Cannot Get Your Ship Out! August Articles!

By geek19, in Star Wars: Armada

Considering the 400 point+ versions, you'll soon have an entirely new game mode to write about...

Mentioned this else where already but glad I'm not the only one picking up in his power with bombers.

Palpatine: "Bring him out of retirement...."

Vader: "You mean? He was banished..."

Palpatine: "BRING ME THE MAJOR. Everything will proceed as I have FORSEEN IT."

Edited by Karneck

Picking up 24 points after you clobbered me in round one definitely helped your SoS. ;) Good article!

43 minutes ago, CaribbeanNinja said:

You worked so hard on this, that I'm almost obligated to run some Leia list at some point :)

Try this when you are ready for max Leia. She fixes dials and boosts commands with tokens.

Maximum Leia
Author: Ginkapo

Faction: Rebel Alliance
Points: 392/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Jamming Barrier
Navigation Objective: Superior Positions

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Comms Net ( 2 points)
= 28 total ship cost

Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Ruthless Strategists ( 4 points)
= 46 total ship cost

Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Ruthless Strategists ( 4 points)
= 46 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Expanded Hangar Bay ( 5 points)
- External Racks ( 3 points)
= 45 total ship cost

[ flagship ] CR90 Corvette A (44 points)
- General Dodonna ( 20 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 73 total ship cost

7 Y-Wing Squadrons ( 70 points)
1 Jan Ors ( 19 points)
2 YT-1300s ( 26 points)
= 115 total squadron cost

Card view link

Edited by Ginkapo
1 hour ago, Ginkapo said:

Try this when you are ready for max Leia. She fixes dials and boosts commands with tokens.

Maximum Leia
Author: Ginkapo

Faction: Rebel Alliance
Points: 392/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Jamming Barrier
Navigation Objective: Superior Positions

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Comms Net ( 2 points)
= 28 total ship cost

Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Ruthless Strategists ( 4 points)
= 46 total ship cost

Hammerhead Scout Corvette (41 points)
- Task Force Organa ( 1 points)
- Ruthless Strategists ( 4 points)
= 46 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- Expanded Hangar Bay ( 5 points)
- External Racks ( 3 points)
= 45 total ship cost

[ flagship ] CR90 Corvette A (44 points)
- General Dodonna ( 20 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 73 total ship cost

7 Y-Wing Squadrons ( 70 points)
1 Jan Ors ( 19 points)
2 YT-1300s ( 26 points)
= 115 total squadron cost

Card view link

You want Salvage Run before the Cymoons light you up at red range. Also X-wings over YT1300s, the comms net flotilla should have Toryn and BH instead of Leia at all, but it's fine I suppose.

http://cannotgetyourshipout.blogspot.com/2018/08/eric-gencon-2018-report.html

My GenCon report. Originally it was a big uber article, I later decided it would be best to divide the actual event report and the thoughts afterwards into two separate articles.

Come for the sleep-deprived game summaries, stay for the Ian on tables!
Ian+1.1.jpg
Here's just a taste of the Ian on tables action that awaits you!

38 minutes ago, Snipafist said:

http://cannotgetyourshipout.blogspot.com/2018/08/eric-gencon-2018-report.html

My GenCon report. Originally it was a big uber article, I later decided it would be best to divide the actual event report and the thoughts afterwards into two separate articles.

Come for the sleep-deprived game summaries, stay for the Ian on tables!
Ian+1.1.jpg
Here's just a taste of the Ian on tables action that awaits you!

Silly Ian, OF COURSE the Arquitens has long range.... they always do!

Also: Hey back of Rasp's head!

11 minutes ago, BrobaFett said:

Silly Ian, OF COURSE the Arquitens has long range.... they always do!

Also: Hey back of Rasp's head!

And me in a tie!

55 minutes ago, geek19 said:

And me in a tie!

Way to make everything about you.

On your blog.

With a picture of you.

Ok, I see where I went wrong.

I do like that tie a lot.

1 hour ago, Snipafist said:

http://cannotgetyourshipout.blogspot.com/2018/08/eric-gencon-2018-report.html

My GenCon report. Originally it was a big uber article, I later decided it would be best to divide the actual event report and the thoughts afterwards into two separate articles.

Come for the sleep-deprived game summaries, stay for the Ian on tables!
Ian+1.1.jpg
Here's just a taste of the Ian on tables action that awaits you!

