Palp just seems OP, stop big ships braceing, stop Mothma using evades
Stop squadrons using scatters... Just wow... Can't imagine piett
Palp just seems OP, stop big ships braceing, stop Mothma using evades
Stop squadrons using scatters... Just wow... Can't imagine piett
14 minutes ago, Undeadguy said:And no nav chart. It just moves straight.
Called it yesterday - still, you get a click with a Nav command though.
Just now, Kendraam said:Called it yesterday - still, you get a click with a Nav command though.
Can it take nav teams?
Pixel reading the splash picture, assault prototype is 250.
the third ship card seems more like 13 hull points. Someone else checking it?
Piett starts with: "When a friendly ship..." Can't make out the rest.
Just now, ovinomanc3r said:
![]()
the third ship card seems more like 13 hull points. Someone else checking it?
Looks like 33 not 13
2 minutes ago, EbonHawk said:Can it take nav teams?
Not that version and probably not any version as you'd be able to make it speed 3 with ET...
And the second one show a piece of a anti squadron red die?
Executor-II class star dreadnought has command 4, squad 6. 4 officer slots, 1 weapon team, 1 fleet command. Anti squad of 1 red, blue and black
Edited by ianedigerImaging using boarding engineers against this...
16 minutes ago, BrobaFett said:probably on purpose as it looks like can take tua and brunson as well.
Why do you think not brunson? There is no size restriction that would hold her back
4 minutes ago, SgtDurandal said:Looks like 33 not 13
sure? cause the more I zoom in the more I see 13
Edited by ovinomanc3r1 minute ago, LegionOfBOOM said:Why do you think not brunson? There is no size restriction that would hold her back
She has to be a must take for most, when *wont* you be near an obstacle
Also third version has its antisquadron blue die in a weird place to be just 1 die or 2 dice.
Just now, ovinomanc3r said:sure? cause the more I zoom in the more I see 13
It is 33.
Big question we need to ask, how do you deploy this? It can't turn, so how do you actually use this in a game where you can get a shot at getting objectives and shoot other ships using a majority, if not all it's dice pool?
Just now, ovinomanc3r said:Also third version has its antisquadron blue die in a weird place to be just 1 die or 2 dice.
Per my pixel reading above:
1 red, blue and black
1 minute ago, AintNoPoser said:Big question we need to ask, how do you deploy this? It can't turn, so how do you actually use this in a game where you can get a shot at getting objectives and shoot other ships using a majority, if not all it's dice pool?
It can turn. Jerry, nav dial or token with nav liaison.
12 minutes ago, EbonHawk said:Palp just seems OP, stop big ships braceing, stop Mothma using evades
Stop squadrons using scatters... Just wow... Can't imagine piett
Don’t Stress too much. He works like Intel Officer. You use your token and he discards it afterwards. And he has to declare which token he discards before any ships activate.
Pretty sure that is 33 on the 3rd card. I'm gonna go out on a limb and say those ones are priced for "Epic" play, and not usable in 400 point tournaments.
So we probably get the "Prototypes" for standard play and the Executor I and (I assume) Executor II-Class are going to be "Epic" variants with increased hull.
Edited by BiggsIRLSloane's new carrier looks good, especially if a version can push 6 squadrons
2 minutes ago, AintNoPoser said:Big question we need to ask, how do you deploy this? It can't turn, so how do you actually use this in a game where you can get a shot at getting objectives and shoot other ships using a majority, if not all it's dice pool?
My GUESS is that the rear base has to be within the deployment area while the Front does not. Just a Guess. We know there are going to be a pile of new rules for this class.
Also, liaisons are as OP as they were with Tarkin.
AKA you're already sinking a ton of points in so you're not gonna want to spend more on the liaisons.
Just now, EbonHawk said:The cheapest way for you to field the Super Star Destroyer is by spending 220 points...
Thoughts on the other one? 228-235 i think
Depends on the upgrade slots.