Upcoming Waiqar siege unit guesstimates

By Maktorius, in Runewars Miniatures Game

One of the announced upgrade cards coming with Lord Werebat (you know, the chiropthrope) can only be used on a siege unit with a champion slot, i.e. not Carrion Lancers.

Going through what has been released for Battlelore 2.0 for Waiqar, it seems that the upcoming siege unit for Waiqar "should" be either the Barrow Wyrm or the Banshee, and I would guess the latter since it was Obscenes and not the demon lord that was announced for Uthuk (dragons and demon lords are probably multi-tray units):

IklnCod.png

What do you think will be it's abilities and stats?

I for one am looking for something that buffs Ardus, like a init 4 attack with:

Horrifying:

Z: Add [morale] to this attack.

Aethereal:

Z: Gain protected 1 until end of round.

Clawing Death:

Z: Gain lethal 1 for this attack.

Life Drain:

ZZ: Remove 1 of your wounds.

Edited by Maktorius

Won't the banshees be too similar to wraiths?

Edited by Panzerninja

Two problems with that theory. As @Panzerninja said, I think Banshees are really too similar to Wraiths. Aside from that, I wouldn't see a Banshee as a big, hulking type of seige unit/creature. On the other hand a new spieces of Wurm would be really nifty.

I would wager that it might be something similar to whatever lord V transforms into.

The premise is like Ravos and obscenes. Ravos is just an obscene that is better then the others.

image.png.d51e59efb528284e55013a4d5388771b.png

Bone Horrors? Or anything that can be created using Necromancy. I think I've mentioned these guys before in another thread.

Maro seemingly rides one of these thing maybe? Regardless, these could still be created large enough to be considered a siege unit.

As for stats of these things, aint really thought about it. Maybe we can discuss it together?! :D

These are their abilities from Descent:

  • Extend : Each time this monster performs an attack, it may target a figure up to 3 spaces away and in its line of sight.
  • Lithesome : Friendly figures do not block this monster's line of sight.
  • Pierce X : This attack ignores X Shield rolled on the defense dice.
  • Lash : After this attack resolves, place the target in an empty space up 2 two spaces away from this monster

Translate them into Runewars abilities if you can, or create something unique.

  • Extend: Attack enemy units up to range 1 away (Like Hawthorne does?)
  • Lithesome: Doesn't block line of site for allies.
  • Pierce: Perhaps on a surge it could lower the defence of the target.
  • Lash: Knockback effect like the Obscenes have?

They have a decent defence and wound threshold in Descent also.

I also bought up BroodWalkers before:

image.png.25080acb23f89a91e0fe7e9be9bb87ea.png

  • Terrify : If this attack deals at least 1 Heart (after the defense roll), the target is Terrified .
  • Overflowing : Heroes treat each space adjacent to this monster as a Sludge space.
  • Hive Defense : Heroes treat each space adjacent to this monster as a Hazard space.
  • Colonize : If this attack deals at least 1 Heart (after the defense roll), the target is Immobilized and Terrified .

Translate into Runewars

  • Terrify: Just have a panic modifier on the dial?
  • Overflowing: Perhaps have a stun/immobilize token given to the enemy when BroodWalker collides.
  • Hive Defense: Perhaps can just translate into what their armour value is, or again something to do with bane generation.
  • Colonize: Again, seems like more bane generation.

In Descent they seem to focus on slowing heroes down and making them scared. Perhaps he could be a panic builder or dish out immobilize tokens.

14 hours ago, Xquer said:

Descent had the shambling collossus which is pretty much what you are asking for. They had the traits to cause units attacking them to lose the use of thier abilities and could do more damage when fighting something with heavy armor. 

It's the red guy in the middle.

dj44_plastic.png

"Crafted from bone and bits of scrap, the colossuses of the Mistlands are part golem, part undead monstrosity. It seems clear that they are created by necromancers - perhaps using secrets given to them by Waiqar the Undying - but all else about their origins is shrouded in mystery.

Whatever their nature, shambling colossuses are terrifically strong; their sharp, bony spurs are capable of puncturing even the thickest armor. With every step they scream in agony, a gruesome act that tests the resolve of the most seasoned adventurers."

