And I'm glad I've found a stratagem you didn't think of :-) never say "Julia think out of the box!" again ::laughter::
(and learn chess. Chess is something we can play by mail)
And I'm glad I've found a stratagem you didn't think of :-) never say "Julia think out of the box!" again ::laughter::
(and learn chess. Chess is something we can play by mail)
Julia said:
Avi_dreader said:
a)yeah, they're almost definitely not intended to leave to the cup :') 100%, sorry, I didn't write those.
b)being cursed is actually somewhat of an asset in that scenario
c)I don't understand what you mean? If a clue is placed on a location with a clue, you don't have to remove one.
a) yep, I know you were not the author of the Heralds, but maybe you should specify this on the blog
b) so, no unique and curse. sigh. lucky was I it wasn't the case
c) if you look at the herald, it's clearly written: "when a Mythos card indicates that a clue token is to be placed in a location that already contains clue tokens, remove a clue token from that location instead". So, yes, if you have to place a clue on a location with one, you have to remove one. This effect is an effect triggered by a Mythos card with as consequence the removal of a clue from the board. Does this trigger the "Goddess of the Black Fan" ability or not? I intended not (the Bloated Woman enters play when a GATE removes a clue from the board), but maybe it was yes
a)I'll put a clarification for it later, along with c I suppose.
c)Oh, I completely missed that (sorry, it's been like a year and a half since I designed these), yeah, it was a yes. I think (would probably have to go back into the thread to know for sure, or see if I could get ahold of its creator, easier said than done). I'm going to say it's a yes in the clarifications (because even if it wasn't a yes, I'd change the scenario so it was). It says "Mythos card" not "gate." And the subsequent paragraph implies that the author probably thought of the added ability as being part of the mythos card removal (since, well, we custom content creators like to ideally have our creation's abilities impact each other).
Julia said:
And I'm glad I've found a stratagem you didn't think of :-) never say "Julia think out of the box!" again ::laughter::
(and learn chess. Chess is something we can play by mail)
No :'P I am a 21st century gamer. Starcraft would be my game of choice if I wanted to pour in the amount of time I'd have to to get good at chess into something. But I swore off Blizzard RTSes years ago :') I've been mostly good about keeping to that vow.
You've done several things I haven't thought of. But that's fine. There's no *one* way of playing the scenarios. Technically, you could have been gearing up for final combat victories with some of them. I just try to prevent there from being a way for you to utterly demolish them without any effort ;'D
Julia said:
Avi_dreader said:
And you were complaining about time constraints ;') What's that you said? Eight doom? Interesting Ursula strategem, I hadn't thought of that. You missed one significant aspect of the scenario though and my lips are five clue tokened!
Really? Sigh. A hint on what to think about? Or, at least, when I'm done with the League, would you mind telling me?
And I told you, the real problem is when I have to sacrifice three good characters for three jerks.. but anyway, we'll talk about this until I beat the next one (not so soon, I'm afraid, but hey, who knows?)
I actually did hint at it :') Basically, you're not taking advantage of the Exhibit Item opportunities. Remember, *these* are the carry over items in the Nyarlathotep scenarios. So, this'll make the fourth scenario somewhat harder. Buuut, hardly impossible :')
Anyhoo... Just because you start with a character doesn't mean you have to keep it. Wink wink, nudge nudge, kill kill. Although exploiting The Black Man's devourings now comes with a price :') (hence, no further is it an exploit, beyond, perhaps, the first use). Remember, Chess Lady, these investigators are your pawns, and, pawns must be sacrificed accordingly
Avi_dreader said:
c)Oh, I completely missed that (sorry, it's been like a year and a half since I designed these), yeah, it was a yes. I think (would probably have to go back into the thread to know for sure, or see if I could get ahold of its creator, easier said than done). I'm going to say it's a yes in the clarifications (because even if it wasn't a yes, I'd change the scenario so it was). It says "Mythos card" not "gate." And the subsequent paragraph implies that the author probably thought of the added ability as being part of the mythos card removal (since, well, we custom content creators like to ideally have our creation's abilities impact each other).
Avi, sorry, I dropped you an e-mail reminding you to answer this thread: for some misterious reasons, I read that the last post was mine, and not yours.
As for c). The point is that the Mythos triggers an ability of the Herald causing the clue to disappear, so technically it's not the Mythos directly responsable of the clue removal, but the Herald. Thus my idea that the Bloated Woman arrival shouldn't be triggered by this.
Avi_dreader said:
No :'P I am a 21st century gamer. Starcraft would be my game of choice if I wanted to pour in the amount of time I'd have to to get good at chess into something. But I swore off Blizzard RTSes years ago :') I've been mostly good about keeping to that vow.
