SSD Counter

By Norell, in Star Wars: Armada Fleet Builds

I started thinking about what can destroy an SSD. Funnily the answer was what we saw in the movie: Squadrons! So I started thinking about how I could throw the most squadron dice at an SSD. I came up with this list. Obviously it's not final yet but you get the idea. Cheap fighters throw dices at the SSD. I don't have to activate them, once they are around the big guy they don't have to move. BBC are there to squeeze out a few extra face up cards, Jendon is there to doubletap Maarek of course but he may have to go to make some room for more TIEs.

It needs some playtesting to figure out what threats an SSD list may have - other than the SSD itself.

Imperial SSD Counter
Author: Norell

Faction: Galactic Empire
Points: 393/400

Commander: Admiral Sloane

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost

[ flagship ] Arquitens-class Command Cruiser (59 points)
- Admiral Sloane ( 24 points)
- Intel Officer ( 7 points)
- Electronic Countermeasures ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 102 total ship cost

1 Boba Fett ( 26 points)
1 Maarek Steele ( 21 points)
1 Colonel Jendon ( 20 points)
5 TIE Fighter Squadrons ( 40 points)
3 TIE Bomber Squadrons ( 27 points)
= 134 total squadron cost

Card view link

You cannot have more than 2 flotillas and bbc do not stack. I do not know if you know that.

I know all that, it's more or less WIP. I just looked at the card of that Extractor Class and I thought no matter what I'm gonna bring, it will blow up, so for a casual match I would take lots of Gonzos with BCC so I always have one available :)

2 minutes ago, Norell said:

I know all that, it's more or less WIP. I just looked at the card of that Extractor Class and I thought no matter what I'm gonna bring, it will blow up, so for a casual match I would take lots of Gonzos with BCC so I always have one available :)

Do you feel you could kill Two ISDs before they killed you?

56 minutes ago, Norell said:

I know all that, it's more or less WIP. I just looked at the card of that Extractor Class and I thought no matter what I'm gonna bring, it will blow up, so for a casual match I would take lots of Gonzos with BCC so I always have one available :)

I think you over estimate the difficulty in bringing this thing down in a 400 point game.

1. You always know where its gonna be.

2. If you pound it from long range (Cymoon/Arquitens) it won't be able to get enough dice out.

3 The SSD Lists are gonna be in 2 forms, either SSD With Squads or Without and with 1 or 2 support ships with damage potential.

4. Start piling on Crits and this will get into trouble.

5. I'll bet many players will point this thing at the station for eventual healing and then just keep it going in that direction.

6. You should be able to stay out of its front Arc fairly easily, then start strafing the sides.

I mean we need to know all the special rules for this thing and how it is allowed to deploy but I honestly don't think it will be super competitive in 400 point games. I actually fear mirror matches with these things that just run broadsides to each other and it is all a dice throwing competition with little to know skill involved.

That doesn't mean I won't buy one, I most certainly will, just at this point I don't think you are going to suddenly see 80% of the tables at tournaments running one.

4 hours ago, Thrindal said:

That doesn't mean I won't buy one, I most certainly will, just at this point I don't think you are going to suddenly see 80% of the tables at tournaments running one.

but you might see 80%+ of the tables at our local night start running one (is there there only 1 table at our local armada night? maybe...)

9 hours ago, Drasnighta said:

Do you feel you could kill Two ISDs before they killed you?

Two ISDs are a totally different kind of animal. They would tear apart this list obviously. I just posted the list as a thought about how to possibly deal with an SSD on the table.

Edited by Norell
41 minutes ago, Norell said:

Two ISDs are a totally different kind of animal. They would tear apart this list obviously. I just posted the list as a thought about how to possibly deal with an SSD on the table.

But really, if you’re able to arc dodge an SSD, you’re pribabkyvarc dodging ISDs, then it’s jyst a batter of getting through 22 hull and some shiekds - which really, is where my twin ISD comparison comes to.

This works unless they bring the exectutor star dreadnought. It could one shot every ship in your list and table you within three rounds

2 hours ago, Jabby said:

This works unless they bring the exectutor star dreadnought. It could one shot every ship in your list and table you within three rounds

Executor class seems to be designed for "epic" matches. The version on the front page banner has 33 hull and 10 dice out the front arc. I don't think the 400 point version will be annihilating a fleet's worth of ships every round without a whole lot of luck.

Im of the opinion that the ship is vulnerable to three major issues:

1: Command Disruptions. Command 4 is a severe issue especially given the yaw value of zero at all speeds. Expect to see Support Officers or Defensive Liason on most SSDs just to ensure players are never unable to navigate. I see Cham Syndulla on a great many Hammerhead corvettes in the future.

2: Bombers. Bombers still have all the benefits they used to have and the SSD is an incredible target that is highly susceptible to their biggest strength: multiple highly reliable small attacks that overwhelm the defensive tokens and combine for significant damage over the course of 1-2 rounds. There are Rieekan/Yav/Ace combinations that will kill an untouched ISD from full health in one turn, the SSD may also be vulnerable.

3: Blocking and restricting. No matter how this thing moves that base is gigantic and highly prone to overlapping enemy ships, squads, and obstacles. An unlucky overlap may cripple the ship or move squadrons several range bands across the board into the worst possible scenario, or simply lock it into a vulnerable position. Leaving to fly it across a crowded board without killing yourself on obstacles in the process may be the biggest challenge the SSD ultimately provides.