75 Points in Rebels (2e)

By FriendofYoda, in X-Wing Squad Lists

So I have the following 2 built and I'm not sure what to pair with it.

Corran; FCS, Elusive, & R4 Astro (82)

Arvel; Intimidation (39)

Could do Biggs and add some ordinance?

Could also fit Norra in the ARC with Predator, R2/D2 Crew, R5-D8 Astro, & Hull Upgrade which seems super tanky with her ability too.

I feel like it needs to be something that can fly at the enemy and survive a few rounds while Corran flanks - ideas?

How about:

Biggs Darklighter (60)
X-Wing (48), R2 Astromech (6), Servomotor S-foils (0), Shield Upgrade (6)

That leaves 15 points ... throw Proton Rockets on Arvel and Advanced Proton Torpedoes on Corran.

(Though I think I like Daredevil on Arvel to make him less predictable and easier to get his ability off, if less offensive).

Norra Wexley might be good. She adds an extra evade at range 1, so she could tank decently once up close. ARC-Norra is probably best, and is 55 points. Going completely nuts on the build, Veteran Tail Gunner at 4 points is kind of cheap. R3 Astromech gives double TLs, perfect for potential front/rear double attacks. Kanan Jarrus opens up dials a bit, or provides focus-type modification when attacking with a TL. Elusive doesn't have too many dice to work with, but seems like the best way to fill the remaining points. It'll also help on getting into range 1. 79 exactly.

Alternately, perhaps just a pair of Y-Wings. Two Grey Squadron Pilots with either Dorsal Turret and some sort of droid (R3 or R4), or with Ion Cannon Turret and no droids.

Might be onto something here, getting 2 ships in would help capitalize on intimidation once Arvel has somebody bumped

Luke

Luke is a beast you can fit him with r2d2 and heightened perception, or R3 and afterburners

But if you want not use Luke;

Jake farrel with daredevil and prockets (57) with another prockets on arvel (7) is 64

Or

Kyle katarn with moldy Crow, composure, engine upgrade, and perceptive copilot is 65. You can procket arvel and boost Kyle into range to share the required focus. If you don't want to add the prockets, you can add proton bombs and a hull upgrade to get to 75.

I'm thinking Norra in the ARC might be great as Corran really enjoys having wingmates that don't mind being shoved down the opponent's throat while he can dodge and flank.

Luke would be great but I'm worried my health is a little low at that point? Luke with Supernatural is 74 so wouldn't be able to get R2-D2 unfortunately.

How do we think Braylen will hold up in the B-Wing with all of his rerolls? Could get him with crackshot, hull upgrade and hlc with room for torps/missiles on Corran/Arvel. Maybe B-Wing's still go down a little too quick though. Norra's old school reinforce does seem pretty beefy.

Braylen is probably the most self-sufficient 50 points you could spend some on anything in the game so far

Just wouldn't try overloading him with upgrades...like maybe Collision Detector at MOST

So for the purposes of the above list, it'd probably have to be Norra. Even then, though, not super convinced about her chances. Would sooner go for an Auzzie (esp Wulf, which makes for a very unappealing target with Ms Target-lock from Saw's) or a VCX, both for reinforce

Edited by ficklegreendice

Corran: Elusive, R4 Astro, FCS (82)

Arvel: Intimidation (39)

Braylen: Crackshot (51)

Bandit Sq (I1 Z-95): Homing Missile (26)

(198)

Maybe?

Probably works. The only other thing I'd consider: swapping the Homing Missile on the Bandit for a Heavy Laser Cannon on Braylen. But that's an on-table feel thing. I don't know how the Homing Missile will feel in practice (will it be too hard to get TLs at Init 1? Does an opponent shrugging it off matter?), or how easy it'll be for Braylen to get his HLC shots.

Here's another option for Corran I thought of:

Corran: FCS, Elusive, R4 Astro (82)

Kyle Katarn (HWK): Elusive, Perceptive Copilot, Moldy Crow, Seismic Charges (66)

Biggs Darklighter: S-Foils (48)

(196)

A bid for Corran is pretty nice and I think he's fairly safe on that initial approach with double focus, elusive and Biggs next to him. Kyle with have 3 focus tokens on the first engagement and if they go for Biggs he can save 2 of them, plus he has a nice 3 dice primary and bombs to punish anyone jumping behind him. Biggs is just cheap and annoying, he forces your damage to spread out or you go for him and he's cheap and expendable and achieves my win condition - namely getting Corran to the late game.

I worry that once Biggs goes down Kyle will struggle to keep guns on an agile enemy with no K-turn and my damage output might be a little low..?

Wedge with Crack Shot, Adv Torpedoes, R2-D2, Shield Upgrade and S-foils is 73 points.

