I just picked this game up and played my own copy for the first time after trying it out at a friends house when he was in town and after our first game a few situations came up that I didn't know how to deal with
first off early on in the game the admiral had to deal with martial law and decided to become the president... the question was if he'd have to give up admiral to do so or if he could be both
not wanting to bog down the game trying to figure it out for any longer we decided that it'd be passed to the next in line, since a decent answer now was better than a perfect answer the next day but for future reference I figured I'd ask ![]()
secondly, one of the civilian ships was destroyed and when we flipped it to reveal what was lost there was no resource icon... do some civilian ships just have nothing in them?
the third issue was how long william adama gets to hold on to the cards he gains with his once per game ability if he uses it on a crisis card. If I understand it right the crisis resolution is the final thing done in a turn, and each player has to discard back down to 10 at the end of each players turn. The question is if the discarding of the cards is just before the player turn switches or just after... would he get to use his ability to pick up all the cards then immediately have to discard back down to 10, or would he be able to use them over the next players turn before dropping them out?
thanks all I appreciate any help I can get on all of this
