For an all droid revolution, I think IG-88 A & C, with L3-37 in the escape craft carrying IG-88 D.
IG's take Juke, collision detector and Contraband Cybernetics.
Both try to Evade or Boost evade. L3-37 can pass one of them a calculate token.
For an all droid revolution, I think IG-88 A & C, with L3-37 in the escape craft carrying IG-88 D.
IG's take Juke, collision detector and Contraband Cybernetics.
Both try to Evade or Boost evade. L3-37 can pass one of them a calculate token.
Neat.
L3 is the very obvious weak point though.
I'm looking at two bros and 4LOM, you can JUUUUST fit it all in.
1 hour ago, thespaceinvader said:Neat.
L3 is the very obvious weak point though.
I'm looking at two bros and 4LOM, you can JUUUUST fit it all in.
I'd be worried without some upgrades they would be easy pickings.
Reminds me of something 1e I never quite got to put on the table before the Attanni nerf. Sisterbots.
Inaldra would of course be a weak link, but she just flies away and focuses. Folks used her in Fenn/Dengar Attanni lists. Flechette Cannon isn't the strongest, but it's still a free shot after a primary weapon miss. Both Aggressors are pretty free to use red reverse maneuvers or boost/evade, since they've got their focuses handled.
I have a slightly different take on the Droid Revolution:
"Leebo" (98)
Veteran Turret Gunner (8)
C-3PO (12)
Stealth Device (6)
Outrider (14)
Rigged Cargo Chute (4)
AP-5 (30)
Selfless (3)
R2-D2 (Crew) (8)
Afterburners (8)
R5-D8 (7)
Total: 198
View in Yet Another Squad Builder
I think the 'Droidattani' will be a big archetype in 2.0.
My take on it is currently this:
I suspect that even with the better ability, A on its own will just not quite be useful enough.
Well, A's ability is kind of the whole point of the list - to move calculate tokens around.
So that the ship which needs it the most can have 1-2 extra calculate tokens.
Also taking Guri instead of another IG means more points for the third ship, so it can actually contribute to the combat as wel..
Edited by player44455