Just now, Forgottenlore said:The cards for ordnance specify what ranges that weapon can attack at, Rhymer changes those values. So if a torpedo lists range 1-2 as valid ranges for the weapon, when it is equipped to Rhymer is effectively says range 0-3 is a valid range for that torpedo.
Which sparks an interesting idea. They could produce a secondary weapon that would allow any ship to attack at range 0. Would a mediocre weapon like that be worth a couple points as insurance against bumping?
i was literally just thinking that.
Something that probably doesnt do damage but causes a lot of token applying or damage exposing. Otherwise people would just dive into your face, even if it was a pathetic attack, because you cant fight back w/o them yourself.