16 minutes ago, Jo Jo said:
How dare you assume his gender. ?
No. FFG did.
16 minutes ago, Jo Jo said:
How dare you assume his gender. ?
No. FFG did.
3 minutes ago, Arkanta974 said:I don't think so : The same ability from 1.0
While you defend or perform an attack : So when I roll my dice
If you have a lock on the enemy ship : If I get a target lock on the ship I perform my attack/defense phase
that ship's dice cannot be modified : Mean the enemy ship who got the lock
I mean if it's really affect "Omega Leader" should be said this : " "While you defend or perform an attack, if you have a lock on the enemy ship, you and the enemy ship dice cannot be modified. Or this "While you defend or perform an attack, if you have a lock on the enemy ship, your dice cannot be modified.
"While you defend or perform an attack, if you have a lock on the enemy ship, that ship's dice cannot be modified." - 2.0
Is not the same as
"Enemy ships you have locked cannot modify any dice when attacking you or defending against against you attacks" - 1.0
1.0's ability means the Defender cannot modify any die. In 2.0 it reads that the enemies Red and Green die cannot be modified by anything, if you have it locked.
The rule of thumb for X-Wing has always been that pilots without proper names (ie, using call signs) are she/her.
Except for Red Ace, who is non binary.
42 minutes ago, JasonCole said:According to the rules, cancelling a die is not modifying. Wonder if we can get some juicy way for OL to cancel evade results...
Crackshot says hi
20 minutes ago, Arkanta974 said:I mean if it's really affect "Omega Leader" should be said this : " "While you defend or perform an attack, if you have a lock on the enemy ship, you and the enemy ship dice cannot be modified. Or this "While you defend or perform an attack, if you have a lock on the enemy ship, your dice cannot be modified.
I don't think you understand.
In both 1e and 2e, a ship is not the only thing that modifies their own dice.
In every attack, the attacker has the opportunity to modify the defender's defence dice, and the defender can modify the attacker's attack dice.
In 1e, Omega Leader specified that the defender could not modify their own defence dice, but said nothing about the step where the attacker (OL) gets to modify the defender's defence dice. Juke works during that step. Juke is the attacker modifying the defender's defence dice.
In 2e, Omega Leader's ability is more inclusive. It says the defender's dice cannot be modified. As in, at all. The attacker is no longer allowed to modify the defender's dice either. So Juke no longer works.
In neither edition does Omega Leader's ability affect Omega Leader, and no one is saying that he does.
20 minutes ago, Arkanta974 said:"While you defend or perform an attack, if you have a lock on the enemy ship, your dice cannot be modified.
Lol. This would be the worst ability ever.
EDIT: Just realised this cuts both ways, and I'm not sure I've seen anyone mention it yet.
Midnight cannot modify the attacker's dice when he is defending. I don't think there's an ability in the game yet that would allow him to do so anyway, but if, for example, 1e Elusiveness were in the game, Midnight would not be able to use that either.
Interesting.
Edited by GuacCousteau17 minutes ago, TasteTheRainbow said:No. FFG did.
Well, considering FFG made the character, I don’t think much assuming went on.
1 hour ago, PanchoX1 said:That's a dude with an 80's hairdo. Plays in a Glam Metal Band on the weekends.
He plays bass in Kylo’s band.
Ok now I see better what the problem, but I keep the idea you can modify enemy dice but the enemy can't do.
From the second editions rules references :
Modify Defense Dice: The players resolve abilities that modify the defense dice. The attacking player resolves their abilities first, then the defending player resolves their abilities.
• The most common ways the defender modifies defense dice are by spending a focus or evade token.
So I will wait a official statement from the devs.
55 minutes ago, TasteTheRainbow said:To me she will always be a she.
And you will always be incorrect. But if you're cool with that, so be it.
6 minutes ago, Arkanta974 said:but I keep the idea you can modify enemy dice but the enemy can't do.
Why, though?
Midnight's ability literally says that if you have an enemy locked, that enemy's dice cannot be modified. It says nothing about who might do the modifying, just that the dice can't change. At all.
