Admiral Piett commander card spoiled (corrected)

By JadinED, in Star Wars: Armada

The text of Admiral Piett's commander card is hard to make out, but I'm pretty confident it reads,

- Admiral Piett

When a friendly ship spends only a command token to resolve a command, you may exhaust this card. If you do, that ship resolves that command as if it has spent a dial of the same type instead.

(32 points)

swm20_spread.png

Btw… I guess this must be one of the very few forum threads in ages that contains the word “spoiled” without being clickbait...

Correction after consulting my pillow:

I'm actually a little fuzzy on the last word of the third to last line, the word before spent. "Has" spent would be a total deviation from the way "spent" is used on other upgrade cards. But after sleeping on it, it hit me. "... as if it only spent a dial" is an option and a way to avoid the need for an FAQ... if you may get both the effect of the dial and the token for spending the Piett token...

Also, the point cost of the card is really hard to make out.

... so...

- Admiral Piett

When a friendly ship spends only a command token to resolve a command, you may exhaust this card. If you do, that ship resolves that command as if it only spent a dial of the same type instead.

( ?2 points)

Edited by JadinED

So for 32 pts he lets you resolve 1 token as a dial per turn.

I'm I the only one really confused by this? Does he at least unexhaust at the end of every ship activation?

In other words, when you already planned on firing into a general forward direction, you may now INTENSIFY FORWARD FIREPOWER...

Kudos, FFG. Kudos!

Edited by JadinED

ISD Kuat Refit (112)

• Admiral Piett (32)

• Wulff Yularen (7)

Boarding Troopers (3)

Electronic Countermeasures (7)

Leading Shots (4)

Expanded Launchers (13)

• Avenger (5)

= 183 Points

... lets you resolve two full-fledged commands (i.e. command dial commands) every single round starting with Round 2 or Round 1 if you comms net a token onto Avenger before it activates in Round 1...

Edited by JadinED

I am with Ginkapo. He seems like a weaker Thrawn for the same cost. Granted, he can work for more rounds, but you'll only use it on one ship per round. Or two, with Interdictor title. Am I missing something?

Edit: I guess if you had an Interdictor and another combat ship, and two flotillas with Comms Net, you could use it like Thrawn and diversify your dials more than Thrawn. But still, Thrawn gives you those extra dials for free.

Edited by Bertie Wooster

Seems decent but should have been at least slightly cheaper than Thrawn to compete with him. No other Imperial Commander is 28-30 pts, for example.

To bad it wasn't "add 4 Red Dice to the front arc if only firing from the front arc" and "runs to the escape pod if an A-Wing comes within distance 1 of the bridge".

1 hour ago, Ginkapo said:

So for 32 pts he lets you resolve 1 token as a dial per turn.

I'm I the only one really confused by this? Does he at least unexhaust at the end of every ship activation?

Question:

If the SSD has a command token and Piett, can it then resolve command A) for dial+token (SSD huge ship special ab) AND spend token B) as a dial and also get the dial+token effect?

Example: Has a Squad token, flips up a eng dial. Spends eng dial for 4+2 pts, then spends squad token and taps Piett for 5+1 squad activation?

Edited by Green Knight

Honestly for 32 pts there must be more to this card, because simply turning a token to a dial for a single ship per turn is rather crap.

13 minutes ago, Green Knight said:

Question:

If the SSD has a command token and Piett, can it then resolve command A) for dial+token (SSD huge ship special ab) AND spend token B) as a dial and also get the dial+token effect?

Example: Has a Squad token, flips up a eng dial. Spends eng dial for 4+2 pts, then spends squad token and taps Piett for 5+1 squad activation?

This is the only way it makes sense to me - Palp is your broadly applicable commander, Piett is your "only if also fielding SSD" commander.

Otherwise, Thrawn seems... strictly better.

If its true, Im not sold on this one. Why not Thrawn if you want extra dial for the same cost for EVERY ship?

