A larger play area needed now?

By Woobyluv, in Star Wars: Armada

So, with the introduction of the SSD, will we soon discover that a 3x6 play area is insufficient to accommodate a ship of its size? Should we then allow 6x4 to be used to help or will they come up with another way to handle the SSD's displacement on the table?

About 90% of the time I play with only half the board. I think we are good.

Larger than 3x6? Not necessary. Special rules for deploying an SSD, maybe.

I don't think we'll see a size change. I wouldn't want it either. I'd have to build a new table to play at home and a lot of the stores I've played at couldn't accommodate that

46 minutes ago, Woobyluv said:

So, with the introduction of the SSD, will we soon discover that a 3x6 play area is insufficient to accommodate a ship of its size? Should we then allow 6x4 to be used to help or will they come up with another way to handle the SSD's displacement on the table?

It was already nearly impossible to get a 3x9 play area for Corellian Conflict and much of it went only barely used. I think 6x3 is plenty for the immediate future. X-Wing does fine with their epic sized bases (the actual "ship") in 6x3 and those are pretty close to the same size as the SSD.

Larger play area would require a longer movement and longer range rules, which I'm a big supporter of!

Just need to turn the table 90degrees and play on a 4x6

(ok will need a side table for the cards and stuff but......)

Edited by slasher956
21 minutes ago, slasher956 said:

Just need to turn the table 90degrees and play on a 4x6

(ok will need a side table for the cards and stuff but......)

That would be an absolute nightmare as a rebel player. Imperials would simply line up SDs that would be unable to get flanked and wait for Rebel ships to slowly evaporate as they get closer.

7 hours ago, Woobyluv said:

introduction of the SSD

I think we can answer your question when we have more information about SSD and its gameplay.

From one of the cards I have seen, that thing does not have a rudder ( no clicks on NAV chart ) and at a different post someone mentioned it can turn only with NAV commands and therefore have a 135 degree turn rate at the end of 6 rounds.

So if that thing can't turn, sorry oversize thing, well I don't think adding a foot to the game mat will change much. It can either go diagonal or parallel without a problem in the current size of the game area. If it wanted to go perpendicular to the board, then maybe you need some space at the end so it can turn without hitting the border but I don't think that is worth the trouble ( apart from table sizes you have to buy new mats which are very very expensive).

Yeah sure it will look like a 18-wheeler trying to navigate at a go-kart race track but it will fit somehow

7 hours ago, Woobyluv said:

So, with the introduction of the SSD, will we soon discover that a 3x6 play area is insufficient to accommodate a ship of its size? Should we then allow 6x4 to be used to help or will they come up with another way to handle the SSD's displacement on the table?

We played a few test games with the SSD last night and didn't find any problem with the 3x6 table. It doesn't move fast enough to get off the other end of the board, and if the table was any bigger and opponents might well struggle to kill the SSD by the end of the game as they'd start too far away!

3 hours ago, LostFleet said:

I think we can answer your question when we have more information about SSD and its gameplay.

From one of the cards I have seen, that thing does not have a rudder ( no clicks on NAV chart ) and at a different post someone mentioned it can turn only with NAV commands and therefore have a 135 degree turn rate at the end of 6 rounds.

So if that thing can't turn, sorry oversize thing, well I don't think adding a foot to the game mat will change much. It can either go diagonal or parallel without a problem in the current size of the game area. If it wanted to go perpendicular to the board, then maybe you need some space at the end so it can turn without hitting the border but I don't think that is worth the trouble ( apart from table sizes you have to buy new mats which are very very expensive).

Yeah sure it will look like a 18-wheeler trying to navigate at a go-kart race track but it will fit somehow

Technically Jerjerrod can make a tighter turn. I think an SSD is designed to carve a path of unavoidable devastation across the board, so limiting that by forcing a more linear path is reasonable. Even if you flank it the ship throws a barrel of dice out the side and auxiliary if you double someone with those arcs.

2 hours ago, thecactusman17 said:

flank

so meet the unflankkable :)

As you have said, I always thought SSD with its current size would have a linear or slightly curvy path. So probably at the beginning of the game it is placed at one edge of the game area and will have two options, either go parallel to the longer edge or diagonal to the opposite corner. Navigaiton will probably not have much effect on its strategy rather the build and other fleet elements will.

unless a Hammerhead helps it to turn much quicker,

I've run a few test games myself, I had no issue with the current mat at 3x6... as a matter of fact, one of the mats was mostly unused, just like a normal game.