Trip "Aces" Lifestyle

By Boom Owl, in X-Wing

I dont care what faction

I dont care what ships

I just want to play Trip "Aces" (*also Strikers/A-Wings/Interceptors)

  • Vader/Soontir/Duchess
  • Ryad/Soontir/Countdown
  • Luke/Wedge/Jake
  • Fenn/Guri/Talonbane
  • Whisper/Soontir/Duchess
  • Whisper/Quiz/Soontir
  • Soontir/Quiz/Sabacc
  • Kylo/Quickdraw/Omega Leader??? ( Probably Not )

I have zero idea whats good yet, is it all bad? Average at best?

Generics and swarms are cool to.

Moving first is more rewarding and requires more skill. I get it.

Aggressive "direct" lists are fun for their own reasons, I know.

Its all fun. All of it.

But Trip Aces is where I always end up, and I am not entirely sure that I need to wait for Resistance or First Order to enjoy it?

Edited by Boom Owl

I didn't choose the TripAce life, the TripAce life chose me.

Triple T-70s 4eva!

Thane, Wedge, Luke for all those wave 1 tournies

The secret is just not giving Thane a **** thing because he doesn't need any upgrades. He can even derp around with closed s-foils and still be effective

Otherwise, idk guess give the other guys torps and droids etc

How does one fly triple aces? I'm quite comfortable flying two aces and a tank (eg. two aces with a lambda or guri, fenn, slaver) but I really struggle when flying only aces. Using an anchor ship, I can control the engagement somewhat by dangling it as a big threat. This helps control, or at least predict, my opponent's response and lets me set up a favourable first engagement. With three aces I don't know how to do this. Perhaps one ace is meant to bait and flee, but usually my bait ace will flee too early (and fail to bait) or flee too late and be unable to escape my opponent's full force (RIP carnor, many times).

The closest I've come was flying quickdraw / carnor / echo, but usually I'd just fly quickdraw as an anchor right into my opponent's face, which isn't ideal. Baiting with carnor worked a little better, but as I mentioned he tended to die.

Quote

The secret is just not giving Thane a thing because he doesn't need any upgrades. He can even derp around with closed s-foils and still be effective

I wouldn't say no to a torp on him if I had space, since he kindof fires with double mods, but yes, this. The other secret to flying Thane is to have someone else shooting before him to put down some damage cards.

I just flew dub aces: Brath/Ryad, but I wanna do trip aces: Brath or Ryad/Fel/Phennir.

2 hours ago, gadwag said:

How  does one fly triple ac   es  ? 

I dont know how to play it well.

Vader/Soontir/Duchess is what I am currently messing with. Ill see what I can learn from it in between using striker swarms and ace mini swarms. I ran and enjoyed Vader/Quiz/Sabacc in 1.0 for a bit and the reality was that it was just an alpha strike with 2 potential closers. If you look at what I listed most of it is actually two aces and a jousty thing. Or one ace and two jousters.

Im still stuck in a 1.0 mindset id guess. So I have no idea what advice to give. In the past what I did was have 2 high ps ships that could missile strike and 1 pocket ace to distract or help close or keep MOV, but I never had success with it without quickdraw who while high ps was not an ace (couldnt run) and more an extra gun. For me the basic preference is to run a three ship small base list without a support ship.

Just like any other xwing list it doesnt take some special unique skill to use besides practice. Its all simple and often just comes down to yours or your opponents bad joust math. At least in 1.0.

The best I can offer at this point is shoot the opponents stuff without getting shot as bad or as often they shoot you? When in doubt run probably.

The team that wins is the one that scores more points than the other team etc...

Edited by Boom Owl

I've been liking the idea of Rexler, Whisper, Duchess. All I5 rather than I6, but with Adv. Sensors on Rexler they'd all have pre-movement repositioning. Seems like it would be a lot of fun, at least until you face real I6 aces...

Just now, kerbarian said:

at least until you face real I6 aces...

Maybe? Those Defenders can be basically anywhere.

Corran-daredevil, r4, advances sensors

Wedge- Elusive,r3, servos

Thane- Elusive, Chopper, Servos

198 points.

All three are a nightmare in the end of a close game. Tried it with r2 on Wedge, but it just ups target priority and he dies after 1 regen anyways.

Fenn, Old T, Guri.

The Fangs have fearless. Guri has FCS and Crackshot. Fill in the last few points as you like. Fangs fly into the teeth, Guri acts as flanker.

24 minutes ago, TasteTheRainbow said:

Thane- Elusive, Chopper, Servos

I love this build for cheap-*** regen, and it's perfect on Thane who doesn't need mods for his ability and can thus happily pull red moves / use chopper. Did you find that the regen engine was useful, or was the two-turn (red move -> charge -> blue move -> regen) cooldown too slow?

5 minutes ago, gadwag said:

I love this build for cheap-*** regen, and it's perfect on Thane who doesn't need mods for his ability and can thus happily pull red moves / use chopper. Did you find that the regen engine was useful, or was the two-turn (red move -> charge -> blue move -> regen) cooldown too slow?

The regen makes him just enough of an endgame threat that you’re not sure who to kill first. I usually put him in front, but they always go for Wedge who can just leave with servos if he doesn’t die in first round of fire.

