So I'm of the impression that our glorious GUNBOATS will be better in 2.0 than they were in 1.0, thanks in no small part to no TLT, less turrets abuse, more advantageous point costing, and ordinance that doesn't have to be reloaded after a single use.
But, no QuickDraw. So, I made a list that I think is good, and I'm excited to have Mrs. Rick fly it because she is the 3BQD person in our house. I have replaced Quickdraw with Colonel Jendon, hence QD has become JD.
Nu Squadron Pilot — Alpha-Class Star Wing 35
Fire-Control System 3
Proton Torpedoes 9
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 50
Nu Squadron Pilot — Alpha-Class Star Wing 35
Fire-Control System 3
Proton Torpedoes 9
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 50
Nu Squadron Pilot — Alpha-Class Star Wing 35
Fire-Control System 3
Homing Missiles 3
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ion Missiles 4
Ship Total: 48
Colonel Jendon — Lambda-Class Shuttle 46
Jamming Beam 2
ISB Slicer 3
Ship Total: 51
Jenon's ability gives the boats LRS, and he can be a major pain in the butt with persistent jams and help to keep the boats alive longer hopefully. The boats can now SLAM + Lock or Focus and then fire. With FCS they get a nice re-roll option so they can save the lock for the next turn.
One of the boats gives a little control with the Ion Missiles and leverages the cheap option of Homing Missiles as well. This squad is 199 points.
So, is it good?
Edited by Boba Rick