So the downside to choosing the battlefield, even in mirrors, is that it's supposed to give the other play an advantage. This plays out super fairly with aggro, vehicle, and combo games imo(anything damage based). However it feels like choosing your own battlefield is supposed to have some small consolation for the opponent. In aggro games, getting the shields can help a great deal! However, with Mill this isn't the case since they don't add a thing to stopping mill's agenda. I was playing at Gencon and had the misfortune to lose the battlefield roll, my opponent went for his and I get shields. And it was after the 2nd pacify dropped that I realized that maybe 2 shields aren't a fair trade off for my opponent getting to go first and choosing the battlefield.
While this wasn't really an issue when mill wasn't as big a deal, but now that Mill can top a big tourney and put up signifigant numbers in top we should do something to rectify this. To that end what would do to fix it? Give players who go 2nd a choice between shields(because those work fine in mill) and something else. The something else, I think is the hard part. To that end, here's some things I came up with:
- Draw - Lets you get another card, doesn't stop mill but makes them have to work harder the first turn at least. Downside is that more discard heavy decks(like the current) have an extra card to hit and it helps combo decks like "hotcakes" be better.
- Damage- Do a damage to a character. This would be good in that it helps weaken the mill agenda. Downside, might be better for some decks than taking shields which I don't like and doesn't help the mill mirror.
- Mill - This helps in the mill mirror with battlefield selection, I don't think this is good though since it doesn't help damage decks.
- Combo - Maybe add all 2/3 of the above? Idk, but I think a combo of choosing between 2shields, 1 dmg, or 1mill sounds pretty good to me.
Let me know what you think!
Edited by Atomisk