Just now, Darth Lupine said:Dude, CC Campaign. Only three imperial players...lol.
Never played. Sorry. I would expect more people to join the game after watching SSD battle it out
Edited by LyraeusJust now, Darth Lupine said:Dude, CC Campaign. Only three imperial players...lol.
Never played. Sorry. I would expect more people to join the game after watching SSD battle it out
Edited by LyraeusJust now, Lyraeus said:Never played. Sory
Quite allright, hehe. Three of each side on CC.
Just now, Darth Lupine said:Quite allright, hehe. Three of each side on CC.
That's right here is a player cap eh
12 minutes ago, Lyraeus said:That's right here is a player cap eh
CC is designed for three players on each side, although it has rules for two per side, and ve played with me alone on the Empire side as well. It wouldn't scale well any higher, I think.
Just now, Darth Lupine said:CC is designed for three players on each side, although it has rules for two per side, and ve played with me alone on the Empire side as well. It wouldn't scale well any higher, I think.
Fair enough. Something to consider
14 hours ago, rjl51869 said:IMO, I think the launch of the SSD, just revitalized the game just by itself.
There are people who will now buy into the game just because of that thing!
How many? Five People? Six?
I'm more concerned with how I'm supposed to rebuild a local Armada community now that about half of our local scene (~8 people) have sold off their Armada collections over the past year.
6 hours ago, Norsehound said:The gameplay function of the command stack is to force players to think several moves in advance and reward their planning. I think it's safe to assume Imperial commanders are proficient enough to have those commands banked in advance. That's part of the challenge. As well, maneuver is key to X-Wing gameplay but HotAC skips by this by dictating these commands in response to the position of enemy ships' current positions. So, it makes sense to me to design a system that side-steps a major component of the game.
After all the point of this scenario is to create a challenge the players have to overcome. A typical enemy that's somehow better, in place of a crafty human opponent, is a better challenge. Especially if the point early game is Rebel players in lighter ships trying to avoid or tag-team bigger ships (typically VSDs/GSDs... ISDs would be major opponents the rebel players attack either with large ships of their own or in groups).
The only way around this I think is to create a system where these commands are placed under the stack in relation to how far an opponent is (or a ship's function, or determined on the ship's AI card)- but that takes any intuition out of an AI player's responses.
Of course, we could also dictate that ships have a certain command banked for their entire turn until they hit 1/2 hull, then switch to engineering. Or something.
Shouldn't we move this to it's own development thread? That is, if we ARE moving forward as a community on this project.
I'd help with this too. I did a little bit at one point, but it mostly comes out to determine target and optimal move.
Just now, Do I need a Username said:I'd help with this too. I did a little bit at one point, but it mostly comes out to determine target and optimal move.
Post is up. Look at what we are working on and give some input.
I would like to bring forth a new point to this discussion. You see, I am from Europe and I almost quit the game because I could not find players to play with. There is no central place where you can check whether there is a store or place where you can play the game in your area. I could only get into the game by buying ships for both sides even though I knew I would only play the Empire because I knew no one who played the game or who wanted to invest into the game or knew stores where you could play the game. That meant that getting into the game was now twice as expensive for me. Through sheer luck I found a local group of Armada players on a local X-wing Form. I know that FFG isn't directly involved in the EU marked but that doesn't matter. Whoever is responsible has to do something about this.
This has to change!
There MUST be an easier way to find local communities.
Especially for people like me who have absolutely no prior experience with table top games whatsoever.
Two words. Clone Wars.
Right now a few of us in my area are playing with two people's collections. You put the Clone Wars out there and we're buying in.
20 hours ago, Lyraeus said:@kmanweiss that is a lot of work for a company primarily focused on creating games. That is also a ton of information they won't give out due to nda and such
How so?
I talked about designer diaries. Tons of companies focused on producing games do this, heck, FFG does it for many of their games. Take a look at the lead up to Rebellion. Lots of great previews explaining various elements of the game. It engages the customers and keeps them interested. Give us a pre-release article (free of any info they are somehow worried about spilling at that point), then a post-release article with even more detail. That just covered 2 months of content.
A deep dive on unit strengths and abilities isn't very hard. Shouldn't they already be doing this during development, testing? Share their impressions of what worked well, what combo'd together well, what commander seems to work well with this ship well and why. Just compile what they learned through testing into an article.
Putting together articles on the lists that have won major competitions is pretty easy. Heck, along those lines why not have round by round commentaries on championship games.
A guest writer is very little effort.
Competitions are low effort and very fun.
A group of their designers could knock out a years worth of scenarios for venues in an afternoon.
A new campaign is just another product to sell.
regular updates is just standard good business practice.
This is all stuff that has done by FFG for other products. Or done by other companies producing miniature games. It's part of staying in contact with the people that buy your products.
