About "Final Moment" (LEGACIES n°110)

By Elrad, in Star Wars: Destiny

Greetings,

I've discovered this card in a booster and read its text....Is it me or is this card a "suicide" card ? I mean, was it designed to create the surprise or is there a tactical use of it I'm not aware of ?

05110.jpg

Sorry if this has already been discussed earlier but I didn't find anything (maybe did I badly searched).

Thanks

If you can see that you're going to lose next round, this gives you a chance to win in the current round. So it's not suicide if you pull off the win. Quite surprising if your opponent has already claimed.

Its literally an "Im about to lose next turn..." card

Problem is its so expensive and doesnt include supports that its largely useless. Generally if you are in that position you are down to 1 character and probably dont have a lot of resources as a result.

If it readied supports i could justify the cost. Just characters? No thanks. Its risky enough to do this and roll your characters out to just see a horrible result and you probably have no rerolls left this turn either.

Edited by Vineheart01

If this included supports........decks like mazherayoda or rosepartisanx2 would be running it and it would be insane

If this would include supports it would be the most broken card in all of Destiny, I'm glad it doesn't.

Going back to the original post: it IS a suicide card. You only play this when you only have to do a couple of points of damage to finish the game. The game immediately ends when your opponent's characters are defeated, so you will never get to the suicide part of the card if you do it right.

It's a tough card to play though.

thanks to everyone for answering ?

On 8/8/2018 at 2:58 PM, Vineheart01 said:

Its literally an "Im about to lose next turn..." card

Problem is its so expensive and doesnt include supports that its largely useless. Generally if you are in that position you are down to 1 character and probably dont have a lot of resources as a result.

If it readied supports i could justify the cost. Just characters? No thanks. Its risky enough to do this and roll your characters out to just see a horrible result and you probably have no rerolls left this turn either.

It works like The Price of Failure works, if you have a way to Guardian or otherwise transfer damage away from your decked out character. Rolling a character that can generate 10 damage a roll is where you win with this.

Having played that way, I think it's better to not get in to that position in the first place...