The Shambling Colossus’s sound like they'd fit right in also! They don't do much in Descent apart from:

Harrowing: Each time a hero within 3 spaces of this monster performs an attack that targets this monster, before rolling dice, that hero tests Willpower . If he fails, he is Terrified.

Puncture: Each of this monster's attacks ignores 1 Shield for each defense die rolled by the target of that attack.

This in my mind would make them an armour buster that can also give out panic, or maybe could work the same as a Carrion Lancer in regards to surges do wounds, but on panic instead?

I'm also still hoping Barghests rock up one day as a sort of cav unit, but there is another time and place for that! :P

Edited by Zaaik

I'd say something like Razorwings to match Spike's monster form design or the already mentioned Warcraft abominations... I'm sorry Broodlor... no wait that's another Blizzard thing again - Brood Walkers. I meant Broodwalkers.

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dj40_plastic.png

And in a year we will get a 199.95 USD Barrow Wyrm. ?

Edited by Polda
1 hour ago, Darkjawa said:

Two problems with that theory. As @Panzerninja said, I think Banshees are really too similar to Wraiths. Aside from that, I wouldn't see a Banshee as a big, hulking type of seige unit/creature. On the other hand a new spieces of Wurm would be really nifty.

Well, the Banshees are a "one big figure-one base" unit in Battle lore 2.0, just as siege units in RWMG. And Wraiths are also available in Battle lore, as INFANTRY! :) so there is a place for both in that game according to FFG, and it was actually a bit weird that they became cavalry in RWMG instead of being elite infantry for Ankaur to work with and leaving the cavalry "slot" to Bargheasts (which are cavalry in Battle lore).

Edited by Maktorius

When making BattleLore comparisons, keep in mind that Grotesques, Obscenes, Rune Golems, Ironbound, and Wraiths were all the same size. In Runewars Miniatures Game, Obscenes and Rune Golems are siege units, Wraiths are cavalry, and Grotesques are infantry (we have yet to see Ironbound). I'd say it's hard to predict a Banshee's size based on BattleLore.

On another note, I like the Broodwalker idea.

@Panzerninja @Polda

I think you both are referring to these

oRxKkas.png

It would certainly be very cool to have a flying siege unit, but my guess is that these are too small?

But @Budgernaut has a point that things might not turn out in this game as in the others.

I want some kind of big ol' bone golem. I'm thinking like Grave Golems from Heroes of the Storm or Bone Giants from the Warhammer Tomb Kings (but a bit wider in their dimensions). There's no real precedent for either in this universe, but I'd still love to see it. Oh, or an Abomination similar to the Warcraft universe!

350px-Haunted_Mines.jpg

Abom.jpg

BoneGiant.jpg

We have some speculation on this on our upcoming Initiative One episode...it will be out tonight!

34 minutes ago, Willange said:

I want   some kind of big ol' bone golem. I'm      thinking like Grave Golems from Heroes of the Storm or Bone Giants from the Warhammer Tomb Kings (bu  t a bit wider in their dimensions). There's  no real precede  nt fo  r eith  er  in this un  ivers   e, 

Descent had the shambling collossus which is pretty much what you are asking for. They had the traits to cause units attacking them to lose the use of thier abilities and could do more damage when fighting something with heavy armor.

It's the red guy in the middle.

dj44_plastic.png

2 hours ago, Xquer said:

Descent had the shambling collossus which is pretty much what you are asking for. They had the traits to cause units attacking them to lose the use of thier abilities and could do more damage when fighting something with heavy armor.

It's the red guy in the middle.

dj44_plastic.png

Ah, I never played that expansion. But yeah, that would be great as long as it was siege size!

Maybe a training or an equipment slot that adds a Champion slot to the worms?

Having not delved into the lore of terrinoth heavily, it excites me to see so many creature types not yet in the game.

I really like the large Bone Golems and I think that's what would be next, but I've been wrong about releases... let me check... 100% of the time.

However, I really really do like the idea of reanimate skeletons struggling to restrain a banshee, and while similar to the wraiths in theme, the type of effects a siege banshee could bring to the table could distinguish them clearly and make it a really cool unit to include.

