The ships should be relatively weak individually, but get considerably better when allies are nearby. (e.g. an ability like, "When defending, roll X extra dice, where X is the number of allies within Range 1 (max 2)")
Real Swarms - The Buzz Droids are a perfect opportunity to introduce multiple craft on a single base, much like the flotillas in Armada. Given the role they play in the movies, maybe they would attack only at Range 0-1, but not receive any penalty for overlapping other craft. I could even see them being immune to critical hits, as they're a cloud of small droids, and hitting one or two in a vital area isn't going to do much about their overall effectiveness.
These are just speculations, not predictions, of course, and would just be general guidelines, not hard rules for every craft. What are your thoughts? What would you like to see from the CIS?