Hi;
This is my first post on this forum. I am a veteran player of X-wing (since 2013), and I really enjoyed it since the beginning, and I am thrilled by that 2.0 has to offer.
Something bugs me though: the player order. In 1.0, in case of same squad value, the one who chooses who has the initiative is the winner of a 50% chance roll. I (and a few members of my community) can find this particularly frustrating with the right (or wrong ) circumstances. In 2.0, the rule of choosing the first player is the same.
I recently learned that in Destiny or in Imperial Assault, if the squad value (or team value) is the same, the first player switches each turn. I find the concept pretty interesting. Also, instead of a die roll, could it be the player who has the highest numbers of primary attack value in his squad, front arc ? And in case of a tie, highest number of defense dices ?
Thanks