Arc-170
So obviously with 1.0 we already got a peak at the Arc-170 as a rebellion craft, but in 2.0 can we assume all bets are off, and the Arc-170 will be a much stronger fighter with its main cannons, maybe a forward firepower of 3 with a rear of gunner of 1 or 2. I never fully understood why it was a 2 in 1.0, as those blaster cannons looked, sounded, and even the scale makes it appear pretty powerful in most expanded universe appearances, and Id say it would have been near B-Wing level strength of the heavy blaster. Especially since its role wasnt just fighter v fighter, these things were used against capital ships consistently during the major engagements. The rest of the stats I feel could stay the same, maybe give it a slightly higher then normal point cost.
V-Wing
Now the V-Wing, I am going to go with a 1 point hull over the A-Wing, with 1 shield, and 2 damage. It balances out simlar in HP, but if it uses a regen astromech, it wont be able to regen more then 1 shield, the point cost will also be a lot smaller, as these ships are mass produced swarm fighters, especially near the end of the Clone Wars and into the early days of the Empire. (Seen in the original EU Comics). Im thinking the rest of the stats could be simlar between the A-Wing (Its direct decedent) and the Tie Interceptor (Its Inspirational descendant). The T. I. kept true to its low HP, mass produced and extremely fast and agile nature, while the A-Wing was built to be slightly more sturdy and mobile over Hyperspace.
N1 Starfighter
So obviously you see a theme starting here right? With got a heavy assault fighter like the B-Wing, a Intercepter like the A-Wing, so N1, thats right, we got ourselves a X-Wing equivalent here. It wont have the same firepower, but as far as maneuverability, with a boost, i think with the hull stats and shield would be near par to the x-wing considering its role. Torpedo, Astromech, (NO MINI ANNI "Spinning is a nice trick" Pilot), and maybe some special boost enhancement card wouldn't go without admiration. Either way, this would be one of the middle of the road, not great, but not weak middle of the road fighters, after all, they were not that heavily featured during the battles outside of Naboo and its surrounding systems. Some good pilots of course that CAN be present though, Rhys Dallows, (the player in Starwars : Starfighter), Padmé Amidala, Bravo Squadron Pilot just to name a few. (If you REALLY want to bring Leia Organa in as a pilot for Rebel, also this would be a good time)
Jedi Starfighter
Well now, this is where I am quite unsure where to stat this ship out as. Obviously like the V-Wing, it was a massive inspiration for the A-Wing starfighter, maybe even MORE so then the V, but its primary pilots were not simple Ace Pilots who could handle crazy speed and maneuverability, but Actual JEDI, and the ship itself was kitted out to take advantage of that fact. So no generic pilots most likely, unless its "Jedi Knight Pilot" as a generic, giving it the lowest force stat, but still giving it a pilot skill higher then most generics. Honestly, any ones ideas on the performance of this ship would be better then me, that said I did fly it in the ORIGINAL battlefront for x-box classic, and the over all accuracy of its weapons were REALLY good, and speed was pretty fast, that said, its prob the worst game to really use to decide anything from it. That said, the main obvious pilot choice will be Obi Wan Kenobi, then maybe some of the other less screen time jedi.
Republic Low Altitude Assault Gunship
So when comparing to what we already got in the game, at first I was going to compare it to the Wookie gunship, but really, I feel its closer to the U-Wing when it comes to space battles. The rear and front mounted blasters would be 1 damage, if you even want to include them in the game, as they were just anti personal cannons. But the Side Mounted Beam Cannons, I feel need some special attention as I can see those doing some heavy damage, if anything in epic mode.