SSD and Objectives

By XR8rGREAT, in Star Wars: Armada

With some of the objectives requiring you to be on top of or close objective locations to for VPs will the SSD's size not break some of these objectives. Being able to deploy so far forward?

Capture the VIP, Intel Sweep, Sensor net - Angle the ship in such a way you can get several easily.

Contested Outpost - Start the ship on top of the station and move forward very slowly.

Fire lanes - deploy the nose of the ship next to the objectives and own them.

Salvage Run - With all the objectives being distance 1 of the station. And the station being in the center the SSD can grab tokens from turn 1 with ease

This is all of course if you can deploy facing out into the play area. Or if missions can be used with this ship. if im wrong about how im reading these objectives then false alarm.

Could just be that these are reasons to bring the ship in the first place. You're forever out-activated, but in exchange you get easy access to the objectives to force your opponent's hand.

13 minutes ago, DR4CO said:

Could just be that these are reasons to bring the ship in the first place. You're forever out-activated, but in exchange you get easy access to the objectives to force your opponent's hand.

I still think there will be some abuse and loop holes to be found.

7 minutes ago, DR4CO said:

Could just be that these are reasons to bring the ship in the first place. You're forever out-activated, but in exchange you get easy access to the objectives to force your opponent's hand.

but on the other hand, some objectives are almost hilariously bad for the SSD. You need to bid for second if you want to mitigate these.

29 minutes ago, XR8rGREAT said:

With some of the objectives requiring you to be on top of or close objective locations to for VPs will the SSD's size not break some of these objectives. Being able to deploy so far forward?

Capture the VIP, Intel Sweep, Sensor net - Angle the ship in such a way you can get several easily.

Contested Outpost - Start the ship on top of the station and move forward very slowly.

Fire lanes - deploy the nose of the ship next to the objectives and own them.

Salvage Run - With all the objectives being distance 1 of the station. And the station being in the center the SSD can grab tokens from turn 1 with ease

This is all of course if you can deploy facing out into the play area. Or if missions can be used with this ship. if im wrong about how im reading these objectives then false alarm.

Most of these can be a trap though. VIP is fine (And honestly what you should take) but Intel and Sensor net can backfire as your SSD can only pick up one a turn. contested outpost is again, fine. It will probably be an auto include. However, Firelanes is a bad plan if your opponent has strategic. They can chuck the token under you, and get the 15 points until you can nav. Salvage run is alright, but you run the right of die to the obstacles. Dangerous territory might be a better include for that reason. Regardless, I think most objectives are bad for the SSD, and you need to bid to avoid that.

I guess maybe im over thinking it thanks for the input. I think its a good thing to discuss as everyone's talking about list for the SSD but not really objectives and how to deploy it.

4 minutes ago, XR8rGREAT said:

I guess maybe im over thinking it thanks for the input. I think its a good thing to discuss as everyone's talking about list for the SSD but not really objectives and how to deploy it.

No, your not. Objectives can easily lose the game for the SSD - that's (sort of) my point. the weird thing is you need to get out o the mindset of "Which objective does the most good" and into "Which objective does the least bad?" Like fire lanes is bad, but if you can limit it to -60 points, is that a win for you? Or do you take Hyperspace assault, and give up a deployment? How about Planetary Ion cannons? Is an effectively blank objective the best one for the SSD? This is one of the most important conversations to have.

20 minutes ago, Do I need a Username said:

but on the other hand, some objectives are almost hilariously bad for the SSD. You need to bid for second if you want to mitigate these.

Most of these can be a trap though. VIP is fine (And honestly what you should take) but Intel and Sensor net can backfire as your SSD can only pick up one a turn          . contested outpost is again, fine. It will probably be an auto include. However, Firelanes is a bad plan if your opponent has strategic. They can chuck the token under you, and get the 15 points until you can nav. Salvage run is alright, but you run the right of die to the obstacles. Dangerous territory might be a better include for that reason. Regardless, I think most objectives are bad for the SSD, and you need to bid to avoid that.

Intel Sweep feels like a great choice. Your SSD isn’t going to die in three rounds, and picks up the tokens as fast as anything else. With strategic being rare in my area (more so from the relay nerf) it’s probably going to be my go-to. Even AG isn’t horrible for this thing provided you can keep it alive (6 engineering points! Brunson! Tua!) And chart officer seems well worth including too.

If you take h9s i think close range intel scan might be good.

I think generally an ssd list would be best dispensing with support ships and relying on squadrons to make up the difference.

Thinking about the SSD, I do prefer that the beast didn't count as a Scoring model, and I would have been all over it if it had no anti-squad dice. Something that large is an imposing figure on the battlefield, and in my books counts as the most obvious target. I think it should almost be forced to bring with it some support craft.

My thinking is that, as a scoring unit, it is entirely possible for it to be within range of two objectives, and something that big should have problems against fighters.