I believe he mentioned his final count was 7 tables crawled on by end of day? He's the Judge we deserve, but maybe we should pitch in and get him a periscope or something so he can spy those mid-table measurements?

4 hours ago, Alzer said:

I believe he mentioned his final count was 7 tables crawled on by end of day? He's the Judge we deserve, but maybe we should pitch in and get him a periscope or something so he can spy those mid-table measurements?

I'm 100% down for the Armada crew at the next major event pitching in to take Ian out drinking with us, no cost to Ian. Dude deserves it.

Edit: I've been informed Ian is not one for the alcohol, so let's change that offer to "whatever he wants for dinner"

Edited by Snipafist
16 minutes ago, Snipafist said:

Annnd then this thing happened too. A little earlier than I expected it to be finished, but it kept getting delayed because dad reasons so I was being conservative in my estimate.

http://cannotgetyourshipout.blogspot.com/2018/08/erics-post-gencon-thoughts.html

Full agreement with you on this

Edited by geek19
"co-signed" makes it sound like I wrote it when I did not...
17 minutes ago, Snipafist said:

Edited by geek19
Double post
1 hour ago, Snipafist said:

I'm 100% down for the Armada crew at the next major event pitching in to take Ian out drinking with us, no cost to Ian. Dude deserves it.

I'm in. **** I'll Paypal in some funds even if I'm not there if arrangements are made.

25 minutes ago, Snipafist said:

Annnd then this thing happened too. A little earlier than I expected it to be finished, but it kept getting delayed because dad reasons so I was being conservative in my estimate.

http://cannotgetyourshipout.blogspot.com/2018/08/erics-post-gencon-thoughts.html

If anything, I'd rate this as a gentle assessment.

Interesting and good points about the Imperial "tax". Since you explicitely talked about the "flotilla tax" (which is a correct point), rebels aren't without a tax either - and a hefty one, might I add. I'm talking about the Fleet Command "tax". Imperials have a more than potent carrier for fleet commands, a ship that can stand its own and on top of being good value already, it hosts fleet commands and can further support the rest of the fleet. The Pelta, the only fleet command carrier for the rebels, however, is the vastly inferior ship. Its offensive and defensive capabilities are very limited and even as a carrier, it's "good" at most. Yet it's mandatory to take if you want fleet commands. To be equivalent to Imperials, Rebels would have to be able to equip e.g. the H1MC80 with fleet commands in order to get a good ship with support abilities. Sadly, they are stuck with a rather overpriced giant chocolate bar.

That doesn't contradict any points of yours, but just wanted to point that out. You know...eeeeeeevery faction has its taaaaaaaaaaax, just like eeeeevery...okay, I stop.

10 minutes ago, Heimdallson said:

Interesting and good points about the Imperial "tax". Since you explicitely talked about the "flotilla tax" (which is a correct point), rebels aren't without a tax either - and a hefty one, might I add. I'm talking about the Fleet Command "tax". Imperials have a more than potent carrier for fleet commands, a ship that can stand its own and on top of being good value already, it hosts fleet commands and can further support the rest of the fleet. The Pelta, the only fleet command carrier for the rebels, however, is the vastly inferior ship. Its offensive and defensive capabilities are very limited and even as a carrier, it's "good" at most. Yet it's mandatory to take if you want fleet commands. To be equivalent to Imperials, Rebels would have to be able to equip e.g. the H1MC80 with fleet commands in order to get a good ship with support abilities. Sadly, they are stuck with a rather overpriced giant chocolate bar.

That doesn't contradict any points of yours, but just wanted to point that out. You know...eeeeeeevery faction has its taaaaaaaaaaax, just like eeeeevery...okay, I stop.

See, but there's the rub. Rebels are taxed to get one slot. We're taxed to get that slot (minimum 112 to get the slot, before fielding enough ships to make what we put in the slot worth it), taxed to support it (Garm vs Tarkin, our CN flots vs Rebel ones), and then we're taxed to get a small that can fight effectively, a ship that can skirmish at all, and our small brawlers are less deadly, and frankly more expensive to raise to an equal footing with Rebel ones. And that's before our inability to plug and play most ships; in Imperial building it's the exception that a ship can be anywhere. For Rebel players you notice the ships where that's not the case (the Pelta and the Liberty really).