@Maktorius I actually thought this would be the next release instead of the wraiths. I thought Waiqar would be the first to get 2 siege units!

I like the brood walker because I can see its Descent abilities transferribg to a panic-generating unit for Waiqar, similar to the Spined Threshers, allowing them to capitalize on morale checks from Wraiths and Reanimates. It pushes them to get another bane focus away from blight.

I also would love to see the Banshee with the Reanimates holding it down as @Wraithist mentioned, and in fact, I think this one, too, could play the panic game well.

Here is the Barrow Wyrm for reference (since all other large units have been posted in the thread):

2IblyrY.png

I am really interested in getting more blight on the table, so the Plague breath tickles my fancy :)

3 hours ago, Maktorius said:

Here is the Barrow Wyrm for reference (since all other large units have been posted in the thread):

2IblyrY.png

I am really interested in getting more blight on the table, so the Plague breath tickles my fancy :)

I think it's a bit too large for a Siege unit. Also, there should be one of these only. Maybe smaller Barrow Wyrm Spawn?
But hey, later as a single unit on multiple trays? :P
I'm in for a YUGE centrepiece for my army!


Capture.thumb.JPG.708b2c8bebebdf34c44908





Oh here's an idea - Cave Spiders?

Edited by Polda
5 hours ago, Polda said:

Oh here's an idea - Cave Spiders 

i like it! what about minotaur skeletons??

Image result for giant armored skeleton

I reckon Broodwalker and it will have Brutal 1 and Resilient {Panic}.

18 hours ago, Viktus106 said:

I reckon Broodwalker and it will have Brutal 1 and Resilient {Panic}.

This unit is going to have a Champion slot, into which you will stick Vorun'Thul the Cursed for 12 points. He will replace a die with a White die and add Brutal 1. I doubt it will have Brutal 1 built in.

18 minutes ago, Polda said:

This unit is going to have a Champion slot, into which you will stick Vorun'Thul the Cursed for 12 points. He will replace a die with a White die and add Brutal 1. I doubt it will have Brutal 1 built in.

True, very true. Maybe just Resilient {Panic} and Protected 1 to represent their huge mass.

Or maybe they will have Brutal and the champion upgrade will only be accessible on a 3 x 2 which will be like 70 points before upgrades, which would justify a threat 5 unit, especially if it is almost 50% of your army.

On 8/8/2018 at 2:33 PM, Maktorius said:

One of the announced upgrade cards coming with Lord Werebat (you know, the chiropthrope) can only be used on a siege unit with a champion slot, i.e. not Carrion Lancers.

Going through what has been released for Battlelore 2.0 for Waiqar, it seems that the upcoming siege unit for Waiqar "should" be either the Barrow Wyrm or the Banshee, and I would guess the latter since it was Obscenes and not the demon lord that was announced for Uthuk (dragons and demon lords are probably multi-tray units):

IklnCod.png

Hmmm...

I've become hesitant on the Banshee. It seems mechanically to be a support unit that pumps friendly units and scares enemies. This type of abilities are more suited for heroes than for siege units. And looking at the figure (see below), it does not look thematically suitable to group in 3x2 etc.

pic2754780_md.jpg

If we back up almost a year when I only had the core set, Ankaur Maro and Death Knights on the way, and if I had played Battle lore before, I would have expected (released in this order):

1) Bone Horrors as cavalry. Which is the figure solo Ankaur is surfing on. This would be the target for Ankaur's Cavalry champion upgrade, and it would probably have 1 armour and 3 wounds with a surge healing ability that makes Champion Ankaur having the mechanical opportunity to raise trays (he does NOT work with Death Knights) and exactly what Ardus needs to borrow to keep him alive.

2) Wraiths as elite infantry (they were infantry, not cavalry in Battle lore) that would be good enough to make Ankaur's tray raising ability very valuable. Raising reanimate trays has not conviced me. A surge ability for Ardus would be most welcome as well since that is his thing.

3) A Banshee hero (as mentioned above)

4) Barghests (big undead dog) as light cavalry that dishes out panic.

5) Barrow wyrm as a flying siege unit.