Gauging Interest in a custom commander league

By ExplosiveTooka, in Star Wars: Armada

I'm interested in playing a short league with custom commanders through vassal/tts, pitting two randomly assigned teams against one another. Ive written a preliminary set of rules and would like feedback, as well as help creating perks and an idea of who would be interested in playing.

Each player doing the league shall submit 2 different commander concepts, one for each faction. During and after submissions, other players will suggest changes to the wording or clarification on rules interactions.

After this phase is done, each player will submit a points recommendation for each commander that is not their own, as well as an optional veto. The median will be chosen for the point cost of each commander.

Each player will be randomly placed in either rebels or imperials unless one of their commanders have been eliminated. Commanders are eliminated when there median is too high or too low(a secret number), or enough people vote VETO. After fleets are formed, players decide among themselves who will communicate their strategic decisions to the GM

Every campaign round will have mostly 400 point battles, and 1 or more 500 and 300 point battles depending on the player turn out. The team will talk about their strategy, and then the team leaders will exchange turns placing their team members in slots, starting with the team leader on the currently winning team. Players do not have to have finalized lists until before they start the game. Once a team has gotten to a certain threshold of points it'll trigger a final battle/battles similar to CC, and then after that whoever has more points will win the campaign.

The campaign will be card based to represent taking opportunities and risks. Each player will have a set of a few cards that have a battlefield affect (for example, something similar to fire beacons, or adding extra asteroids) that will also have a point cost. Players decide after objective selection which card they will use. All cards in play are public knowledge and cannot be swapped between players

So, Tim and Sarah pick an objective. Tim decides to use a card worth two points, and Sarah decides to use a card worth -1 points. So if Tim wins, he will gain -3 to his final score, and if Sarah wins, she will gain +3 points to her final score. Each game is worth fleet points /25 by default. Whoever loses will draw two new cards, and pick one for themselves before giving the other to the winner.

So I need help making all of these cards even from people not playing the campaign, we can start with stuff like planetary ion cannon, targetting beacons, etc as default choices, and then once all ideas are tallied for, everyone who made an objective will vote on point cost for each objective that they didn't write. if the objectives median is over +5 or below -5, they will be eliminated from the final roster that I will randomize into a deck.

I'll be in charge of writing narrative each round, but the campaign should run itself mechanically. The basic narrative are rebellion/ new republic forces discovering an imperial remnant near the uncharted regions, and an imperial retreat which will basically go very orderly while dealing the New Republic a bloody nose to being a route depending on how well the empire does.

I'm down

Sounds Awesome!

Me too, sounds like fun!

Count me in. I will need a break from CotER from time to time and this is a good interaction that will help me in rule design and card design

Would you accept ~neutral admirals too? Lets say a pirate, like Drea Renthal? This case do I submit one or two?

8 hours ago, ExplosiveTooka said:

So, Tim and Sarah pick an objective. Tim decides to use a card worth two points, and Sarah decides to use a card worth -1 points. So if Tim wins, he will gain -3 to his final score, and if Sarah wins, she will gain +3 points to her final score.

So it doesn't matter if you win or lose? The teams will always differ 3 points after the match?

Did I miss something?

19 minutes ago, Triangular said:

So it doesn't matter if you win or lose? The teams will always differ 3 points after the match?

Did I miss something?

What you missed was the very next sentence: ‘games are worth fleet points /25 by default’

If we play a 400 point game that’s 16. Time gets 13 points if he wins, Sarah gets 19. I’d imagine that sarahs -1 point objective is conferring some disadvantage on her that makes the win harder to achieve, justifying the bonus.

22 minutes ago, Triangular said:

So it doesn't matter if you win or lose? The teams will always differ 3 points after the match?

Did I miss something?

The game is worth 25 points (its written somewhere in there, but I'm lazy) these objective card things modify that value, perhaps based on difficulty advatage etc. So in this case they have objectives that modify the value to 28 for one side and 22 for the other

If anyone feels as if they want some rules-compatibility discussion, feel free to send me a message, I’m always willing to discuss wording to the best of my ability.

(That is about the only involvement I can offer)

8 hours ago, Coldhands said:

Would you accept ~neutral admirals too? Lets say a pirate, like Drea Renthal? This case do I submit one or two?

Unfortunately no, as they would have to have two different point costs for each faction

However, you can make a rebel and imperial version of the same commander.

Edited by ExplosiveTooka

Aside from the fact I don't Vassal, I'd have serious issues with this random faction assignment. To me playing rebels would be incredibly unfun....

2 minutes ago, Darth Lupine said:

Aside from the fact I don't Vassal, I'd have serious issues with this random faction assignment. To me playing rebels would be incredibly unfun....

An alternative would be people can privately message me a preference. They'd still have to make a convincing opposite faction commander, and I'd have a non participant review their voting record to make sure it was done in good faith.

Considering you've already told me your preference in public, it might be impossible for you though, as people who also prefer imperial will vote lower on your card

I'd be down for that. Sounds interesting.

1 hour ago, ExplosiveTooka said:

An alternative would be people can privately message me a preference. They'd still have to make a convincing opposite faction commander, and I'd have a non participant review their voting record to make sure it was done in good faith.

Considering you've already told me your preference in public, it might be impossible for you though, as people who also prefer imperial will vote lower on your card

I was only pointing this out to perhaps assist you in your process, as I have no interest in participating in anything that is based off vassal.

5 hours ago, ExplosiveTooka said:

An alternative would be people can privately message me a preference. They'd still have to make a convincing opposite faction commander, and I'd have a non participant review their voting record to make sure it was done in good faith.

Considering you've already told me your preference in public, it might be impossible for you though, as people who also prefer imperial will vote lower on your card

Well, I also think that more freedom for which faction we play would be good, maybe randomize who gets the cammanders? Or at least give everyone a couple different options, theoretically there should be 2x as many commanders per side as Players per side.

Anyway those are my thoughts

6 hours ago, clontroper5 said:

Well, I also think that more freedom for which faction we play would be good, maybe randomize who gets the cammanders? Or at least give everyone a couple different options, theoretically there should be 2x as many commanders per side as Players per side.

Anyway those are my thoughts

So a commander draft? Everyone gets two commanders each they can play, so they go down and then back up so first choice also gets the last commander?

2 hours ago, ExplosiveTooka said:

So a commander draft? Everyone gets two commanders each they can play, so they go down and then back up so first choice also gets the last commander?

Yea something like that would be cool

Draft sounds like fun. When were you thinking of starting? Do we post commander ideas here?