How strong will adult Anakin be?

By mazz0, in X-Wing

The dial on the two Jedi ships should be good, nay, excellent. I suspect their dials will be almost exactly like the TIE Interceptor or TIE Advanced Prototype, maybe even more green as each of the mentioned ships each only have one pair of green banks. I'm hoping that the Jedi starfighters are all about Force, cool abilities, and reward flying well and punish poor flying. 2 Attack, 3 Evade, 3 Hull sounds about right to me. I also suspect there'll be many unique pilots, generic Force users, etc.

As for Anakin specifically, he's got to be the Galactic Republic ace. No one else really quite compares. Whether he has 2 or 3 Force, his ability will be strong. I just hope he doesn't hinder the rest of the pilots like he does in the TIE Advanced.

I think pilots will be really similar to the pilots for the TIE Advanced Proto. Generic Force users, strong Force using aces, nimble evasive ships with little other defense. They have a strong precedent to look at when 2.0 drops and people start playing the Grand Inquisitor like he's going out of style.

And I'm not going to get into the power level debate, you guys are just ridiculous.

2a, 3d, 3h would be a decidedly underwhelming ship though, that’s the problem. You’d need some seriously powerful Force upgrades to make up for that statline.

Edited by mazz0
3 minutes ago, mazz0 said:

2a, 3d, 3h would be a decidedly underwhelming ship though, that’s the problem. You’d need some seriously powerful Force upgrades to make up for that statline.

Perfect. Gives FFG tons of space to play with strong abilities that shouldn't go on any other chassis. You need to also consider that these ships also have an Astromech slot, so they can potentially be regenerating hull/shields depending on whether they're given any.. Additionally, every pilot will likely have Force tokens to spend. Dice mods every turn, both repositioning options (likely), then any more Force Upgrades that come out when Wave 3 drops.

As for 2A 3E 3H being underwhelming, FFG knows that they can leverage that base chassis to make some powerful fighters. The 4 pilots of Inferno Squadron are formidable all together and they have the same statline and none of them have access to Sense, Supernatural Reflexes, or Heightened Perception. So they can trade higher quantities of dice for better odds of hitting each time. The TIE Advanced Prototype also very nearly has this statline and at least the Grand Inquisitor will likely still see more play.

I think the "problem" with Jedi in the Republic will be learning to manage their Force tokens because most of their abilities will be based off Force. That, and ensuring that FFG keeps tight reigns on the abilities of their pilots so that they don't break certain Upgrades hard.

That’s all well and good @Praetorate of the Empire, I’m just worried about them melting quickly, when Jedi should be some of the hardest people to kill.

You’re right though, it would be nice if you get to choose how make them tough by your choice of forces upgrades. We’ll need some substantially more impressive ones than we have seen so far, but then you’d expect to get exactly that with the Republic faction! Something that lets you use force charges as full focuses, perhaps, or something that lets you regen your charges faster. If they don’t want to have to make some really powerful force upgrades (that could be usable on other ships) perhaps multiple force upgrades per ship. Perhaps cards that use your force upgrade slot and another slot.

that would be along the lines of a budget, spammable force pilot.

Which right now is sorta meh, but that could be pretty mean quick.

9 hours ago, LordFajubi said:

How exactly did he lose power becoming vader then? Cyber aside, republic vader is every bit the force equal clone wars anakin is plus the quick boost from going darkside. His lightside training is faaaar from complete, he still had years to go most likely. You keep insisting anakin is stronger but it’s the same freaking guy.

Darkside teachs full on max potential abilities from go so you can overpower your enemies. There is no power discrepancy here, there is a difference in how you access the force. That’s why yoda says the darkside is easier and seductive because it grants power without discipline. The base level of a person though is not affected by training.

They are equal and all trilogies promote this. The difference is whether you have the wisdom and empathy to not abuse your talents. Vader when he cybers loses base power because he has greatly decreased his natural physical tie to the force. He is only 1/2, 3/4’s at best a living thing.

I hope that clears up why I think the way I do and not but clones wars did this. Clone wars anakin being crazy powerful just cements my opinion republic vader is even more so.

The dark side leads to 'quick and easy power', not 'quick and equal power'.

In TCW, the Maul arc really displays this. Obi-Wan fails against Maul whenever he lets his emotions overcome him; fighting with anger. But when he's calm and collected, he tears through both Maul and Savage. The lesson here is that those trained in the jedi arts can't just swap to the dark side and become stronger, there's and equal amount of training and discipline required to become a master.

As a classic example, when Darth Bane learns about force lighting (a technique so advanced that only three out of a school of hundreds of elite Sith could even attempt it) he was warned that you could easily kill yourself trying it. In RotS Anakin, despite being the superior warrior by that point, lost because of his recent swap to the dark side, and the lack of training in harnessing rage.

The trump card comes in the Lords of the Sith (I think that's the title; it was the Ryloth resistance novel). Vader has a revealing scene in which he ponders what might have been if he still had ' Anakin's body', and he would then have been unstoppable nw, instead of being limited by his failing physical frame. He can, for a minute or two at a time, revive his body with hate, but it quickly fades, leaving him exhausted.

He may start to feel force-exhausted, but surely physically he can have a body that’s far more powerful than any meat bag. I think the emporer kept him in a **** body on purpose to keep his anger up.

26 minutes ago, mazz0 said:

He may start to feel force-exhausted, but surely physically he can have a body that’s far more powerful than any meat bag. I think the emporer kept him in a **** body on purpose to keep his anger up.

It wasn't about his force stamina, so to speak. It was the fact that he has huge respiratory and circulatory damage, that takes the majority of his concentration and force power to keep himself alive. If he worked himself into a mindless rage he could become as fit as Anakin for a short time.

