I see lots of posts about the Uthuk and their apparent overpowered...ness. I think they're great and play exactly like they're supposed to. I don't play them because they're not subtle enough of a playstyle for me and while they're good now, I really think they're going to be overshadowed by new units and more importantly, new ways of thinking. They're great at what they do and I don't think FFG needs to change that because I'm continually astounded by how well they make the unit playstyle feel like the unit they represent.
That's also why I love Waiqar. They seem to have an answer for everything if you dig hard enough. They're getting some awesome tools with Man Batterson to get their damage output level with the other factions, and to add some shifty Vampire business to bring them to par with the even more shiftyness of the other factions.
The consensus has been that Threshers should be 4 health instead of 5. I disagree. With the upgrades we're starting to see, especially with Waiqar, that damage can be output by the sneakiest of units, the Reanimates.
The Uthuk strength is their speed and wounds, right? But their weakness is armor isn't it?
How bout Ardus embedded in a unit of Reanimates to give them the surge abilities of nearby units, get a 2x2 of worms to turn surges to hits. Get Maro with Duskblade and Regenerative Magic to make one surge cost the defender -1 Armor. If your unit has 3 threat, it only takes 2 hits +1 surge to remove a thresher tray and 3 hits +1 surge to remove Ravos. It's a 36 pt solution, not to mention the 40 points for Maro, but Maro can buff that unit. I think it would be good against other factions too. Cavalry has been meta heavy and this would turn a cavalry unit inside out. Mix it with a Raven Standard and you're hitting before most units all the time.
Edited by Wraithist