A word about the Starbird.... the Sabine Stack 2.0

By Cloaker, in X-Wing

This is not an unreasonable way to spend 28% of your rebel list.

Sabine Wren (Attack Shuttle) (38)
Juke (4)
Perceptive Copilot (10)
Dorsal Turret (4)

Total: 56

Barrel roll before reveal, linked action to evade, clear stress on blue maneuver, focus for 2 tokens, finishing with 3 tokens, a 3 primary and the ability to juke with a turret.

Because that's just neat in 2.0

Edited by Cloaker

Meh, she could always do this

Right, but in 2.0 and after the Advanced Sensors changes few ships can do this. And the compression of pilot skill 1-11 to initiative 1-6 makes her a more valid option on the field. Worth a look.

Edited by Cloaker

My previous experience with this combo was that the shuttle's limited dial was a problem and with this in particular would couple poorly with only getting the linked action off of the barrel roll. Also still 2 agility 4hp. The Stealth device TIE with double focus and an evade token were infinitely more annoying and hilarious.

I like her ability (the BR/Boost) but never really understood why she's so zippy. I mean her thing was explosives and graffiti. And being a genius level weapons designer. And expert in hand-to hand. And all while not even 20 yet.

**rolls eyes**

There was fun a version I liked to play with in 1.0:

Sabine Wren (TIE Fighter) (15)
Lone Wolf (2)
Finn (5)
Cloaking Device (2)
Stygium Particle Accelerator (2)
Sabine's Masterpiece (1)

Total: 27

Finn was there to maximize Lone Wolf.

I wonder if there's an analog in 2.0?

Edited by Force Majeure

Not having access to a super strong turret also limits how good this is. Because of the dial, it was better to be running away from your enemy instead of flying at them. That's less of an option in second, which is probably a good thing.

3 hours ago, Ixidor said:

Not having access to a super strong turret also limits how good this is. Because of the dial, it was better to be running away from your enemy instead of flying at them. That's less of an option in second, which is probably a good thing.

I hear ya, but I play her way differently. She is a cheap close quarters fighter with her pre move action and decent engagement dial. That 3 primary is nasty up close. I wind up landing that more than turret shots. And again, she's cheap. The action economy is just amazing for the price. And she's barely a 4th of the list. One quarter portion, as it were. Not an endgame ace, but a ship to trade for a higher value opponent piece. Punchy.

8 hours ago, Cloaker said:

I hear ya, but I play her way differently. She is a cheap close quarters fighter with her pre move action and decent engagement dial. That 3 primary is nasty up close. I wind up landing that more than turret shots. And again, she's cheap. The action economy is just amazing for the price. And she's barely a 4th of the list. One quarter portion, as it were. Not an endgame ace, but a ship to trade for a higher value opponent piece. Punchy.

While I don't think she's as as strong as she was, I still really like the ability and the chassis. I'll probably give it at least a few tries in similar builds anyway. And I'm sure at some point down the road we'll see at least one more turret. Maybe that'll be one I like better than dorsal or ICT.

What are you thinking to run her alongside?

1 hour ago, Ixidor said:

What are you thinking to run her alongside?

Right now it's this

Sabine Wren (Attack Shuttle) (38)
Juke (4)
Perceptive Copilot (10)
Ion Cannon Turret (6)

Thane Kyrell (48)
Elusive (3)
"Chopper" (Astromech) (2)
Servomotor S-foils (Open) (0)

Arvel Crynyd (36)
Intimidation (3)

Biggs Darklighter (48)
Servomotor S-foils (Open) (0)

Total: 198

3 Initiative three pilots to maneuver as needed, 4 ship total because any list with 1 or less Init 5 pilots is going to need to be a 4 ship or more list in 2.0 for focus fire needs. Arvel flies in and bumps into target ship (which he can shoot, but can't shoot him). Biggs does Biggs things. Thane as a cheap regen X-wing Ace, and then, the Starbird.... Ion in this list in particular so she could feasibly shoot last on any stripped token targets, hopefully at range 1 rolling 4 mod dice with Juke, so that the target will be predictable for the next round and further engagement. Arvel is, of course, reducing target agility by one for he and his friends to exploit. MOV at half isn't crippling on losses at these point values. Fun to be had.

Edited by Cloaker

I was thinking about her with Threebio since they're both very defensible. But I really like the idea of four-ship builds (so different than 1st in that way).

And I've really been wanting to try Intimidation Arvel. Seems like a lot of fun.

As an aside, I don't think Sabine's pre-dial Barrel Roll allows her to use the linked Evade action.

EDIT: nevermind, just checked the rules reference for Linked Actions. Second bullet point confirms this does check out!

Edited by PhantomFO