Droidekas

By jcmonson, in Star Wars: Legion

Destroyers are quick, pack twin blasters, and come with their own shield generators. Nothing short of a cannon will pierce it, but they do have two weaknesses, and you will need to work together to exploit them. The shield deflect high velocity attacks. What the shield don't stop are slow or stationary objects. They're designed to absorb them so nothing hinders their movement."
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Destroyers are blind from behind. A distraction combined with a rear assault will give you a kill. The trick is to get the right speed on the droid popper.”

Anakin Skywalker.

These are specialist in terms of battle. They should wreak havoc and not be limited to speed one. The game takes movement abstractly and you need to find the sweet spot to simulate their rolling speed without adding a lot of more rules. Speed 2, medium base (yes I know there six feet but their base or feet is pretty wide), front arc firing, armored (to simulate shields) but unarmored in the rear zone.

Edited by Palanthas
1 hour ago, Palanthas said:

Destroyers are quick, pack twin blasters, and come with their own shield generators. Nothing short of a cannon will pierce it, but they do have two weaknesses, and you will need to work together to exploit them. The shield deflect high velocity attacks. What the shield don't stop are slow or stationary objects. They're designed to absorb them so nothing hinders their movement."
"
Destroyers are blind from behind. A distraction combined with a rear assault will give you a kill. The trick is to get the right speed on the droid popper.”

Anakin Skywalker.

These are specialist in terms of battle. They should wreak havoc and not be limited to speed one. The game takes movement abstractly and you need to find the sweet spot to simulate their rolling speed without adding a lot of more rules. Speed 2, medium base (yes I know there six feet but their base or feet is pretty wide), front arc firing, armored (to simulate shields) but unarmored in the rear zone.

Yeah what he said for sure.

On 8/7/2018 at 2:04 PM, Turan said:

I think Cumbersome is the easiest way to go. Anything that gets into tracking whether a unit moved in a round or not is getting into more tokens on them and getting more fiddly - that's not fun.

The most basic rules of this game are already more tokens that I find fun. You don't need a token to track move or fire weapons though. Being as that we don't have a movement phase and fire combat phase.

10 minutes ago, TauntaunScout said:

You don't need a token to track move or fire weapons though. Being as that we don't have a movement phase and fire combat phase.

If you go back and read the original suggestion I responded to, you would. It was proposed that if the droidekas moved, they would have reduced defenses until their next activation. The only way to keep track of that (or even for the rest of that round), would be with a token.

51 minutes ago, Turan said:

If you go back and read the original suggestion I responded to, you would. It was proposed that if the droidekas moved, they would have reduced defenses until their next activation. The only way to keep track of that (or even for the rest of that round), would be with a token.

That's why I say, move or fire is the way to go.

Your post was extremely confusingly worded. I understand your intent.

I think we already have a mechanic for their shields with the armor mechanic. I think a specialist unit would be interesting here, where it works like a more mobile e-web with armor. 2 models in the unit, maybe 3 health each.

14 hours ago, Turan said:

If you go back and read the original suggestion I responded to, you would. It was proposed that if the droidekas moved, they would have reduced defenses until their next activation. The only way to keep track of that (or even for the rest of that round), would be with a token.

Yeah they would have reduced defense when rolling but they are still armored rolling fast robot death machines. They need to make more than one model of this guy. Two cards like the commando squads.