Garvin in 2.0 - "zero" is no longer real? (2.0 Ten Numb?)

By HanScottFirst, in X-Wing

2 hours ago, drail14me said:

I’m happy with this. It is as it should be.

C3P0 though is wrong! Zero is an actual result you can roll therefore should be allowed.

43 minutes ago, thespaceinvader said:

In 1e yes. In 2e 3po specifically says you have to guess at least 1.

And as anyone who played during the Wave 4-6 metagame cN tell you, there's a very good reason for this.

i'm not sure why this is a huge issue for anyone. The original intent is quite clear. The effect has to change something, not just be used for 0 dice. That always made zero sense. I don't think this effects those pilots at all in the realm of 2.0 and still keeps them viable.

1 hour ago, thespaceinvader said:

In 1e yes. In 2e 3po specifically says you have to guess at least 1.

I know. I don’t like that. Zero IS a result you can roll and should be allowed to be guessed.

2 hours ago, drail14me said:

I know. I don’t like that. Zero IS a result you can roll and should be allowed to be guessed.

lucky for you, there is already an entire game with that kind of 3po on lowhhrick. Zero is also a very popular result in that game. Usually in answer to the question,"How much damage did I do to the rebel squad this turn?"

Edited by skotothalamos

As regards C3P0, from a casual noob perspective at least, perma-guessiing none always felt a bit lame to me. I enjoyed the card a lot more when rolling 2 or more dice (range, obstacles etc). Guessing 1 in those circumstances seemed quite satisfyingly effective.

3 hours ago, drail14me said:

I know. I don’t like that. Zero IS a result you can roll and should be allowed to be guessed.

It's not that you can't guess it.

C3PO tells you the odds of successfully navigating the asteroid field defending against an attack. If you roll 0 results, his annoying blabbering is not helping you in the sticky situation, he falls over into the circuitry, etc.

The ability does not forbid you to guess something, because it is not a valid result. It doesn't allow you to do it, because it has no effect when you roll nothing.

giphy.webp

On 8/20/2018 at 9:41 PM, ThinkingB said:

It really is a shame because Ten really was the only usable B-Wing pilot thanks to his ability. It was still restrictive because you had to at least have something in arc or get shot at in order to dump the stress. Now I guess no B-Wings will be flown; especially with them literally costing 14 points more than the generic Tie Bomber and 10 points more than the Y-Wing.

Well, tie bombers need to pay 6 points for Barrage rockets and have two less health and only hull. So it's not that bad.

Y wing with ion Cannon and vet gunner is arguably better though

I think it's a good thing for the game overall. There were a bunch of slightly odd interactions in 1st edition that could catch out new players, and I often felt bad using them against them for that reason. Keyan's ability (now on Ten Numb) is one example, but others include counter-intuitive things like HLC's interaction with rerolls or triggering Harpoons with a TLT crit. I think cleaning up the game to make it more intuitive is probably for the best.

Before anyone says "B-Wings aren't viable" you're not really considering the enormous factors that differentiate B's from Y's. Ion weapons work totally differently now, B's have Barrel Roll as a white action and three red dice natively, and that's not even getting into the variances between astromechs and sensors. If they really need their cost to be adjusted then the app will do that at some point.

With its blue clocking in at a measly point more than the X's (and 4 points less than an ICT, Vet gunner gray) it's difficult to take claims of the Bwing's uselessness seriously

It's a lump of health and the most points effective use of Selfless (47 for a blade) with which to make Biggs extra infuriating

Ten's ******, but Braylen's ability is RIDICULOUS if you can pilot around a stressed Bwing. Even defending at range 3 gives him an effective FOUR green dice to infuriate TIEs with

For his drawback, easiest work around is obviously Cassian, and since the U is no longer garbage in a fight he's not a bad idea at all

Cassian also has obvious synergy with Jan Oars...who in turn has obvious synergy with Braylen's fully modified attacks

Throw in either AP 5 (now you can have full mods on Cassian too! Gives you another Jan target) or a **** Z for perceptive on moldy crow (which is always an amazing combo)

New Squadron

(50) Braylen Stramm
Points 50

(47) Cassian Andor
(0) Pivot Wing
(10) Perceptive Copilot
(3) Elusive
Points 60

(42) Jan Ors
(12) Moldy Crow
(5) Nien Nunb
Points 59

(30) AP-5
Points 30

Total points: 199

Braylen gets defensive rerolls, Jan works with multiple focus, Cassian gets BOTH. Only obvious target is ap-5...and who gives a **** about him?

Edited by ficklegreendice
9 hours ago, ficklegreendice said:

It's a lump of health and the most points effective use of Selfless (47 for a blade)

A selfless gold squadron pilot is only 37, and selfless evaan is only 39. With only two dice they aren't doing much, but as pure health they are certainly cheaper. You can add a dorsal turret and seismic charges to evaan and she's still 1pt cheaper than a selfless blade.

38 minutes ago, gadwag said:

A selfless gold squadron pilot is only 37, and selfless evaan is only 39. With only two dice they aren't doing much, but as pure health they are certainly cheaper. You can add a dorsal turret and seismic charges to evaan and she's still 1pt cheaper than a selfless blade.

hence "points effective"

a lump of health that can't contribute any more than a Z-95 really doesn't merit a second glance

Don't knock Z-95s! They do work.

If I'm backing up Biggs then Evaan with dorsal turret sounds like a pretty solid choice - it's all about the offense/defense balance