Getting ready for a Store Championship

By Trogdor04, in Star Wars: Armada Fleet Builds

Could use some feedback. Getting ready for a Store Championship.

Name: ?????
Faction: Imperial
Commander: Moff Jerjerrod
Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Imperial I (110)
• Minister Tua (2)
• Boarding Troopers (3)
• Leading Shots (4)
• Avenger (5)
• Electronic Countermeasures (7)
= 131 Points

ISD Kuat Refit (112)
• Moff Jerjerrod (23)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Expanded Launchers (13)
• Devastator (10)
= 177 Points

Squadrons:
• Colonel Jendon (20)
• Maarek Stele (21)
• Mauler Mithel (15)
• Darth Vader (21)
= 77 Points
Total Points: 385

Expanded launchers probably isn't worth the price tag compared to external racks. You'd have to shoot multiple times out of the front arc at close range targets, and those two dice would have to matter both times. You might also drop strategic adviser for Brunson (or Pryce.) You'll be out-activated anyway, and with black dice you aren't likely to force them to send something into range. With two in close brawlers you have a bit of a weakness vs MSU, but that's a meta call. This looks both solid and fun. Good luck at the championship!

I would make the room for 1 or 2 goz, but if you are running a list without those, I would switch one of those to an ISD II for more fire at long range. also as said drop expanded launchers bc they are not worth it. also switch ORD Ex for gunnery teams bc you already have leading shots

Version 2....

Name: Untitled Fleet
Faction: Imperial
Commander: Admiral Motti

Assault:
Defense:
Navigation:

ISD Kuat Refit (112)
• Governor Pryce (7)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Concussion Missiles (7)
• Avenger (5)
= 145 Points

ISD Kuat Refit (112)
• Admiral Motti (24)
• Strategic Adviser (4)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Concussion Missiles (7)
• Devastator (10)
= 175 Points

Raider I (44)
• Agent Kallus (3)
• Ordnance Experts (4)
• Quad Laser Turrets (5)
• Flechette Torpedoes (3)
• Instigator (4)
= 63 Points

Squadrons:
= 0 Points

Total Points: 383