Potential store champ list

By stev, in Star Wars: Armada Fleet Builds

I have a store championship coming up and could really use some feedback on the list I was thinking of bringing

Appreciate any thoughts!

Name: Danger Noodle Faction: Rebel Commander: General Dodonna

Assault: Opening Salvo Defense: Fire Lanes Navigation: Sensor Net

MC75 Ordnance Cruiser (100) • General Dodonna (20) • Strategic Adviser (4) • Ordnance Experts (4) • Electronic Countermeasures (7) • Assault Proton Torpedoes (5) • External Racks (3) = 143 Points

GR-75 Medium Transports (18) • Toryn Farr (7) • Bright Hope (2) = 27 Points

Nebulon-B Escort Frigate (57) • Flight Commander (3) • Yavaris (5) = 65 Points

Hammerhead Torpedo Corvette (36) • External Racks (3) • Garel's Honor (4) = 43 Points

Hammerhead Scout Corvette (41) = 41 Points

Squadrons: • Dutch Vander (16) • Ten Numb (19) • Wedge Antilles (19) • VCX-100 Freighter (15) = 69 Points

Total Points: 388

I should think that your squadrons are a bit too light to counter anything else with squadrons, even with Ten Numb. I could be wrong on that though, depending on your goals for the squadrons. It may do well against no-squadron lists with the heavyweight MC75 plus bombers. Also, you might as well drop that Hammerhead Scout to a Torpedo variant and give it ExRacks.

To me, it looks like Yavaris is at odds with your small fighter component. Drop the scout hammerhead for more squadrons. If you're bringing Yavaris, then you'll want to be slinging around squadrons to put the hurt on your opponent. Maybe some YT2400s to help take out enemy squads and Gold squadron for some blue dice bombs. Both would benefit from Toryn.

Either that, or swap out your squadrons for a more defensive screen and change up Yavaris for a more ship-focused build.

I wouldn't take Opening Salvo with less than 5/6 combat ships.

What fighters would you take just curious?

2 hours ago, BrobaFett said:

I wouldn't take Opening Salvo with less than 5/6 combat ships.

What objectives do you think would be solid and any advice on fighters/build?

The "unholy trinity" of squadron-heavy fleets is: fighter ambush, precision strike (with bombers), and superior positions. As for fighters, if you're going with Toryn Far but not bomber command center, then you'll get the most mileage with bombers that roll blue dice. That's gonna mean gold squadron (2 blue), b wings (1 blue, 1 black), and scurrgs (1 blue, 1 black, but most folks think they are expensive for what they can do). You'll need some escorts and some Intel to help your bombers along. Jan Ors and 3 x wings is 58 points, and they'll all benefit from Toryn. You could sub in YT1300s for the x wings for more beef (and all blue dice).

If don't already know about it, I highly recommend the squadron articles from the Cannot Get Your Ship Out blog.

http://cannotgetyourshipout.blogspot.com/p/squadrons-index.html?m=1

Those guys have top-notch advice.

Edited by Fithian_Rankin

Precision Strike is in line with what your fleet goals are with Dodonna, Most wanted is always safe and always good.

For Yellows, Fighter Ambush helps the slow B-Wings but leaves you out deployed. CO isn't a terrible choice as Yavaris and the hammerheads can hold the station while the 75 flanks for visa versa and then you get to choose the engagement zone and score points.

I wouldn't take superior positions, Sloane loves it too much. But also you really need 2 vcx for Sensor net. Maybe intel sweep? You can deploy the tokens in a line toward your opponent and make the 75 your objective ship and make them come into it, the VCX can still help steal away a token too.

My mindset for fighters were i choose the anti enemy fighter ones where they would do lot damage very fast to enemy fighters then move to bombing role if they survive

37 minutes ago, BrobaFett said:

Precision Strike is in line with what your fleet goals are with Dodonna, Most wanted is always safe and always good.

For Yellows, Fighter Ambush helps the slow B-Wings but leaves you out deployed. CO isn't a terrible choice as Yavaris and the hammerheads can hold the station while the 75 flanks for visa versa and then you get to choose the engagement zone and score points.

I wouldn't take superior positions, Sloane loves it too much. But also you really need 2 vcx for Sensor net. Maybe intel sweep? You can deploy the tokens in a line toward your opponent and make the 75 your objective ship and make them come into it, the VCX can still help steal away a token too.

what about dangerous territories cause Dodonna crits and contested outpost like you said. Do you have any feedback on my ship/fighter choices btw?