Divided Soul

By Glucose98, in Runewars Miniatures Game

Omg yes!

Hmm... that 12p siege upgrade hints a new Waiqar siege unit since the lancers don't have a champion slot.

http://imgur.com/a/p0C3WuC

Edit:

By the way, I'm REALLY happy to see that heavy upgrade for the Reanimates :) They truly needed some more umpf!

http://imgur.com/gallery/zxKQdz0

Edited by Maktorius

Hm. Distance 1-5, force distance Blue move has potential to really screw the math when players go to work out charge initiative. It forces players to guess (god, you know, like Zoidbergs and Leonx) at what the board state will be when their units activate. Though this is the slowest acting of those three at I3 at the earliest.

Edited by Church14
9 minutes ago, Church14 said:

Hm. Distance 1-5, force distance Blue move has potential to really screw the math when players go to work out charge initiative. It forces players to guess (god, you know, like Zoidbergs and Leonx) at what the board state will be when their units activate. Though this is the slowest acting of those three at I3 at the earliest.

Agree. Being the slowest might be a strength though as it perhaps can mitigate the other's?

My personal OCD are not a fan of these mechanics though (at least as of yet). I really appreciated the slower and more delibirate pace of the core boxes ?

Wow that sige upgrade

I was trying to figure out which non-unique champion to include in heavy Vorun'thul's unit, and I think File Leader is the clear winner. Any other champion upgrades you're dying to try with Vorun'thul the Cursed upgrade?

Lord Werebat's infantry heavy upgrade:

3 health and 3 armour, exchange a red for a white and get brutal 1. Great value!

Support Lancer infantry heavy upgrade:

3 health and 3 armour, special action to blight an UNENGAGED enemy unit. Sucky value!

My point: Support Lancer SHOULD BE ABLE TO BLIGHT ENGAGED ENEMIES! Wouldn't that be somewhat comparable to Brutal 1?

Edit:

Now it would have been really cool if the 12 tray reanimates had 2 heavy upgrade slots!

Edited by Maktorius

He adds a lot to the game and I look forward to playing against him.

Check out the jack-in-the-box vampire!

I didn't notice a separate sub-tray for mini-Vorunthul, though. What do you do with him when running him as a hero in his near-human form?

1 hour ago, Xelto said:

Check out the jack-in-the-box vampire!

I didn't notice a separate sub-tray for mini-Vorunthul, though. What do you do with him when running him as a hero in his near-human form?

I'm sure it'll have an insert for the siege tray that fits an infantry base, and may even come with two trays.

1 hour ago, Xelto said:

Check out the jack-in-the-box vampire!

I didn't notice a separate sub-tray for mini-Vorunthul, though. What do you do with him when running him as a hero in his near-human form?

Just now, Budgernaut said:

I'm sure it'll have an insert for the siege tray that fits an infantry base, and may even come with two trays.

Probably. It just struck me as odd that they didn't model the infantry figure on a tray.

Hopefully, they go with two trays, as I'm sure there are Waiqar players who, like me, prefer to glue the insert into the tray, then modify the exterior. Hard to do that if you're swapping figures in a single tray.

38 minutes ago, Xelto said:

Probably   . It just struck me as  odd that they didn't model     the infantry figure o  n a tr  a    y.   

True. This is the first hero expansion with an infantry-based hero, isn't it? My only doubt is that we've seen that Th'Uk Tar does come with two trays, but his expansion is priced as a siege expansion while Vorun'thul's expansion is priced as a regular her expansion.

Who here has collected waiqar and doesn't have an extra ardus infantry tray?

12 hours ago, Jukey said:

Who here has collected waiqar and doesn't have an extra ardus infantry tray?

Not me.

@Xelto , I have been gluing my siege units into their bases, but in a recent game we needed to remove the unit to measure range, and my opponent nearby picked the figure out but left the tray, and I thought, "Gee, that's swell! I should leave my siege figures unglued."

Edited by Parakitor

Yeah, I magnetized my siege figures (with 4x the magnets, lol) so I could remove it but leave the tray if measuring something got hairy.

I did glue the hero-to-siege base scenic couplers in, though, then magnetized the heroes to the coupler.

13 hours ago, Maktorius said:

Hmm... that 12p siege upgrade hints a new Waiqar siege unit since the lancers don't have a champion slot.

http://imgur.com/a/p0C3WuC

Edit:

By the way, I'm REALLY happy to see that heavy upgrade for the Reanimates :) They truly needed some more umpf!

http://imgur.com/gallery/zxKQdz0

Yeah, those sneaky little bas....

hHsdCLd.png

Razorwings? Banshees? Big-boned Vampires? ?

