Quest: Any unit questing here may defend any zone.
Quest: You may spend resources on this quest to pay for cards and effects.
Quest: Forced: At the end of any turn in which the questing unit defended, place two resource tokens on this card.
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I guess the questing unit has to survive until the end of the turn to get those resources, or am I wrong? Thanks.
Seriously, though, I AM a former WotC Regional Representative and did have a hand in rules development and playtesting for a number of their older games (not Magic), so I have a pretty solid understanding of game mechanics and design. Yes, folks, I am happily aware that TIM (this isn't Magic!), but like I said, it was a number of non-Magic games that I was involved with, and I've been playing hobby card games since 1993, so trust me I've seen it all. And I mean it when I say that our W:I community is way more logical and reasonable with our understanding of card effects than nearly any other crowd I've been around. Probably because we're not all hung up on PTQ's and rankings and knowing more than the guy sitting next to us. Cheers to ya!