So even though Vader had more flying experience and a better craft, he had to constantly split his attention between keeping his body alive and piloting. In any kind of fight, split attention makes it vastly harder to perform.

Vader's cyborg components were designed for durability and intimidation rather than raw agility. It's an interesting idea that the Emperor did that intentionally to keep him angry, even as a split-second decision on Mustafar.

Gotta be some reason - clearly they had the technology to fix him up properly if they wanted to.

11 minutes ago, mazz0 said:

Gotta be some reason - clearly they had the technology to fix him up properly if they wanted to.

I'm thinking Grievous with 'chosen one' level force powers would be nigh on unbeatable in combat.

It could be because, due to the discovery of Kamino and 'flawless' cloning, Palpatine planned on living forever, so he needed a powerful apprentice that was incapable of besting him.

I don't know if this is confirmed but I always thought the emperor kept Vader in a suit restricting his power and also very week to force lightning so Vader would never overthrow him (didn't really work out) as at the end of the day Vader was more powerful than anyone else in the galaxy why make him anymore powerful? what advantage does the emperor gain from it? PS. Assuming the emperor didn't know Vader had a kid.

That's why I think Anakin should be minimum force power 3 maybe 4 ?. Something cool could be he's In 7 for flying but In 1 for shooting, I know it doesn't really make sense but it could bring balance to the f.... game.

In my Opinion before he finally turned and started using hate as his main emotion was when he was at his most powerful my reason for this is the following;

Anakin has been Training as a Jedi for the last 10 years and with his natural abilities and no restriction, when he started using hate as his main emotion a lot of that training went out the window. During his fight with Obi One he lost because of this new method to draw on the force and he hadn't been trained in it. After the fight and he was put in the suit and he has so many restrictions (because of being in the suit and by the emperor implanting extra restrictions so he wouldn't be overthrown) he would never be able to reach the same level of power.

Edited by Dengars Toilet Paper
5 hours ago, Astech said:

I'm thinking Grievous with 'chosen one' level force powers would be nigh on unbeatable in combat.

Exactly! Why would you go with some crappy humanoid robot body when you go totally crazy with it, or have loads of bodies you switch between whenever you feel like it (OK, maybe not loads of bodies if he really wants to keep his torso, but he could have multiple sets of limbs (arms, legs, tentacles, etc) that he picks like we choose our socks).

16 minutes ago, mazz0 said:

Exactly! Why would you go with some crappy humanoid robot body when you go totally crazy with it, or have loads of bodies you switch between whenever you feel like it (OK, maybe not loads of bodies if he really wants to keep his torso, but he could have multiple sets of limbs (arms, legs, tentacles, etc) that he picks like we choose our socks).

"Don't be too proud of this technological terror you've constructed"

I guess he is not overly fond of such methods.

Just to go on topic a sec, the only way I see jedi working with extra force is setting them up something like this, they must choose offense or defense at dial flip. Have 2 force powers, 1 for each, and you can only use whichever side you picked. Gives them the ability to be badasses but not over powered. They either turtle or attack but they don’t get both the same round.

3 hours ago, Commander Kaine said:

"Don't be too proud of this technological terror you've constructed"

I guess he is not overly fond of such methods.

Well of course he’s not after the crap body he was lumbered with!

3 hours ago, LordFajubi said:

Just to go on topic a sec, the only way I see jedi working with extra force is setting them up something like this, they must choose offense or defense at dial flip. Have 2 force powers, 1 for each, and you can only use whichever side you picked. Gives them the ability to be badasses but not over powered. They either turtle or attack but they don’t get both the same round.

They shouldn’t have to choose between “I’ll hurt you a lot but I’ll die quickly” and “you can’t hurt me but I won’t hurt you”. They’re flipping Jedi for flip’s sake, they should always be scary!

Key point: JEDI SHOULD BE SCARY

43 minutes ago, mazz0 said:

They shouldn’t have to choose between “I’ll hurt you a lot but I’ll die quickly” and “you can’t hurt me but I won’t hurt you”. They’re flipping Jedi for flip’s sake, they should always be scary!

Key point: JEDI SHOULD BE SCARY

They can always do normal actions. Force powers are, as of yet, unblockable and strong abilities. Make jedi too strong and people quit. This is a game and requires balance if it’s unbalanced people leave. Star wars galaxies had the same problem. People cried and cried that jedi should be this and be that so they made them the op junk they should be. It definately affected the population and not in a good way. Granted the coffin nails were the stupid mechanic changes but you can’t balance what jedi “should be” to you. And being balanced means their will be restrictions.

I see the generic Jedi ship as being the E-wing/TIE Defender equivalent: a strong, but expensive, addition to your squad. You can go skinny and maybe fit three in a list, or you can kit out a nasty pair to fly together, or fly one big ace with a pair of smaller aces or a clone mini-swarm.

You can make Jedi pilots strong without breaking the game; they just have to pay for that power. I think the hype around Defenders right now (and E-wings, though it's less prevalent on the forums but they look good) is proving that people are willing to invest half their list in a small but powerful superiority fighter as long as that investment can pay off on the table.

6 hours ago, LordFajubi said:

They can always do normal actions. Force powers are, as of yet, unblockable and strong abilities. Make jedi too strong and people quit. This is a game and requires balance if it’s unbalanced people leave. Star wars galaxies had the same problem. People cried and cried that jedi should be this and be that so they made them the op junk they should be. It definately affected the population and not in a good way. Granted the coffin nails were the stupid mechanic changes but you can’t balance what jedi “should be” to you. And being balanced means their will be restrictions.

Balance isn’t an issue, that comes from points cost. I think Jedi should be fairly powerful and appropriately expensive, not cheap spam. If their ship is fairly weedy then that means they need strong abilities to avoid being cheap and unimpressive pieces on the table.