25 minutes ago, Richardbuxton said:Genesys has a revised set of ship rules, it’s still not perfect but it’s so much better it’s ridiculous. For one there’s a skill called Operating (Intellect) that’s used instead of Piloting on big ships (Silhouette 5+ generally). Then every ship moves every round unless it’s at speed 0.
Yeah, the only trouble is that the mandatory range band change is ... utterly impractical with anything fast. Mainly because the range bands are not sufficient for the amount of range bands you have to pass each round.
Basically the pilot can take the last init slot, get in from beyond extreme range, fire all weapons, takes the next turn the first init slot, fires again all weapons and moves out of the encounter. The basic idea is simply not sound anyway.
The difficultly to hit is not setting appropriated for star wars either. It's realistic that a aircraft carrier has no trouble to shoot down an enemy aircraft at close range, but it's not very star wars, because trench disease is part of the setting. Or in other words, the realism ends pretty quickly when large artillery canons have no trouble to shoot down enemy aircrafts at close range.
The Star Wars rules are not even close to flawless, but the Genesys rules are ridiculous for anything involving flight. FFG can managed to write something which is even worse than what they had before.