Rebel CV task force

By schmidty1701, in Star Wars: Armada Fleet Builds

Rebel Task Force
Author: Admiral Attackbar

Faction: Rebel Alliance
Points: 398/400

Commander: General Dodonna

Assault Objective: Most Wanted
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

[ flagship ] MC75 Armored Cruiser (104 points)
- General Dodonna ( 20 points)
- General Draven ( 3 points)
- Rapid Launch Bays ( 6 points)
- X17 Turbolasers ( 6 points)
- External Racks ( 3 points)
= 142 total ship cost

Modified Pelta-class Command Ship (60 points)
- Raymus Antilles ( 7 points)
- Expanded Hangar Bay ( 5 points)
= 72 total ship cost

GR-75 Medium Transports (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
= 25 total ship cost

4 X-Wing Squadrons ( 52 points)
2 B-Wing Squadrons ( 28 points)
3 A-Wing Squadrons ( 33 points)
1 Keyan Farlander ( 20 points)
= 133 total squadron cost

What do y'all think? This will be the first fleet I run with multiples of three different types of squadrons that have different mission profiles. The B wings however won't be launched until the MC75 closes on a high value target.

I would drop an x wing for all fighters follow me!, and leading shots on the mc 75. Apart from that this looks pretty cool, nice to see a rebel squadron build that isn't full of aceholes :)

Seconding the AFFM. Rule of thumb: if you take a Pelta, take Fleet Command. It's way overcosted without and your squadrons get a lot stronger.

I would definitely drop Rapid Launch Bays. With "stored" squadrons, you lose a deployment at the start of the game and with AFFM, your squadrons will easily be able to keep up with your ships / the targets they want to reach. 6 points is a very costly and spending the points on AFFM sounds a lot better to me.

You should absolutely get ECM for your capital ship - it's close to mandatory for all ships and being able to take half of 8 or 9 damage is a blessing; especially because it's your only ship that can actually threaten other ships. I'd also consider taking rerolls of any kind - maybe Caitken and his brother. Leading Shots is awesome too. Draven seems a bit strange on that ship, I'd swap him out too, maybe for a Lando. Or try to get a few free points ;)

You have to be careful with your squadrons, though. As of now, they are easy to tie up. You might have taken RLB to make up for that, but RLP is a very telegraphed move too. Consider taking Intel.

Edited by Heimdallson