I'm putting together a setting and grabbed several items from Genesys Core as a baseline. From there I planned to create some custom items for the setting using the Weapon and Armor Cost Calculation tables.
After getting a little confused when trying to build a custom item, I began to try and build all the pre-statted items using these tables that I planned to put into the game and found the item costs to be different for every item. The majority of items seem to be undercosted and a few of them are overcosted. I'm not even sure how to factor in the Limited Ammo quality exactly. The Clockwork Grenade comes out to 1350 in price but there's no baseline for how much the Limited Ammo quality reduces it. After doing the math, the pre-statted item cost (75) is just over 5.55% of 1350.
I am having a hard time finding a baseline when the most generic of items, a knife (25 units), is priced 5 times lower than it is if you built it using the tables in the rulebook (125 units).
How do you handle this for your games? Do you ignore the pre-statted costs and use the table to calculate them? Do you create custom items only and ignore pre-statted equipment?
Edited by GroggyGolem