27 minutes ago, Heimdallson said:

Interesting and good points about the Imperial "tax". Since you explicitely talked about the "flotilla tax" (which is a correct point), rebels aren't without a tax either - and a hefty one, might I add. I'm talking about the Fleet Command "tax". Imperials have a more than potent carrier for fleet commands, a ship that can stand its own and on top of being good value already, it hosts fleet commands and can further support the rest of the fleet. The Pelta, the only fleet command carrier for the rebels, however, is the vastly inferior ship. Its offensive and defensive capabilities are very limited and even as a carrier, it's "good" at most. Yet it's mandatory to take if you want fleet commands. To be equivalent to Imperials, Rebels would have to be able to equip e.g. the H1MC80 with fleet commands in order to get a good ship with support abilities. Sadly, they are stuck with a rather overpriced giant chocolate bar.

That doesn't contradict any points of yours, but just wanted to point that out. You know...eeeeeeevery faction has its taaaaaaaaaaax, just like eeeeevery...okay, I stop.

Honestly the fleet command slot isn't all that great for the rebels. They have many potent upgrades and squadrons and commanders already. It is a poor comparison compared to the flotilla tax.

Honestly I feel like a couple of the Imperial ships are more expensive than Rebel Counterparts. Arquitens is the ship I point to being too expensive for it's role. The 3 red dice are swingy, the maneuver is a selfie stick, and honestly the defense suite isn't that fantastic unless you just stay at long range. (Even then with the prominent large ships around doesn't bode well for the kitten.) Don't even get me started on the Interdictor. Though at least Gozantis can shoot stuff so yay?

13 minutes ago, TallGiraffe said:

Honestly the fleet command slot isn't all that great for the rebels. They have many potent upgrades and squadrons and commanders already. It is a poor comparison compared to the flotilla tax.

Keep in mind, it's not supposed to be a "fair" comparison. I am not one to judge if something is a fitting comparison or not, if something is fair or not and so on, I think it'd be rather tough to say what's "more unfair" than the other. I disagree a lot, however, with your notion of saying the fleet command slot isn't all that great for rebels. AFFM along with a carrier Pelta suddenly makes B-Wings go from Speed 2 to Speed 4 - which is a rather big boost to already potent bombers. StM also remains useful across the board and EF with their very mobile ships allows for great bombing dives.

33 minutes ago, GiledPallaeon said:

See, but there's the rub. Rebels are taxed to get one slot. We're taxed to get that slot [...]

That's the question. What is the better or worse "tax"? Rebels are forced to buy a rather weak ship (and thus dump 60+ points), whereas Imperials are forced to take an expensive, yet good ship. Personally, I'd gladly be "forced" to buy a H1MC80 instead of having to drag a Pelta along ;)

Edited by Heimdallson
Just now, Heimdallson said:

Keep in mind, it's not supposed to be a "fair" comparison. I am not one to judge if something is a fitting comparison or not, if something is fair or not and so on, I think it'd be rather tough to say what's "more unfair" than the other. I disagree a lot, however, with your notion of saying the fleet command slot isn't all that great for rebels. AFFM along with a carrier Pelta suddenly makes B-Wings go from Speed 2 to Speed 4 - which is a rather big boost to already potent bombers. StM also remains useful across the board and EF with their very mobile ships allows for great bombing dives.

That's the question. What is the better or worse "tax"? Rebels are forced to buy a rather weak ship (and thus dump 60+ points), whereas Imperials are forced to take an expensive, yet good ship.

I assume you're using FCT then since AFFM only kicks B-wings up to 3? Which is closer to net speed 4.5 anyway.

I think you missed my point. Rebels have a relatively under-armed and slow ship that grants them access to the Fleet Command slot on the cheap. Imperials can access the slot on a battleship, but we have a myriad of other mitigating factors. In any case, the Pelta rather proves the point. For Rebels, it is one of the exceptional ships that can't plug and play (the other one really being the Liberty). The Imperials by contrast have ships that stand out for being that flexible. A Pelta requires a specific lineup and plan to work. That's true of almost the entire Imperial lineup.

That is correct, when I refer to the "carrier Pelta" I consider FCT an auto-include ;)

I do think we think alike. Rebels get the slot for cheap points on a "cheap" ship. Imperials get the slot for an expensive price on a valuable ship.