So how could they do Clone Wars in Armada?

By >kkj, in Star Wars: Armada

How do you think will they handle existing upgrade cards if they create new clone wars factions for Armada? Create new clone wars artwork versions of them? Create a rule that clone wars era upgrades can only be used on clone wars era ships? What else could they do? I dont think they will straight out do a Armada 2.0

Edited by >kkj

I still don't understand how they could do actual clone war factions. A few key pieces into existing factions, sure, but entire new factions from the clone wars era is wrought with problems. However I don't see upgrades being an issue. The technology in star wars basically plateaud out thousands of years ago. There is only a 20 year break between trilogies so no real reason to worry about upgrade limitations like that.

Yeah, upgrades arnt the issue. Neither is factions in my opinion. I think that the factions would be easy to do. They could come out with specific ships for either side first. Say, Venator, Acclamator, Republic Corvettes, Providence Class, Muunficicent Class, Lucrehulks... so on and so on. Maybe 3 or 4 waves of new empire/rebel ships. You'd be able to build fleets that are republic vs cis this way as well, just with rebel and empire commanders. Oh, and maybe a squadron pack or two as well.

Then, they launch conversion kits. One for republic and one for CIS, they have a selection of republic ship cards, squadrons, commanders, and a couple officers. Say, Plo Kun, Mace Windu, Yoda, Obiwan as the four republic commanders, General Grevious, Count Dooku, Admiral Trench, and a Tactical Droid as the CIS commanders.

Wouldnt be too hard. You'd already have the ships you need from your other collections, and the cards and cardboard would be cheaper than printing new ships.

Tactical Droid: All ships with a droid officer recieve a token of the command the ship with Tactical Droid used. Droid Squadrons at close to medium range to a ship with a droid officer are activated during the squadron phase, as if they had been activated with a squadron command. Tactical Droid counts as a droid officer.

Because the droids are in a battle net... so they might as well act like it?

Edited by Ling27

Just do the factions & use the upgrade cards as they are. Not a real issue.

Add some ships such as Acclamator to empire faction as well. Kills 2 birds with one stone.

I thought a lot about a home brew clone wars wave. Pelta , Arquitens and Victory can be given GAR variants. Gozanti a CIS variant. All this comes in "clone wars campaign" expansion along with some upgrades unique for the CIS and GAR. Release alongside a venator for the GAR (with Imperial variant?) and a munificent and providence class for the CIS. Make the munificent admiral free like the Neb B expansion. Then you have two factions with minimum 3 ships each and a handful of unique upgrades. Throw in a squadron pack each and you have the two factions ready to be expanded on with a release about on par with Wave 1

After watching Ep 3 them doing both factions would be EASY for at least several waves. The buzzer droids are easy they cant damage Ships, the vultures would be basically tie interceptors but slower/ ARC's would have counter and bomber and likely a special rule/ jedi star fighters will likely have a force enemy reroll or turn to blank abilities and rogue

41 minutes ago, Lyraeus said:

After watching Ep 3 them doing both factions would be EASY for at least several waves. The buzzer droids are easy they cant damage Ships, the vultures would be basically tie interceptors but slower/ ARC's would have counter and bomber and likely a special rule/ jedi star fighters will likely have a force enemy reroll or turn to blank abilities and rogue

You say “EASY for at least several waves,” but is it? Everything you just named are small craft, so that makes it easy for a game like X-wing, but what are the options regarding variety for large ships in the Clone Wars era?

This is an honest question here, I’m not trolling. It all just seems like stuff we’ve already seen, like it’s all beta versions of things we already have (visually unattractive versions at that).

I say if they’re gonna do it, let it be its own thing. Shrink the scale of the ships so you can have massive battles that represent the resources available during the Clone Wars. I’m talking nothing compatible with what we currently have (other than the core rules). Keep the eras separate.

Republic/Empire: Accalamator, Venator, Consular Crusiers, Arquitens, Paladin corvettes, Stealth Ship, G9 freighter, Pelta...

Removing the 2 that already exist, the Arquitens and Pelta, then you can have... 5 ships... if you do max 2 ships per wave per side... thats 3 waves. Otherwise thats five waves. Thats a lot of waves, just for republic/empire.

Did some image searches for the capital ships of the Clone Wars Era.

They should really be their “own thing.” No point in detail for these designs, I say shrink them and go for massive numbers on a 3X6 field. No mixing between OT and prequel ships.

Edited by Flavorabledeez

My 2 Cents are that they'll wait until they do an Armada 2.0

Edited by phxcmd
17 minutes ago, Flavorabledeez said:

You say “EASY for at least several waves,” but is it? Everything you just named are small craft, so that makes it easy for a game like X-wing, but what are the options regarding variety for large ships in the Clone Wars era?

This is an honest question here, I’m not trolling. It all just seems like stuff we’ve already seen, like it’s all beta versions of things we already have (visually unattractive versions at that).

I say if they’re gonna do it, let it be its own thing. Shrink the scale of the ships so you can have massive battles that represent the resources available during the Clone Wars. I’m talking nothing compatible with what we currently have (other than the core rules). Keep the eras separate.

Well we have tons of one wave and 1 squadron pack sets. So we can see a Venerator for the Republic and a Recusant-class for the Separatists.

Boom wave 1 done. You have medium sized ships for both sides and now have enough from ep3 for several more ships in roughly 5 month stints. Giving 2 waves a year and a lucky extra. You could even add Tridents for the Separatists for their first wave and Acclamators for the Republic giving two ships each

Just release a wave with 2 ships and a squadron pack per side.

