How do you handle the item generation costs?

By GroggyGolem, in Genesys

I'm putting together a setting and grabbed several items from Genesys Core as a baseline. From there I planned to create some custom items for the setting using the Weapon and Armor Cost Calculation tables.

After getting a little confused when trying to build a custom item, I began to try and build all the pre-statted items using these tables that I planned to put into the game and found the item costs to be different for every item. The majority of items seem to be undercosted and a few of them are overcosted. I'm not even sure how to factor in the Limited Ammo quality exactly. The Clockwork Grenade comes out to 1350 in price but there's no baseline for how much the Limited Ammo quality reduces it. After doing the math, the pre-statted item cost (75) is just over 5.55% of 1350.

I am having a hard time finding a baseline when the most generic of items, a knife (25 units), is priced 5 times lower than it is if you built it using the tables in the rulebook (125 units).

How do you handle this for your games? Do you ignore the pre-statted costs and use the table to calculate them? Do you create custom items only and ignore pre-statted equipment?

Edited by GroggyGolem

I typically run the numbers to get an idea, then adjust them based on what works for the setting.

I use the guidelines in the book to figure out prices, with a few of my own modifications.

Melee weapons are, on the whole, cheaper than even the 50% reduction makes them, so I will occasionally appl a 100 or 200 currency reduction (pre-50%) to account for the ‘unlisted’ Cumbersome 1 And/or Unwieldly 1. With this I can get pretty close to Melee costs in the book.

as for Limited Ammo, the price break depends on what it is. If it’s just a weapon that takes a manoeuvre to reload, it’s 50 currency for LA4, and increase it by 50 for each reduction in LA value. This makes LA1 -200. Not a lot, but enough to make a small dent.

If LA is on a grenade or other one-use item, I multiply the cost by 15 or 20%, and use whichever price feels better. I do this because with one-use items you need to purchase each one individually and also take their encumbrance into account. I also use this 15–20% cost for Limited Ammo weapons where you need to buy replacement ammo as the cost of refills.

So today I took at look at the prices in Realms of Terrinoth and that even doesn't match up with their table. A bow is priced at 275 with a rarity of 2 in RoT but by their own tables for item generation it comes out to 500, which would be all the money a starting character has to spend by the default setup in Genesys. I am guessing they must use some sort of modifier based on the rarity they decide to give the item.