Edited by Polda
11 minutes ago, Polda said:

Yeah, those sneaky little bas....

hHsdCLd.png

Razorwings? Banshees? Big-boned Vampires? ?

Hopefully something with a nice surge effect that Ardus can trigger. I was surprised that neither the Death Knights's or the Wraiths had anything that he could use. A unit with "Z: Gain Lethal 1 for this attack." or "ZZ: Gain Protected 1 until end of round." would be just what he needs.

Edit: I'd love a swarm of giant Werebats!

Edited by Maktorius
27 minutes ago, Maktorius said:

Hopefully something with a nice surge effect that Ardus can trigger. I was surprised that neither the Death Knights's or the Wraiths had anything that he could use. A unit with "Z: Gain Lethal 1 for this attack." or "ZZ: Gain Protected 1 until end of round." would be just what he needs.

  Edit: I'd love a swarm of giant Werebats!

Also I wonder if Vorun'Thul's (the apostrophe game is strong with this one) uniques or the artifact are where we will finally see Resilient X*.

But considering his downside of getting stunned after he transforms back into Captain Peroxide, Resilient X is unlikely. Perhaps Resilient: Immobilize or Blight.

*Rules reference - under Keywords. Resilient X. When the unit would receive a bane specified by X it does not receive that bane.

Edited by Polda

Hmmm...

I'm not super thrilled about the restriction of putting other heroes in.

Firstly, Daqan and Uthuk (Kehtra) can combine a Heavy-brutal siege unit and a unique hero.

Secondly, I've been whining for a while about that Ankaur Maro infantry champion is too weak as it can't add trays to his own unit and that Ardus infantry champion is way too expensive. How many times have any of those builds been successfull in tournaments (that I know of, i.e. regionals and up)? 0! So would an extra bit of power (i.e. this card without the limitation) really be problematic? Getting WWR dice would definately make Ardus surge borrowing more likely to happen, and Lord Warebat would work as a deterrent for hunting down Ankuar infantry champion.

7JX5CRh.png

It's because of Ardus. 84 points for 4 threat WWR that can surge for blight on init 3 off the CI battery it's protecting is oppressively good. You can't swing back at it, because it had two rerolls that make fishing for two surges easy and safe. And you can expect 12 damage with consistency and no flank. Or, bump it up to 98 points, and now it's 5 threat, takes 36 damage to reduce it's threat to "only" 4, and.. oof.

Not to mention, single-surge blight is just the scariest thing it could do now -- they would also have to design every future Waiqar surge ability around a large, threat-heavy unit absorbing the same. It's easier to do when that unit doesn't have 8 point, 9damage-soaking brutal and the converted die to fish with.

12 minutes ago, kaffis said:

It's because of Ardus. 84 points for 4 threat WWR that can surge for blight on init 3 off the CI battery it's protecting is oppressively good. You can't swing back at it, because it had two rerolls that make fishing for two surges easy and safe. And you can expect 12 damage with consistency and no flank. Or, bump it up to 98 points, and now it's 5 threat, takes 36 damage to reduce it's threat to "only" 4, and.. oof.

Not to mention, single-surge blight is just the scariest thing it could do now -- they would also have to design every future Waiqar surge ability around a large, threat-heavy unit absorbing the same. It's easier to do when that unit doesn't have 8 point, 9damage-soaking brutal and the converted die to fish with.

My point is that it SHOULD be powerful because of the immense cost and the fact that putting half your army into one unit has a lot of issues. You still can dance around it, it can be blocked off by terrain or small blockers, combo pieces can be put down, it's bad att fetching objectives etc. Aren't these the reasons why we don't see this build succeeding (at all) in tournaments? Isn't the Spearstar with Citadel weapon master (extra red dice), Rune golem (Brutal 1-2) and Tempered steel or Wind rune at that level already?

The Spearstar isn't able to shut down attacks against it, though. So it will chew through things that come at it, but it will also get whittled down and give up points. It's entirely reasonable to expect a double-hero Reanimate-star to not give up those points in the same way while it chews through things equally fast/thoroughly.

2 hours ago, Maktorius said:

My point is that it SHOULD be powerful because of the immense cost and the fact that putting half your army into one unit has a lot of issues. You still can dance around it, it can be blocked off by terrain or small blockers, combo pieces can be put down, it's bad att fetching objectives etc. Aren't these the reasons why we don't see this build succeeding (at all) in tournaments? Isn't the Spearstar with Citadel weapon master (extra red dice), Rune golem (Brutal 1-2) and Tempered steel or Wind rune at that level already?

Correct me if I'm wrong, but I believe the only Waiqar armies that won Store Championships included 12-tray Reanimates. It's among the most successful Waiqar archetypes. Can't remember if they had Ardus or not.