As a 5pt threat it's not a bad idea. I suspect I'd just be burning my elusive charges on defense rerolls all the time and not actually using chopper

I used to run Fel/Whisper/Duchess all at PS9. MOST FUN EVER and you don't need to worry about initiative. You just adapt your play to whether you have or don't have it, and whether or not there's higher PS on the board. If you Krennic your Whisper you'll probably have to use VI Mauler instead of Duchess.

Right now I'd say not good. But that's because of PS10 still lurking around, and PS8 Vermeil. I had an old list that was Duchess, Vader at PS10 and Palp Upsilon. That list would wreak havoc if I could fit Kylo in there now. Triple aces really need your opponent to be blinded ?

1 minute ago, Jyico said:

I used to run Fel/Whisper/Duchess all at PS9. MOST FUN EVER and you don't need to worry about initiative. You just adapt your play to whether you have or don't have it, and whether or not there's higher PS on the board. If you Krennic your Whisper you'll probably have to use VI Mauler instead of Duchess.

Right now I'd say not good. But that's because of PS10 still lurking around, and PS8 Vermeil. I had an old list that was Duchess, Vader at PS10 and Palp Upsilon. That list would wreak havoc if I could fit Kylo in there now. Triple aces really need your opponent to be blinded ?

1.0 is dead, let us never speak of it again.

22 minutes ago, HolySorcerer said:

1.0 is dead, let us never speak of it again.

I got a few months left of 1.0 :P
For 2.0? I'm all in on Fel/Whisper/something. Maybe a TIE Fighter named "Jeff". Horribly bad? Probably. But fun!

2 minutes ago, Jyico said:

I got a few months left of 1.0 :P
For 2.0? I'm all in on Fel/Whisper/something. Maybe a TIE Fighter named "Jeff". Horribly bad? Probably. But fun!

Fel/Whisper/Quiz leaves enough points for several good upgrade loadouts, and they’re all great end game ships.

Edited by HolySorcerer

First time actually building a 2.0 squad:

  • Vader at 85pt with SR and FCS
  • Whisper at 64pt with Juke, Krennic and FCS (get an evade from decloaking and use it offensively + focus action for offense or defense + reroll from the FCS + free cloak/decloak evade to recloak = 5 actions)
  • PureSabacc. This one is tricky, as I don't want to change the other two ships too much. He fits with lone wolf and seismic charges at 51pt, but I'm fond of Juke+ 5.Brother for focus+evade every turn

Edited by GreenDragoon
14 minutes ago, GreenDragoon said:

First time actually building a 2.0 squad:

  • Vader at 85pt with SR and FCS
  • Whisper at 64pt with Juke, Krennic and FCS (get an evade from decloaking and use it offensively + focus action for offense or defense + reroll from the FCS + free cloak/decloak evade to recloak = 5 actions)
  • PureSabacc. This one is tricky, as I don't want to change the other two ships too much. He fits with lone wolf and seismic charges at 51pt, but I'm fond of Juke+ 5.Brother for focus+evade every turn

Im interested in trying this version out.

Can make room for Sabacc or Countdown by swapping Sensors for Collision Detector on Whisper.

Vader Crew and Grand Inquisitor Crew both seem like good options on Whisper. More Force Charges!

If Vader is in the list 0-0-0 is always worth a look as well as calculate is basically a force charge anyway?

All three are kinda "fragile" but thats the point really.

Soontir Fel — TIE Interceptor 52
Lone Wolf 4
Stealth Device *
Ship Total: 64
"Whisper" — TIE Phantom 52
Juke 4
Advanced Sensors 8
Seventh Sister 12
Ship Total: 76
"Duchess" — TIE Striker 42
Juke 4
Fifth Brother 12
Ship Total: 58
Edited by Boom Owl
52 minutes ago, Boom Owl said:

If Vader is in the list 0-0-0 is always worth a look as well as calculate is basically a force charge anyway?

Yep, also thought about that!

Next idea :

Soontir Fel with Lone Wolf, Stealth Device and Afterburners for 74pt

Whisper as above with Juke, FCS, Krennci for 64pt

Sabacc with Juke and 5th Brother for 60pt

This Sabacc has the good offense, and Soontir does his reroll + focus + br + boost(if speed 3+) + additional focus if a ship is in the bullseye, also for 4-5 actions per turn

That's a total of around 13 actions every **** turn. And here I was, thinking that modifications in 2.0 are rare and more valuable. Let's hope that is still generally the case!

I'd throw Vader on Whisper instead of the sister! Helps with Juke.

Predator is unbelievably synergistic with Soontir, much better than LW in my mind.

Just now, Greebwahn said:

I'd throw Vader on Whisper instead of the sister! Helps with Juke.

Predator is unbelievably synergistic with Soontir, much better than LW in my mind.

I‘m not sure. LW‘s main usage in my mind is defensive, with the occasional offensive use if you dodged all arcs.

For that purpose, methinks Elusive would be better - doesn't hinder your maneuvering

7 minutes ago, Greebwahn said:

For that purpose, methinks Elusive would be better - doesn't hinder your maneuvering

It does if you want to use it more than once.

You expect to never pull a red?