The thing that might be missed is that Armada killed many many many of the expected meta's that the deva found. Demo ruse was never supposed to be as huge as it was that it took what 2 years to finally fix. @clontroper5 Demo list or my DtO list were huge outliers that was never expected to be that amazing.
So the deva are not amazing proponents of something like that. Especially for a game that is 2nd tier in priority. They could never create something as fantastic as that dual Cymoon thread.
The news articles about the Super Star Destroyer got me and my crew thinking about Armada again, but then we went to go see if we could pick up some new ships and...
there's nothing in stock to speak of for the core ships.
I actually stopped playing a year ago because I was aggravated by the inability to get the Rebel Fighter Squadron as they sold out instantly when they were stocked. Fast forward a year and several additional opportunities to reprint and they are still scarce with no sign of a forthcoming reprint.
You can't get people to buy what doesn't actually exist.
3 minutes ago, qhue said:I actually stopped playing a year ago because I was aggravated by the inability to get the Rebel Fighter Squadron as they sold out instantly when they were stocked. Fast forward a year and several additional opportunities to reprint and they are still scarce with no sign of a forthcoming reprint.
You can't get people to buy what doesn't actually exist.
They're awaiting a reprint as of right now. 4/26/2018, check the upcoming section and you can follow the progress and have an idea of when they might be coming and plan for that. Get in touch with your local store and see if they'll order some for you
5 hours ago, GILLIES291 said:Two words. Clone Wars.
Right now a few of us in my area are playing with two people's collections. You put the Clone Wars out there and we're buying in.
I don’t think you’ll get this. I think instead we’re going to get a lot of material from the new cartoon, Resistance, thrown at us.
Still, Clone Wars is showing up in other properties, so who knows? But I think Disney will put pressure on FFG to start using things from Resistance and I’m sure Armada will see a lot from that given the material. It should work out pretty well since Filoni tends to dredge up a lot of Legends material and make it canon.
6 hours ago, Flavorabledeez said:I don’t think you’ll get this. I think instead we’re going to get a lot of material from the new cartoon, Resistance, thrown at us.
Still, Clone Wars is showing up in other properties, so who knows? But I think Disney will put pressure on FFG to start using things from Resistance and I’m sure Armada will see a lot from that given the material. It should work out pretty well since Filoni tends to dredge up a lot of Legends material and make it canon.
So far the only untouched game is Armada and when asked why armada was left out the developers apparently replied sarcastically saying "yes that would be an oversight" or something to that effect. So I'll keep hoping. Plus resistance is all about the new sequel factions and I think there is way better capital Ship material for prequels than sequels.
41 minutes ago, GILLIES291 said:So far the only untouched game is Armada and when asked why armada was left out the developers apparently replied sarcastically saying "yes that would be an oversight" or something to that effect. So I'll keep hoping. Plus resistance is all about the new sequel factions and I think there is way better capital Ship material for prequels than sequels.
They said that prior to the ssd being showed off on the day.
We should get something but they can't be too aggressive especially with a $200 ship on the horizon
5 hours ago, GILLIES291 said:So far the only untouched game is Armada and when asked why armada was left out the developers apparently replied sarcastically saying "yes that would be an oversight" or something to that effect. So I'll keep hoping. Plus resistance is all about the new sequel factions and I think there is way better capital Ship material for prequels than sequels.
Admittedly, my point is hypothetical, but Resistance is going to center around spies infiltrating the First Order early on. The planet this takes place on is supposedly a central port for ships. So the potential is there (coupled with the live action show as well).
Also I’m personally biased that Clone Wars lends itself better to a game similar to Drop Ship than anything else due to the combination of air power/ground troops. I don’t even think Legion will give a feel for that.
10 hours ago, Lyraeus said:They said that prior to the ssd being showed off on the day.
We should get something but they can't be too aggressive especially with a $200 ship on the horizon
Thanks I couldn't remember exactly when they said it. But there are some beautiful ship designs, and it would be nice to have another faction flying swarms against some Jedi pilots
4 hours ago, Flavorabledeez said:Admittedly, my point is hypothetical, but Resistance is going to center around spies infiltrating the First Order early on. The planet this takes place on is supposedly a central port for ships. So the potential is there (coupled with the live action show as well).
Also I’m personally biased that Clone Wars lends itself better to a game similar to Drop Ship than anything else due to the combination of air power/ground troops. I don’t even think Legion will give a feel for that.
That drop Ship game would be a cool one haha. I actually think the Clone Wars would lead themselves to an excellent Rebellion-style board game as well, great heroes, equal ground and space forces, Republic trying to capture Confederate heroes and the Confederacy trying to kill Jedi but that's way off topic.