Misc questions about the game and its rules

By Kyudj0, in KeyForge

Hi everyone,

I played a few games with two decks : Tenseloser and Carlotta, and I have a few questions :

- about Mass Abduction : I understand archives when it's about archiving your own cards, but what does this mean with your adversary's ? Can you use his creatures if you have the same house as him ? (and do you even have to have his house to play them ?) How can he retrieve them if I never access my archives ?

- about playing cards "for nothing" : some action cards give you aember when used. Can you use them to gain the aember even though the effect of the card is useless to you ?

- about Key Abduction : I cannot find an explanation for how this card can be good in this deck, the key will almost always cost a lot more than 6 so it's a dead card. It makes me nervous about this whole "randomized deckbuilds by an algorythm". Trust me, I have much hype for the game and will most certainly buy it, but I wanted your thoughts about this. I know that some decks can be better than others but if some have one or more dead cards in it, that's not the same thing (at least for me).

Thank you all for your feedback !

Edited by Kyudj0

It helps if you post a picture of the card when you are asking specific questions about it. Most people don't know what the cards say exactly at this point.

4 hours ago, Kyudj0 said:

Hi everyone,

I played a few games with two decks : Tenseloser and Carlotta, and I have a few questions :

- about Mass Abduction : I understand archives when it's about archiving your own cards, but what does this mean with your adversary's ? Can you use his creatures if you have the same house as him ? (and do you even have to have his house to play them ?) How can he retrieve them if I never access my archives ?

- about playing cards "for nothing" : some action cards give you aember when used. Can you use them to gain the aember even though the effect of the card is useless to you ?

- about Key Abduction : I cannot find an explanation for how this card can be good in this deck, the key will almost always cost a lot more than 6 so it's a dead card. It makes me nervous about this whole "randomized deckbuilds by an algorythm". Trust me, I have much hype for the game and will most certainly buy it, but I wanted your thoughts about this. I know that some decks can be better than others but if some have one or more dead cards in it, that's not the same thing (at least for me).

Thank you all for your feedback !

Mass Abduction states right on the card that if the cards leave your Archives they go back to your opponent's hand. No, he can't access your Archives.

You HAVE to do how ever much you can, but if its not do-able, you can still play the card. So, you can play a destroy each creature card even if there are no creatures, but if you play it, you HAVE to destroy each creature.

I think you're misunderstanding Key Abduction. 1st, it lets you Forge keys outside of the beginning of your turn. 2nd, its -1 Amber for each card in your hand. Which, if you play it first, will be 5. That makes the key cost 10 to start with. So, if you had 4 Mars creatures in play, you'd have a hand of 9, making the cost 6. Key Charge, an Untamed card, lets you forge a key outside of the forge phase at a cost of 7. In a very Mars heavy creature deck, you could potentially forge a key for even cheaper. And against decks like Shadow that steal a lot, even forging a Key outside turn order at a cost of 10 could be great.

Palpster : you're right, should've done that ... I'll keep it in mind for next time !

Inksplat :

1/ Ok !

2/ Thanks for the confirmation !

3/ I'm not saying the card cannot work, I should have been more specific ... in this particular deck, there are only 2 Mars creatures ... that's why I considered it a very bad card for this deck. Maybe dead card was a bit much but 99% of the time when you draw this card, you know it's completely useless. But of course, in other decks, this card can be pretty good, I'm just a bit worried about the algorithm including pretty much useless card in decks.

Thank you for your insight !

2 minutes ago, Kyudj0 said:

Palpster : you're right, should've done that ... I'll keep it in mind for next time !

Inksplat :

1/ Ok !

2/ Thanks for the confirmation !

3/ I'm not saying the card cannot work, I should have been more specific ... in this particular deck, there are only 2 Mars creatures ... that's why I considered it a very bad card for this deck. Maybe dead card was a bit much but 99% of the time when you draw this card, you know it's completely useless. But of course, in other decks, this card can be pretty good, I'm just a bit worried about the algorithm including pretty much useless card in decks.

Thank you for your insight !

Its not useless though? Even if you pull back 0 Mars creatures, it gives you a Key at a cost of 10. You didn't say what the other factions are in your deck, so I can't say anything more than that in terms of cards in hand, but being able to craft 2 keys in a single turn or even just the one in the middle of your turn is a great effect, and being able to do it even for 10 will win you games, especially against Shadow.

Ok, I get what you mean. I think my view of the game is too narrow right now (played only 2 games with 2 decks) so I can't see all of the possibilities this kind of deck offers.

Thank you again for your answers !

Btw, this particular deck plays with Untamed and Sanctum.

11 minutes ago, Kyudj0 said:

Ok, I get what you mean. I think my view of the game is too narrow right now (played only 2 games with 2 decks) so I can't see all of the possibilities this kind of deck offers.

Thank you again for your answers !

Btw, this particular deck plays with Untamed and Sanctum.

Yeah, if you haven't been hit by a strong Shadow turn where they steal 5+ Amber, or a strong Sanctum turn where they capture 5+ Amber, you don't quite appreciate how amazing forging a key early can be, ha!

Just now, Kyudj0 said:

Palpster : you're right, should've done that ... I'll keep it in mind for next time !

Inksplat :

1/ Ok !

2/ Thanks for the confirmation !

3/ I'm not saying the card cannot work, I should have been more specific ... in this particular deck, there are only 2 Mars creatures ... that's why I considered it a very bad card for this deck. Maybe dead card was a bit much but 99% of the time when you draw this card, you know it's completely useless. But of course, in other decks, this card can be pretty good, I'm just a bit worried about the algorithm including pretty much useless card in decks.

Thank you for your insight !

This card may not always be useful for its ability, however there will be times you maybe playing against shadow and you'd love to spend those ember so your opponent cannot touch them. Also keep in mind this allows one to get a second key in a single turn, that is 2 of 3 keys, this card could win you the game and your opponent will likely be unprepared for it. I have only seen around a third of the mars faction and even within those cards there is a decent combo with mothergun (that damages a creature based on mars cards in hand). If one is playing entamed and have a hunting witch or two they could get an ember for each creature they just played. There is also feeding pit that lets you discard a creature from hand and gain an ember. I am sure there are many more combos with this card, but I can say that this card is far from worthless. At worst the card will give you an ember, so I wouldn't be too sad to get this card even when the ability is not that helpful atm.

I was confused on how this card would be useful too until I played a game last night and now have an example of this card in play.

I had 5 mars creatures in play ... reaped with all 5 for 5 amber (6 actually because of a Reap: Capture ability), played key abduction, returning all 5 mars creatures to my hand (now hand size 10) and then bought a key for 5 amber.

I've used Key abduction to win many games, sometimes forging keys for 0 cost with it, and one time even being able to cycle it through the discard pile, back into the deck and drawing it with Battle fleet to play it a second time on the same turn for a 2 Key turn without paying any Aember!

As for your question 2, the only things you might not be able to play just for their aember bonus is upgrades, which must have a creature to go onto to be playable.... It doesn't necessarily have to be your creature though!