2.0 Intimidation... the heck?

By Frostthorn, in X-Wing

Ok so I may be misunderstanfing here but Intimidation sates:

Card Text/Ability
While an enemy ship at range 0 defends, it rolls 1 fewer defense die.

How? You can't attack a ship at range 0. How does this work, does it affect other ships attacking the target the Intimidation ship is bumped/touching?

Yes.

Also Oicuun (Deci), Arvil (A-wing), and Zeb (crew) can shoot at range 0.

Edited by player2072913
I can't spell

2 minutes ago, Frostthorn said:

How does this work, does it affect other ships attacking the target the Intimidation ship is bumped/touching?

Yes, that's how it work. The fewer defense dice applies against any attacking ships, not just the one with the Intimidation.

Any ship touching the Intimidator's base during the Engagement phase will roll one less defense die. So you make certain that you bump or get bumped with the Intimidator so the rest of your squad can tear them to pieces.

Ok thought so, just wanted to confirm. Thanks all!

ugh wish the Deci wasn't so expensive

Oicuun with Intimidation and Vader (crew), which can auto-damage at range 0, sounds utterly hilarious

but it's over half a list :(

Captain Oicunn — VT-49 Decimator 84
Intimidation 3
Minister Tua 7
Darth Vader 14
Ship Total: 108

Edited by ficklegreendice

its the same thing as 1.e only its worded to use the new R0 mechanic instead of mentioning touching/bumping

Major Rhymer with intimidation is quite intimidating.

-1 dice against a modded APT, with no chance of attacking back, sounds quite deadly.


18 minutes ago, Commander Kaine said:

Major Rhymer with intimidation is quite intimidating.

-1 dice against a modded APT, with no chance of attacking back, sounds quite deadly.


Intimidation does not let you shoot at range 0.

It changes the defence dice of ships at range 0 of you when they defend.

You had the right idea. IF the enemy ship is in range 0 of the ship with the intimidation upgrade, THEN it will always roll 1 fewer dice when defending.

1 minute ago, BDrafty said:

You had the right idea. IF the enemy ship is in range 0 of the ship with the intimidation upgrade, THEN it will always roll 1 fewer dice when defending.

Yes. This is correct.

9 minutes ago, thespaceinvader said:

Intimidation does not let you shoot at range 0.

It changes the defence dice of ships at range 0 of you when they defend.

No but Rhymer can shoot at range 0 with secondary weapons whose default minimum range is 1, which is why he mentioned him by name in the original post

19 minutes ago, thespaceinvader said:

Intimidation does not let you shoot at range 0.

It changes the defence dice of ships at range 0 of you when they defend.

You don't say?


Why do you think I said this is for Major Ryhmer and not just ANY bomber... Because he has an ability that allows him to do that...

Geez. Read the card in question before you start picking it apart.

I thought Rhymer had a minimum of 1 rather than 0. My bad.

Getting the lock is going to be a struggle though, unless you're the one doing the blocking.

Edited by thespaceinvader
1 hour ago, ficklegreendice said:

ugh wish the Deci wasn't so expensive

Oicuun with Intimidation and Vader (crew), which can auto-damage at range 0, sounds utterly hilarious

but it's over half a list :(

Captain Oicunn — VT-49 Decimator 84
Intimidation 3
Minister Tua 7
Darth Vader 14
Ship Total: 108

4 bare Academy Pilots is 92 pts... Would that make an okay pairing for this Decimator config?

Wouldnt be caught dead playing TIE fighters, because they'd've blanked put and died before even making it to the table

I'm assuming Intimidation is cumulative. So, having 4 TIE/ln black squad pilots at 29 points and a Phantom with Admiral Sloane might be fun.

2 hours ago, Commander Kaine said:

You don't say?


Why do you think I said this is for Major Ryhmer and not just ANY bomber... Because he has an ability that allows him to do that...

Geez. Read the card in question before you start picking it apart.

Seriously even my rookie **** understood this card from read number one

2 hours ago, thespaceinvader said:

I thought Rhymer had a minimum of 1 rather than 0. My bad.

He used to. They have apparently removed thT restriction for 2.0

2 hours ago, ficklegreendice said:

they'd've

Fickle where are you from ?

Nothing wrong with "they'd've" but I've never seen it typed out.

5 minutes ago, HammerGibbens said:

Fickle where are you from ?

Nothing wrong with "they'd've" but I've never seen it typed out.

A long time ago; a Galaxy far, far away

Wait, wait, wait ... this Rhymer thing seems suspect.

Just because the range requirement for a weapon is adjusted (say, to R0) that doesn't affirmatively give the ability to attack at R0.

If the main rules say a ship can't attack at R0, Rhymer's ability is not going to change that.

(To be clear, I don't know what the rules say ... I'm just saying that Rhymer's ability does not necessarily logically make him able to attack at R0 if he otherwise can't attack at R0.)

4 hours ago, ficklegreendice said:

ugh wish the Deci wasn't so expensive

Oicuun with Intimidation and Vader (crew), which can auto-damage at range 0, sounds utterly hilarious

but it's over half a list :(

Captain Oicunn — VT-49 Decimator 84
Intimidation 3
Minister Tua 7
Darth Vader 14
Ship Total: 108

you do know that "over half a list" was never a barrier before, right?

15 minutes ago, Jeff Wilder said:

Wait, wait, wait ... this Rhymer thing seems suspect.

Just because the range requirement for a weapon is adjusted (say, to R0) that doesn't affirmatively give the ability to attack at R0.

If the main rules say a ship can't attack at R0, Rhymer's ability is not going to change that.

(To be clear, I don't know what the rules say ... I'm just saying that Rhymer's ability does not necessarily logically make him able to attack at R0 if he otherwise can't attack at R0.)

Lots of things have changed in 2.0, please read the rules before making rule assumptions or we get a lot of confusion.

The rules in 2.0 do not say you cannot attack at R0 at all. not a single time do they say you cant attack at R0 .

What they DO say is "primary attacks are R1-3" and "secondary weapons have different requirements specified by the source of the attack"

Nothing is denied attacking at R0 because they are at R0, they are denied it because none of the weapons allow it. Thus, Rhymer can reduce it to R0 since his ability says "to R0-3" in its text, and since R0 is a valid range now he can fire.

Edited by Vineheart01

The cards for ordnance specify what ranges that weapon can attack at, Rhymer changes those values. So if a torpedo lists range 1-2 as valid ranges for the weapon, when it is equipped to Rhymer is effectively says range 0-3 is a valid range for that torpedo.

Which sparks an interesting idea. They could produce a secondary weapon that would allow any ship to attack at range 0. Would a mediocre weapon like that be worth a couple points as insurance against bumping?