Kuat Interdictor.

By Packerman29, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire
Points: 398/400

Commander: General Tagge

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Captain Brunson ( 5 points)
- Disposable Capacitors ( 3 points)
- Leading Shots ( 4 points)
- Grav Shift Reroute ( 2 points)
- Targeting Scrambler ( 5 points)
= 112 total ship cost

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- General Tagge ( 25 points)
- Relentless ( 3 points)
- Strategic Adviser ( 4 points)
- Electronic Countermeasures ( 7 points)
- External Racks ( 3 points)
= 154 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
= 30 total squadron cost

Drop Leading Shots on the Interdictor. Add them to the Kuat.

11 minutes ago, CommanderDave said:

Drop Leading Shots on the Interdictor. Add them to the Kuat.

Done. Thnx.

I also feel like Contested Outpost is too good to pass up in a list with a Kuat and GSR Interdictor. I assume you’re going with Tagge for fun and not for effectiveness. Looks like a fun list!

17 minutes ago, CommanderDave said:

I also feel like Contested Outpost is too good to pass up in a list with a Kuat and GSR Interdictor. I assume you’re going with Tagge for fun and not for effectiveness. Looks like a fun list!

Whom should I run for effectiveness? This is for a tourney. Do I run Vader and drop OE and LS?

Edited by Packerman29

Jerjerrod might be a decent choice. I don’t think Vader would be a great fit. Screed would be good, but that would involve switching around a bunch of upgrades to make crits more meaningful. Ozzel would benefit the ISD and Raiders plus increase your bid. Motti seems like the most natural fit to me.

I really like your list, I played with a similar one (w/Thrawn),

my biggest difference was that I had only one Raider and I had more squads just in case I need proper CAP against squad heavy opponent.

Well, squads really worked, they blocked all of enemy squads however Raider flew solo and got too far away from the main fleet and was the only loss of the game.

For Commander, always think about what you need. Personally Interdictors like more health with Motti or they like running Sloane squads. Since you have a delay ball, I think you would be better going with Motti. XD

Also, Drop Relentless, It is useless and if you know how to play then you will be able to play without it. I think that the 2 raiders are fine, but I would change them to an Arq and a Goz, I think during the game you might get more out of that. Since you were half way to BT Avenger, I "upgraded" you to that. Be sure to place that Kuat well, and Keep it to the center and at speed 2-3 bc you need him to be killing things on turn 2. I have been running a list with 2 ISDs and this is *almost* the same thing. Make sure you deploy that interdictor all the way up and at speed 2 unless you are doing Contested Outpost. also put him into the asteroids, bc you really like brunson when she gets rid of double hits for you. anyway, Have fun and enjoy it.

Faction: Imperial
Commander: Admiral Motti

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

ISD Kuat Refit (112)
• Admiral Motti (24)
• Strategic Adviser (4)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 162 Points

Interdictor Suppression Refit (90)
• Captain Brunson (5)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• Targeting Scrambler (5)
• Leading Shots (4)
• Interdictor (3)
= 112 Points

Arquitens Light Cruiser (54)
• Captain Needa (2)
• Turbolaser Reroute Circuits (7)
• Hand of Justice (4)
= 67 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Ciena Ree (17)
• Valen Rudor (13)
= 30 Points

Total Points: 396

If you were also interested in my 2 ISD list, here it is:

It won my Store champs tournament. Just be aggressive. It is just like upgrading the Interdictor and Arq to an ISD II which is way more powerful.

Faction: Imperial
Commander: Admiral Motti

Assault: Most Wanted
Defense: Capture the VIP
Navigation: Solar Corona

ISD Kuat Refit (112)
• Admiral Motti (24)
• Captain Brunson (5)
• Boarding Troopers (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Avenger (5)
= 163 Points

Imperial II (120)
• Strategic Adviser (4)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
= 148 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Ciena Ree (17)
• Valen Rudor (13)
= 30 Points

Total Points: 391

@Cleto0 new list. Really wanted to do the arq but didn’t want to do exactly 400 pts.

Faction: Galactic Empire
Points: 392/400

Commander: Admiral Motti

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- External Racks ( 3 points)
= 166 total ship cost

Victory II-Class Star Destroyer (85 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 114 total ship cost

Raider I-Class Corvette (44 points)
- Impetuous ( 4 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 55 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
= 27 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
= 30 total squadron cost

I like it for the most part, I think Motti should be on the VIC, and then you run that at speed 1. if you do that, it will allow your ISD to be more aggressive and take advantage of that 8 point bid. Avenger isn't doing much for you in this list, but you are more that welcome to switch Vader for BT and Chimera for Avenger. The list I have for you here has all of the things yours does, but takes better care of your ships. Yes, Tua+ECMs is a very good thing for a ship, but Motti already gives him 10 HP, so I put in Brunson to save some points. If you play safe you should be able to take care of him and not let him die quickly. This allowed me to take Warlord+H9. This combined with IF! should give your VIC an avg of 8 damage AND an Accuracy! this is FANTASTIC. If you manage to get two ships in your front arc, you can deal a ton of damage. You also have the power to snipe flotillas and small ships in one blast. Your raider is just in there for fun really. I think that if you do not play him way aggressive, but try to keep him next to the ISD so that you can keep him alive longer and make sure there is a turn where he is dropping 6 black dice. It is great to hit an ISD with this before you have attacked with your ISD, because it is SO much damage that he has no clue what attack to brace. The most important part of this list is the Gozanti. He will give you tokens to use for IF! and a squadron token for the ISD. you also want to switch Entrapment Formation! for IF! on like turn 1 or 2 depending if you want to use it. I put it in to save you 1 point... whatever.

Your objectives should always include Most Wanted if you are running a Gozanti. Always. I picked CO because of your vic. Solar Corona, I hate navigate objectives and I think that this is the one you will play most. I certainly do. THIS IS WHY FFG NEEDS TO HAVE ROTATING OBJECTIVES.

Faction: Imperial
Commander: Admiral Motti

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

ISD Kuat Refit (112)
• Strategic Adviser (4)
• Darth Vader (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• External Racks (3)
• Chimaera (4)
• Entrapment Formation! (5)
= 142 Points

Victory II (85)
• Admiral Motti (24)
• Captain Brunson (5)
• Gunnery Team (7)
• Disposable Capacitors (3)
• H9 Turbolasers (8)
• Leading Shots (4)
• Warlord (8)
= 144 Points

Raider I (44)
• Ordnance Experts (4)
• External Racks (3)
= 51 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Ciena Ree (17)
• Valen Rudor (13)
= 30 Points

Total Points: 392

Hope I helped!