List-Building Rules of Thumb

By rasmussen81, in Army Building

I’m pretty new to the game and just finished painting all of my figures. A buddy and I are excited to get some more games under our belts and we’re digging in to creating lists.

I’ve done a bunch of research here in the forums and gleaned some useful Rules of Thumb for us beginners but I was hoping some of the more experienced/competitive players could share their thinking. For either Rebel or Imperial lists, what are things you keep in mind?

Thanks!

Try this out to get a hang of the type of units you like to play at 500pts, find a LFGS that is holding a 'take the hill' tournament for some extra fun.

Troopers win games!

https://images-cdn.fantasyflightgames.com/filer_public/1a/b2/1ab2ccdd-9837-4212-8a35-abcc822a877d/swl_take_the_hill_eo.pdf

And at the 800pt game some of the objectives conditions require core units to score points.

There are a few meta lists floating about the internet for example;

Great! Thanks for the advice.

I read somewhere that the following are good rules of thumb: "DLTs and bikes are strong", "it's good to take a lot of troops"  and "T-47 is at least a bit lacking in competitive environm  en  t"  .

If it just you and a buddy, just have fun. Build what ever list you like and play, get beat or win, does it matter?

Fine tune things along the way, and you'll be good as gold!

10 hours ago, Timinater said:

If it just you and a buddy, just have fun. Build what ever list you like and play, get beat or win, does it matter?

Fine tune things along the way, and you'll be good as gold!

That’s what we’ll do, but it’s nice to stand on the shoulders of those who have come before and get a solid start on our list-building instead of repeating the same mistakes others have made countless times. So any pointers are appreciated!

Edited by rasmussen81

the only rule to follow is "try everything". Then you will find that certain unit work best with oyur play style while other simply don't get along with you.

There no such invincible list.

Of course having more trooper units looks to be better when half (3/5 now) objectives are for trooper only. But choosing the proper ojective card can put a patch on that problem.

That's all-