He's not the tankiest, I guess. But he's definitely a threat and it's potentially 9 HP to chew through. Would just depend how well you can time slow-rolling Wedge and getting a flank with Corran. If they go after Corran, Wedge can put out some serious hurt. If they go for Wedge, you get time to position Corran.

You'd also have points to throw Ion Missiles on Arvel (use at range 3, try and set up the block/ram easier).

Alternatively, you could drop R2-D2 down to R3 on Wedge, drop his Shield Upgrade and then run Afterburners on both Corran and Wedge. Wedge gets way less tanky, but R3 helps you avoid telegraphing your attack so much and gives you a bit of action economy. Afterburners could give you the double reposition you need on both to line up clutch shots.

Alternatively alternatively, you could instead run Horton with ICT, VTG and Trick Shot (or just leave the talent blank) and run him alongside a Bandit Z-95 with Homing Missiles.

Between Arvel and the Bandit, you've got two blockers to get in close and fuel Horton's ability, and the ion threat could give Corran a good attack window. Plus you've got a combined extra 12 HP to chew through. My only issue with that option, though, is that it puts Corran way out there in terms of points while also making him your main damage dealer. It's pretty much a no brainer to go after him and I'm not sure Horton's up to the task of flanking.

I think the others are right, though, and ARC Norra is a very attractive option to fill that spot.

On 8/5/2018 at 4:06 PM, FriendofYoda said:

Could also fit Norra in the ARC with Predator, R2/D2 Crew, R5-D8 Astro, & Hull Upgrade which seems super tanky with her ability too.

Super tanky, sure. But much easier to ignore due to a lack of real attacking threat, IMO. The tempatation for me playing against it would be to go for the much squishier Corran and hope I could catch him before Norra closes.

On 8/5/2018 at 4:47 PM, theBitterFig said:

Norra Wexley might be good. She adds an extra evade at range 1, so she could tank decently once up close. ARC-Norra is probably best, and is 55 points. Going completely nuts on the build, Veteran Tail Gunner at 4 points is kind of cheap. R3 Astromech gives double TLs, perfect for potential front/rear double attacks. Kanan Jarrus opens up dials a bit, or provides focus-type modification when attacking with a TL. Elusive doesn't have too many dice to work with, but seems like the best way to fill the remaining points. It'll also help on getting into range 1. 79 exactly.

I think this is the better build, I like how Kanan ties into Elusive, and when you don't need him to clear stress he helps out on action economy.

I have another suggestion that I think might balance tankiness with offensive threat, but it's a bit weird and I'm not sure it's worth it.

I was thinking Jyn Erso crew (it's super cheap) and Juke of all things as a talent. At I5, Norra and Corran are totally interchangeable in activation order. This means Norra can shoot first and should be very good at forcing the token spend, hopefully really opening things up for Corran's double tap. It also gives Norra a guarantee of blocking two hits at range 1, which is very good. R2-D2, Shield Upgrade and Veteran Tail Gunner rounds her out. That gives her a max of 13HP to chew through, of which 7 will be crit resistant shields. That's massive.

Alternatively, R5 Astro, Hull Upgrade lets you take APTs - which suit her wanting to get range 1 and give her a big, one off punch.

Still probably not as good as that Kanan build, though.

On 8/5/2018 at 4:24 PM, Hawkstrike said:

How about:

Biggs Darklighter (60)
X-Wing (48), R2 Astromech (6), Servomotor S-foils (0), Shield Upgrade (6)

That leaves 15 points ... throw Proton Rockets on Arvel and Advanced Proton Torpedoes on Corran.

(Though I think I like Daredevil on Arvel to make him less predictable and easier to get his ability off, if less offensive).

I don't think Biggs makes any sense here. Arvel wants to be blocking, and thus not getting shot at, and Corran wants to be off doing his arc dodging flanking thing and not being tied down.

Biggs isn't going to spend enough time range 1 of friendlies to really do any good. Biggs is for formation flying, and this is basically the opposite of that.

Awesome information, much appreciated!

Some really interesting ideas and I can see Norra doing well in the list, my only issue with the Juke/Jyn version is Norra wouldn't have anything to mod her red dice?

I do like the Kanan version of Norra but it does mean I have no bid, might suck vs adv sens defenders, Whisper, or Luke. But I do have a nice blocker to try and shut them down.

Wedge definitely hits harder but doesn't hold up to concentrated fire nearly as well. Perhaps running Norra with Crackshot, R3 Astro, Vet Tail Gunner (63) and having room for Proton Torps on Corran and Ion Missiles on Arvel might be decent, still gives me a 3 point bid too.

Any thoughts on the Corran, Biggs, Kyle list posted above? More of a squad flying option but seems like a decent 100pt Corran style list.