It's crystal clear. Juke counts as modifying dice. The locked ship's dice can't be modified. Juke does not work.
6 minutes ago, GuacCousteau said:
It's crystal clear. Juke counts as modifying dice. The locked ship's dice can't be modified. Juke does not work.
Correct. It's sort of like the ruling with HLC. If OL has Dash locked and Dash throws 4 natural crits with HLC he doesn't change them to hits. Except this is in reverse with defense dice where there is a downside to OL's lock.
Edited by viedit38 minutes ago, GuacCousteau said:Why, though?
Midnight's ability literally says that if you have an enemy locked, that enemy's dice cannot be modified. It says nothing about who might do the modifying, just that the dice can't change. At all.
It's crystal clear. Juke counts as modifying dice. The locked ship's dice can't be modified. Juke does not work.
I want to believe ! ?
Yeah, Midnight no longer wants Juke, but maybe Predator / Lone Wolf or Palp could modify Midnight's attack dice. Nothing can modify the defender's green dice anymore, though.
Edited by kris40k
3 hours ago, Archangelspiv said:Juke shouldnt work with OL in 2.0 either way. The end part of the sentence that ship's dice cannot be modified should count for any evade results too.
There is a slight difference in wording between 1.0 and 2.0, but it makes a big difference.
I'd missed it at first, but I really like this change. Yes, it's unfortunate that Juke can't work, but I think that's a worthy price for clearing up the ability. The locked ship's dice are inviolate. Cannot be modified. Doesn't matter who would modify them, so none of this "Does M9-G8 work on Omega Leader's target?" stuff. Nothing works from anyone.
Is 2.0 OL the newest crack dealer? Wonder what other talents (s)he might like?
One thing which I liked about the old consensus of Omega Leader being a woman was that it was the community deciding "the best TIE Fighter pilots are women." No doubt partly inspired by Howlrunner, OL had to be a woman, since their best aces tend to be. Doesn't matter that the original FFG article said "he"--the community just wanted there to be more pilots who weren't men. I'd like to think most of this wasn't folks wishing for a TIE/fo Waifu ?, but given the amount of nonsense I still keep seeing from TLJ haters, who knows. Still, some portion of the community really loves increased diversity in Star Wars, even among the Empire. ❤️ Ciena Ree, ❤️ Admiral Sloane.
I'll miss the community desire which lead to "Lockdown," but from this moment forward Blinded Pilots for anyone deadnaming Midnight.
8 hours ago, BDrafty said:So, not to spoil the fun....Jam removes locks in 2.0.
If you are up vs a squad that doesn't have jam, then you are great. If there is a Jamming asset, then at BEST you are locking jut about every turn to get your ability back.
It would be real real sweet of them to put a system on her for FCS...
Situational. If you can find a way to feed a green token to Midnight before the jam comes then no problems. Also, jam ships tend to be slower (reaper excepted) so you can see it coming and work to mitigate.
6 hours ago, ScummyRebel said:Situational. If you can find a way to feed a green token to Midnight before the jam comes then no problems. Also, jam ships tend to be slower (reaper excepted) so you can see it coming and work to mitigate.
The ship that is jamming you choose if it removes a green token or a lock.

50 minutes ago, kraedin said:The ship that is jamming you choose if it removes a green token or a lock.
Yikes that is mean
On 8/4/2018 at 1:00 AM, kraedin said:The ship that is jamming you choose if it removes a green token or a lock.

7 hours ago, BDrafty said:
Jam tokens do go away at the end of the round. They do not carry over to the next one, thankfully.
So Midnight ignores reinforce. Maybe not super amazing in SE, but it is a neat trick.
On 8/3/2018 at 10:13 AM, JasonCole said:Is 2.0 OL the newest crack dealer? Wonder what other talents (s)he might like?
Fanatical is OL's EPT. The longer the enemy puts off attacking OL, the more powerful he becomes. So the enemy not attacking OL for fear of triggering fanatical is just bonus for you.

1 hour ago, HolySorcerer said:So Midnight ignores reinforce. Maybe not super amazing in SE, but it is a neat trick.
What do you mean?
Reinforce is still adding a result which cant be done if locked by Midnight, if that's what you're suggesting.