This thing could almost be a one model army list, and with the right firepower, lay down enough smack to devastate an opponent.

Salvage Run is going to cause problems when I just start pushing a whole bunch of obstacles onto your side to clog up your lack of movement.

I think VIP, Con O, Most Wanted (IF you have a flotilla), Station Assault (kill the stations or the SSD? The stations that are healing 2 SSD damage a turn blehhhhh?), Precision Strike (if you bring bombers), Fire Lanes, Dangerous Territory/Intel Sweep could all work. And fear the opponent who offers you Sensor Net, Hyperspace Assault, Advanced Gunnery/Most Wanted.... there's a lot of very potentially bad choices for you if you go first.

7 minutes ago, geek19 said:

Salvage Run is going to cause problems when I just start pushing a whole bunch of obstacles onto your side to clog up your lack of movement.

I think VIP, Con O, Most Wanted (IF you have a flotilla), Station Assault (kill the stations or the SSD? The stations that are healing 2 SSD damage a turn blehhhhh?), Precision Strike (if you bring bombers), Fire Lanes, Dangerous Territory/Intel Sweep could all work. And fear the opponent who offers you Sensor Net, Hyperspace Assault, Advanced Gunnery /Most Wanted.... there's a lot of very potentially bad choices for you if you go first.

I'd be awfully tempted to pick AG if offered it, to be honest (unless we're facing another SSD). The bonus points on the SSD won't matter because it's highly likely you're getting tabled if she dies, anyway, and she'll likely win the ensuing slugging match with the opponent's objective ship just by having more raw HP.

Edited by DR4CO

Oh, if you're not running Gunnery Team, then yeah Advanced Gunnery is a great call. But regular Gunnery Team overrules Advanced Gunnery, and letting Ackbar just sail around the side and keep firing into it.... well............ I wouldnt.

I've actually been leaving Gunnery Teams off my theorycraft builds, as mad as that sounds. Taking inspiration from the fleet that made Top 4 at Euros, I'm thinking Ruthless Strats to win the fighter game quickly, then use that Squadron 5 (which is basically 6, given the free token this baby gets) to throw massed Bombers at people.

As the second player:

Assault Objective - choose Most Wanted if you include a Gozanti in your list otherwise Station Assault . Who wants to do 20 more hull damage to stations while close to a 20 shield & 22 Hull SSD. VIP

Defence Objective - VIP, Contested Outpost Ion Cannon are all fine. Fire Lanes can pay off big or hurt you really badly.

Navigation Objective - Dangerous Territory, Intel Sweep and Solar Corona .

As the first player:

Good (ish) : Station Assault, Target Beacons, Blockade Run , Contested Outpost, VIP , Intel Sweep, Solar Corona.

Bad: Precision Strike, Opening Salvo, CR Intel Scan , Jamming Barrier, Fleet Ambush, Ion Cannon, Dangerous territory, Sensor Net, Superior Positions.

Ugly: Most Wanted, Advanced Gunnery , Fighter ambush, Fire Lanes, Hyperspace Assault , Minefields, Nav Hazards, Salvage Run.

SSD's will love my most wanted/hyperspace assault/minefields trifecta ?

Dangerous territory with SSD is episode five flavor win!!! Obstacles do not concern me!

Concentrate All Firepower is going to be a good objective.

44 minutes ago, Marinealver said:

Concentrate All Firepower is going to be a good objective.

?

5 hours ago, Drasnighta said:

?

Most Wanted maybe? Only one I can think of...

3 minutes ago, geek19 said:

Most Wanted maybe? Only one I can think of...

I can only guess its a regional translation or something? "Concentrate All Firepower" would be a cool objective name...

10 minutes ago, Drasnighta said:

I can only guess its a regional translation or something? "Concentrate All Firepower" would be a cool objective name...

We can just start making up colloquial nicknames for the real objectives.

Salvage Run can be "The garbage will do"

Hyperspace Assault can be "Demolisher went down to Georgia"

Opening Salvo can be "The apocalyptic rock fight from Stephen King's IT."

And Fleet Ambush can be "This deal is getting worse all the time!"

3 hours ago, geek19 said:

We can just start making up colloquial nicknames for the real objectives.

Salvage Run can be "The garbage will do"

Hyperspace Assault can be "Demolisher went down to Georgia"

Opening Salvo can be "The apocalyptic rock fight from Stephen King's IT."

And Fleet Ambush can be "This deal is getting worse all the time!"

Superior Positions: “It came from... behind!”

What information has been released regarding Epic? Will it use the same objectives, or require special, Epic-only objectives?

5 hours ago, JJ48 said:

What information has been released regarding Epic?

None, basically. We know that two of the four SSD variants are meant for (I believe the phrasing was) "bigger games", and that's about it as far as I know.