Hi!
I've got an idea of more or less "imperials keep their secrets safe but what if scavengers collected parts of many different wreckages and put them together tight enough to make it fly".
And since i personally believe that TIE Punisher was a joke or dare that went too far and ended up as official ship so i chose it as a base.
So the idea is that, based on the frame of TIE Punisher, some handymen collected all the parts compatible, exchanged and mixed all the parts together to make a ship comparable to imperial original but built from more or less 2 Punishers. A lot of systems can't run, some parts are dead weight but all in all with double the engines, extra wing for compensating holes in solar panels, extra space for cargo and so on it's pretty much similiar in properties.
The process was to get 2 punishers, cut them to pieces and reassemble in a very clumsy way. I've used hot knife to puncture bullet-made holes, cut out pieces of solar panels, leave cannon-made traces and then i painted it to look like it was made from many different wreckages with different colors on small pieces of parts and rust, mud, dirt and so on. The final touch was "Imperiali ite domum" graffiti (hope it's correct form and no roman gladius will go against my throat) on 2 wings. It turned out that with 2 ships' worth of pieces it was too heavy and broke the stand so i had to attach the column directly between two bomb modules so it had a plenty of friction to make it stable and because of that the whole model is tilted and it makes it look struggling to fly straight which is great addition. It's supposed to look ugly and it does so i'm really happy with the effect i got and hope you like it too
And when i had a model i've had to make some cards. So the basic one is pretty much the same as cheap punisher, just exchanged system slot (it's garbage so nothing works as it should) and replaced it with crew (extra pilot module). Also i've taken all the shields, as it's just a piece of metal not real fighter and got the pilot skill all the way down to value 1. The bonus is kamikaze-like death- since it's a flying wreck having bombs on board then it's not the safest carrier and when it gets destroyed all the explosives go out with it, hurting anyone lingering too close. It was boring so far but the fun starts now. I'm not a strategic player or anything similiar and i think that point of playing is fun and unpredictibility so i've made some upgrades based on luck and hard gambling. I'm not experienced player so they probably ain't too balanced (and cards itself are ugly but they're mere prototypes for now) but i bet they'd bring a lot of fun to a friendly game. So here it goes:
-crew member that cancels stress-factor at the cost of focus-factor; made for making weak bomber able to make maneuvers, for me it's fair trade cuz i use a lot of focus but it might be OP for pros (all the reds are now white)
-crew member that lowers ships health to single point but giving it immunity for regular damage and high defense for crit damage; just a gambling thingy, with luck you're invincible, without luck you get shot down with 1 attack die; chances of death are 1,6% per single hit
-upgrade that makes all explosives interchangeable; i really don't know why FFG limit bombers' quantity and types of explosives since we have to pay for each piece
-title allowing you to take as many explosives as you want at the cost of packing them so tight that they may miss the hole and explode on board; fixing the FFG hate for bombs, adding gambling factor- when you try to drop bomb or you take damage you roll for big chance (50%) of safety malfunction (and explosion might trigger another explosion)
-title allowing you to use the hyperdrive (plenty of room on board to install it) to jump anywhere on the table at the risk of missing a lot; so the idea is that you jump into hyperspace somewhere far away and try to go back to the location you want, but since hyperdrives ain't very accurate you have to roll to see if you missed the spot in x and y axis and if you rotated the way you wanted; the chances for accurate jump are around 15% (low enoguh not to brake the game) and when you're unlucky you will go speed 5 to front or back, speed 5 to the side and rotate 90 degrees the wrong way which might be lethal if fall off the table or even worse if you land in the middle of own fleet and are in range of enemies, also on collision the oponent decides on the way you touch
So to sum up you might put 22 points in ship + 6 times cost of bomb to try to go kamikaze on enemy's fleet and win game in round 1 or you might loose those point in one shot and even get killed while in own fleet and decimate your own army- sounds like fun to me