Hot Pursuit

By Tailsgod, in X-Wing Squad Lists

Corran Horn (74)

Predator (2)

Fire-Control System (3)

R3 Astromech (3)

Wedge Antilles (52)

Predator (2)

R2-D2 (Astromech) (8)

Afterburners (8)

Servomotor S-foils (Closed) (0)

Arvel Crynyd (36)

Intimidation (3)

Concussion Missiles (6)

Total: 197

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All of these three guys chasing down their targets with reckless abandon

No way the perps are getting away from these three

I would ditch Wedge's regen for an R4 or R3. Otherwise, it looks savage

I love this list and it is making me rethink my prior anti-E stance.

My only note: I'm not certain that Predator is the most efficient choice on a ship that already has reliable access to rerolls. You can save a point and go with Marksmanship instead, which will still be useful with your many many locks. Elusive could also be good to with three green dice and plenty of red options on the E dial, but it lacks that sweet sweet double-tap synergy, and since when does this list care about defense?

6 hours ago, Greebwahn said:

I would ditch Wedge's regen for an R4 or R3. Otherwise, it looks savage

I may take R3 on Wedge just to give him the variety as well but I definitely need to play test this to see what goes best with Wedge

I might use the extra points to put a torp on Wedge or Corran just to give the extra kick (probably on Wedge if I give him R3)

29 minutes ago, nexttwelveexits said:

I love this list and it is making me rethink my prior anti-E stance.

My only note: I'm not certain that Predator is the most efficient choice on a ship that already has reliable access to rerolls. You can save a point and go with Marksmanship instead, which will still be useful with your many many locks. Elusive could also be good to with three green dice and plenty of red options on the E dial, but it lacks that sweet sweet double-tap synergy, and since when does this list care about defense?

The only reason I am hesitant to switch is because this would offer me rerolls on both attacks if I roll more than one blank but you are correct marksmanship may be better for overall damage output

which is what this list is about

Arvel boosts in to hit a target and Wedge and corran focus fire him down with intense ability

Oh yeah, definitely keep Predator and FCS. You'll want multiple rerolls

Eh I'm not super sold on predator + fcs especially since the E sets up fcs so easily

One talent I've just been slapping on basically everyone is Elusive. Can be a real lifesaver

Hmmm part of me wants to try elusive because it would up the defensive potential of Corran but I'm not sure. I have a two point wiggle room so I would be able to switch predator with Elusive if predator doesn't work so well but here's a new build that has wedge a little more offensively built with an R3 and predator and Corran with ion torps to hopefully keep some opponents in less advantageous spots. I'm tempted to keep concussion on Arvel but I think if I switch him to ion missiles that can keep opponents in kill zones even longer and help set up shots. I can also give corran munitions failsafe then and still have the points to give him elusive

Corran Horn (74)
Predator (2)
Fire-Control System (3)
Ion Torpedoes (6)
R3 Astromech (3)

Arvel Crynyd (36)
Intimidation (3)
Concussion Missiles (6)

Wedge Antilles (52)
Predator (2)
R3 Astromech (3)
Afterburners (8)
Servomotor S-foils (Closed) (0)

Total: 198

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Edit:

In fact I'm actually selling myself on ion missiles even more now so I'm going to do that

Corran Horn (90)
Predator (2)
Fire-Control System (3)
Ion Torpedoes (6)
R3 Astromech (3)
Munitions Failsafe (2)

Arvel Crynyd (43)
Intimidation (3)
Ion Missiles (4)

Wedge Antilles (65)
Predator (2)
R3 Astromech (3)
Afterburners (8)
Servomotor S-foils (Closed) (0)

Total: 198

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The only other option is if I put elusive on Corran or not

Edited by Tailsgod