37 minutes ago, phxcmd said:

My 2 Cents are that they'll wait until they do an Armada 2.0

Fairly certain 2.0 won't be a thing for Armada. X Wing long needed a complete overhaul for balance whereas Armada doesnt.

1 minute ago, Forresto said:

Fairly certain 2.0 won't be a thing for Armada. X Wing long needed a complete overhaul for balance whereas Armada doesnt.

Armada may not need it for balance, but if it gets a 2.0 it will be to address a few areas:

  1. Speed of play
  2. Ability to update and rebalance costs and abilities on the fly without needing a new release every few months
  3. Cheaper entry point for new players

Does Armada require a 2.0 to adopt the digital point system xwing 2.0 is getting? Could it not just be adopted by 1.0?

Why would they plan to release a $200 expansion pack, a massive investment, before the release of a 2.0, forcing you to buy conversion kits on something you just sunk a huge amount of cash into? They wouldn't.

If a 2.0 was even on their minds, they would've announced it before the SSD.

38 minutes ago, homedrone said:

Does Armada require a 2.0 to adopt the digital point system xwing 2.0 is getting? Could it not just be adopted by 1.0?

In my opinion the digital point system destroys the longevity of the game. Once the app is no longer supported how would we utilize the material years from now when Armada is only played by those who still own their collections?

Just now, Forresto said:

Once the app is no longer supported how would we utilize the material years from now when Armada is only played by those who still own their collections?

X-Wings answer is "The PDFs provided at the same time as the App"

1 hour ago, Forresto said:

Why would they plan to release a $200 expansion pack, a massive investment, before the release of a 2.0, forcing you to buy conversion kits on something you just sunk a huge amount of cash into? They wouldn't.

If a 2.0 was even on their minds, they would've announced it before the SSD.

In my opinion the digital point system destroys the longevity of the game. Once the app is no longer supported how would we utilize the material years from now when Armada is only played by those who still own their collections?

It's actually easier to maintain as a fan system, because then a group of dedicated players can create and maintain their own application or resource to maintain rules. And of course, you can just release a version of the rules independent of the app each time.

A change to digital would also eliminate the issue of updating after the launch of new content so long as the major physical components (base size, maneuver tool, range and distance rulers etc) don't change. It would even potentially lower the number of physical pieces or irreplaceable mandatory items by letting players represent items like Command pieces, defense tokens, objective points, and even damage cards in the app. Imagine never having to worry about losing a damage card at a tournament, or not needing to lay out defense tokens and upgrade cards at every game before ships hit the table.

Without getting too off topic with Armada 2.0 (an eventuality I don't see happening for a long time....)

I don't think we'll see other factions. Not when the easiest answer is to fold Clone wars ships into the current factions.

Look, the reason X-Wing had to do scum was because there were ships in that lineup that were better associated with pirate forces than as part of being on either side of the galactic civil war. Not only are the CIS practically extinct in terms of having an effect on the outcome of the war, but (at least according to the RPG sources), CIS officers have joined forces with the Rebellion. ****, Cassian Andor could be seen as evidence of CIS affiliates fighting for the Rebellion (since he's been resisting the Empire longer than the Empire was a thing at that point in time).

Hapes, or the Chiss, would be a better case for a new faction because they didn't use equipment from either side, and neither side used those other factions' equipment for battle.

Meanwhile we look at the Resistance an First Order, and we know for a fact those factions use old equipment from the Galactic Civil War in their currently active forces. The First Order practically used the same AT-ATs and AT-STs used by the Empire thirty years prior! The case is stronger for all three eras to be integrated into a CIS/Rebellion/Resistance and Republic/Empire/First Order axis because its easier to believe the Resistance employing 60 year old Recustant-class frigates out of desperation than the CIS holding out for what, a generation and fighting the first order? And what of the Republic being used against the Rebellion?

We have no idea yet how Clone Wars is going to come to X-Wing, but we do have precedent of Clone wars equipment used in the Galactic Civil War: The Rebellion gets a few holdovers and leftovers from the old era. I'd expect that trend to continue in Armada. I mean, it isn't like we're gushing with content on a yearly basis to entertain such a thought. If we were seeing 2-3 waves a year, maybe a new faction would be doable. I just don't see it.

Keep in mind your tabletop battles aren't canon.

So when a CIS ship fights a Rebel ship it's not actually part of a storyline.

I wouldn't do new factions for Star Wars: Armada. I would make it a new core set Clone Wars: Armada. It would be interchangeable for casual game, but I think balancing is easier if official games are separated.

1 hour ago, Shadow345 said:

Keep in mind your tabletop battles aren't canon.

So when a CIS ship fights a Rebel ship it's not actually part of a storyline.

Man are you playing this game in the wrong mindset, even if there’s a CIS ship fighting a Rebel one on the table.

1 hour ago, Triangular said:

I wouldn't do new factions for Star Wars: Armada. I would make it a new core set Clone Wars: Armada. It would be interchangeable for casual game, but I think balancing is easier if official games are separated.

Im sure FFG does not want to create a direct competitor to Armada. If they do a Clone Wars: Armada it would have to be playable against normal Armada.

fine with new factions if they feel the need, but they have to be balanced to not destroy what we have. personally, (old and new) canon backed dual-side ships are preferable.