Fragmentation Grenades, Barrage Generators and Suppression

By M.Mustermann, in Army Building

I have been wondering what the new grenades in the Royal Guard and Wookie expansions might do.

In Star Wars sources they are sometimes described as cheap and ubiquitous. It is also sometimes mentioned that they do not do a lot of damage.

The card seems to have just two lines of text. I would guess something like:

Range 1/1 White dice/While this Weapon is part of your attack pool, it gains: Suppressive.

That would be an interesting addition. With Vaders "Master of evil", one or two E-Webs with Barrage Generator and one or two troops with such suppressive grenades, you could reach an insane ammount of suppression without commiting a lot of points and attack dice to that ability. The combination of stacking a lot of suppression and a fast, melee-orientated spearhead could give some trouble to Trooper-heavy rebel lists or an opposing Veers.

If they really give suppression, it might be an intersting alternative to impact grenades for snowtroopers. Their output would not decrease when they take casualties, which is good given that they are often a priority target.

In an advantageous situation, they could decimate one squad with their flamer and deal 2 suppression to another one with E11blasters and grenades.

Maybe something like:

Vader (Anger, Force Push, Force Choke) ( I doubt Saber Throw is as good in this list, because I suspect that you want Vader to move up as quick as possible in this list without loosing valuable actions for killing a Trooper or two)

2x 6 Stormies, DLTs

1 x 6 Snowtroopers, Flamer, Fragmentation Grenades

2 x 4 Royal Guard, Electrostaff Guard, Environmental gears

2x E-Web, Barrage Generators

There would essentially be thee groups:

The main group is Vader, the redcloaks and the snowtroopers. They usually go as straight as possible for the enemy commander, using cover of course. With "New Ways To Motivate Them", the Royal Guards should engage two units by round 2 and reduce the pressure on Vader and the Snowtroopers.He can reach the troops in front of the enemy commander in round 3 or 4.

The second group are the e-webs. They stay in heavy cover, force the opponent to hold most of his troops near his commander to avoid running of the board and hold objectives near the deployment zone in the endgame.

The Stormtroopers are the third group and are a little bit of a tactical element to react. In the last two turns, they go for objectives.

The list has just 8 activations, a lot of different ranks and looks fragile on paper. It has 50 wounds with red dice (average 100 hits) though and can neutralize a lot of output by engaging units.

A Standard Veers list with 36 Troopers and 3 Bikes has 41 Wounds with red dice and 18 Wounds with white dice (average 109 hits).

It might be a bit tricky to deal with bikes. As long as you manage to get cover somehow and focus the bikes with your shooting units, the output of the bikes should be tolerable. It might be an option to intercept them with Royal Guard when the bikes close in though. Palpatine with esteemed leader, just one Royal Guard and maybe an additional Stormtrooper unit would be much better for this instance. I'm not sure how much points he exactly costs though.

People were guessing they had Pierce when they first came out, but I think Suppression is just as good of a guess.

That is what I first suspected, too. Either Pierce or a weak spray with a white dice. It would not fit in with the description of Fragmentation grenades beeing rather weak and cheap though.

Pierce might come with more powerful grenades like thermal detonators or so.

Pierce 1 per grenade would be far too powerful.

The visible text says: While this we... attack pool, yo....

A keyword with an "x" would also not synergetize as well with the relativly low number of miniatures in Wookie and Royal Guard units.

19 hours ago, M.Mustermann said:

That is what I first suspected, too. Either Pierce or a weak spray with a white dice. It would not fit in with the description of Fragmentation grenades beeing rather weak and cheap though.

Pierce might come with more powerful grenades like thermal detonators or so.

Pierce 1 per grenade would be far too powerful.

The visible text says: While this we... attack pool, yo....

A keyword with an "x" would also not synergetize as well with the relativly low number of miniatures in Wookie and Royal Guard units.

The visible wording was why some people thought it might give Pierce 1 while there are any instances of that weapon in an attack pool. Suppressive already works that way (it doesn't stack because the RRG says so) but they might phrase it the same way to prevent 100,000 people from asking the same question on Facebook and here. Also, it doesn't really need to synergize with the unit it comes with. Their general rule in the past seemed to be simply that the unit can equip the cards it comes with, not that they are super powerful when doing so.