Just now, Coldhands said:

If its true, Im not sold on this one. Why not Thrawn if you want extra dial for the same cost for EVERY ship?

Because you only have 1 ship? Thats the only way I can see it working.

1 hour ago, Ginkapo said:

So for 32 pts he lets you resolve 1 token as a dial per turn.

I'm I the only one really confused by this? Does he at least unexhaust at the end of every ship activation?

I guess this is mainly for SSD benefit as he essentially turns it into command 1 ship. SSD spends token, resolves it as a dial and due to SSD ability gets that token back. Given that SSD can keep all 4 tokens, once it got those - it can resolve any dial on top of the existing dial.

Edited by PT106

I like this card. While Thrawn gives the dial to each ship, you are locked in to those extra dials, and they are one use only. This means you can get the dial a ships needs more. Have a comm net to feed the extra token to the ship that needs it. ISD needs to repair but also turn hard to stay in the fight? Carrier needs to command fighters and has a great shot? Why not both? Thrawn might give a dial to a ship when it's not needed and would be a waste. I personally think he will be a useful tool. (Disclaimer, I do no play competitive tournaments)

Edited by Salted Diamond

I think he will work really well with Victories. With Piett you can get the benefit of concentrate fire without sacrifice anything and still keep navigateing with your dials. Has there been any official confirmation regarding how the commands work on huge ships? I thought you got the benifit of the command dial and a token when you revealed a dial, not an actual token. Just like how Leia work.

54 minutes ago, Divad said:

Honestly for 32 pts there must be more to this card, because simply turning a token to a dial for a single ship per turn is rather crap.

32? This is from where? Sounds very expensive of true.

12 minutes ago, Moxel said:

I think he will work really well with Victories. With Piett you can get the benefit of concentrate fire without sacrifice anything and still keep navigateing with your dials. Has there been any official confirmation regarding how the commands work on huge ships? I thought you got the benifit of the command dial and a token when you revealed a dial, not an actual token. Just like how Leia work.

He's exhaust to use. So once per round only.

2 hours ago, JadinED said:

Btw… I guess this must be one of the very few forum threads in ages that contains the word “spoiled” without being clickbait...

Didnt you used if wrong though? Its more revealed than spoiled.

swm20_spread.png

8 minutes ago, Green Knight said:

32? This is from where? Sounds very expensive if true.

As I've said, I've just enhanced the picture and deciphered what's there in plain sight...

12 minutes ago, DScipio said:

Didnt you used if wrong though? Its more revealed than spoiled.

Only deciphered by me, spoiled by FFG...

On second thought, you're right. Revealed by FFG, alright...

Edited by JadinED

Piett's Posse

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Interdictor Suppression Refit (90)
• Admiral Piett (32)
• Minister Tua (2)
• Medical Team (1)
• Quad Laser Turrets (5)
• Grav Shift Reroute (2)
• Targeting Scrambler (5)
• Interdictor (3)
• Electronic Countermeasures (7)
= 147 Points

ISD Kuat Refit (112)
• Wulff Yularen (7)
• Ordnance Experts (4)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Ordnance Pods (3)
• Sovereign (4)
= 146 Points

Raider I (44)
• Agent Kallus (3)
• Ordnance Experts (4)
• Quad Laser Turrets (5)
• Flechette Torpedoes (3)
= 59 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
= 23 Points

Squadrons:
= 0 Points

Total Points: 400

Edited by JadinED

Very expensive, at least if he don’t exhaust...

Well if this is true he is terrible, mostly because of that point cost just take Thrawn you might be locked into the dial you choose but as you grow as a player you should know what you want your Thrawn dials to be and plan your ship dials accordingly. I really don't see an argument for taking piett over Thrawn if they cost the same.

2 minutes ago, Sharego said:

Very expensive, at least if he don’t exhaust...

If he does not exsaust he will be good otherwise just terrible.