Is Starcraft *that* good? I never played the VG nor the BG version. But if it were highly strategic, I'd give it a try
Avi_dreader
said:
You've done several things I haven't thought of. But that's fine. There's no *one* way of playing the scenarios. Technically, you could have been gearing up for final combat victories with some of them. I just try to prevent there from being a way for you to utterly demolish them without any effort ;'D
I never gear up for final combat. I want to win with good strategy and tactics, and not because I'm lucky at throwing dice :-)
But I'd really like to talk with you about the different strategies used and usable in the Scenarios played so far. Not necessarely in this thread, if you're afraid to spoiler the Scenarios for the others. Let me know
Avi_dreader said:
I actually did hint at it :') Basically, you're not taking advantage of the Exhibit Item opportunities. Remember, *these* are the carry over items in the Nyarlathotep scenarios. So, this'll make the fourth scenario somewhat harder. Buuut, hardly impossible :')
Anyhoo... Just because you start with a character doesn't mean you have to keep it. Wink wink, nudge nudge, kill kill. Although exploiting The Black Man's devourings now comes with a price :') (hence, no further is it an exploit, beyond, perhaps, the first use). Remember, Chess Lady, these investigators are your pawns, and, pawns must be sacrificed accordingly
So, are you implying I should start searching for the Parchment of the Elder Signs because I won't be allowed to seal in any other way the dam(n) gates?
I already thought about killing Amanda and Monterey, Avi. But you know, I'm not in favour of tactical devourings. It seems to be too a stupid solution to your riddle. If you want me to play with them, then you should have a better plan in mind than "forcing Julia to play the crappiest investigators ever just to see if she's able to have them devoured or not". C'me on!
As for the Exhibit items to be carried over or not... I re-read the blog. Honestly, it's not extremely clear they are important for succeding in the last Scenario. I'm not a big fan of Exhibit items, so I rarely use them. I'll try to get some during Scenario 15, just to gear up for war
Chess Lady is kinda cute :-) I like it
In my opinion, Starcraft is probably the most sophisticated strategy game in existence, but here's the catch, it is also a physical sport because it is a real time strategy game. So, you really require mental and physical excellence to achieve mastery of it. And frankly, very few people are capable of both. I've seen some of the world's best Starcraft players. Their physical speed is astonishing. I can only match it in my dreams ;')
Anyway, because it's a competitive strategy game, the level of sophistication apparently required for it varies. I.e. chess would seem like a very simple game to you if you only played against four year olds. To the Starcraft Gods, most other players provide the challenge level of fetuses.
Julia said:
Avi_dreader said:
But I'd really like to talk with you about the different strategies used and usable in the Scenarios played so far. Not necessarely in this thread, if you're afraid to spoiler the Scenarios for the others. Let me know
Meet up with me on Skype someday and I'll talk through the primary strategies I had in mind for beating the scenarios when designing them (it's a bit too much for a letter).
Julia said:
Avi_dreader said:
I actually did hint at it :') Basically, you're not taking advantage of the Exhibit Item opportunities. Remember, *these* are the carry over items in the Nyarlathotep scenarios. So, this'll make the fourth scenario somewhat harder. Buuut, hardly impossible :')
Anyhoo... Just because you start with a character doesn't mean you have to keep it. Wink wink, nudge nudge, kill kill. Although exploiting The Black Man's devourings now comes with a price :') (hence, no further is it an exploit, beyond, perhaps, the first use). Remember, Chess Lady, these investigators are your pawns, and, pawns must be sacrificed accordingly
So, are you implying I should start searching for the Parchment of the Elder Signs because I won't be allowed to seal in any other way the dam(n) gates?
I already thought about killing Amanda and Monterey, Avi. But you know, I'm not in favour of tactical devourings. It seems to be too a stupid solution to your riddle. If you want me to play with them, then you should have a better plan in mind than "forcing Julia to play the crappiest investigators ever just to see if she's able to have them devoured or not". C'me on!
As for the Exhibit items to be carried over or not... I re-read the blog. Honestly, it's not extremely clear they are important for succeding in the last Scenario. I'm not a big fan of Exhibit items, so I rarely use them. I'll try to get some during Scenario 15, just to gear up for war
Chess Lady is kinda cute :-) I like it
Julia, I'm hurt ;') having one of your characters potentially devoured, is only part or the solution to the scenario, a small part (which may come back and bite you if terror gets out of hand). Hey, just be happy I didn't go with the Everyone is a Clone of Vincent World idea ;'D Of course, you could really take a risk and give the terror level two bumps.
::Laughter:: Scenario 15 doesn't have a gearing up mechanism for exhibit items. Don't worry, you can get more in scenario 16.
Uhhh... Let's let's just say that sealing is going to be sooooomewhat difficult and terrifying in the last scenario IIRC :'D :'D :'D
Nyarlathotep's going to take his gloves off.
Julia said:
I never gear up for final combat. I want to win with good strategy and tactics, and not because I'm lucky at throwing dice :-)
I didn't exactly make final combat easy for any of the scenarios, you know ;') just possible. Even gearing up would have been a task.
Avi_dreader said:
In my opinion, Starcraft is probably the most sophisticated strategy game in existence, but here's the catch, it is also a physical sport because it is a real time strategy game. So, you really require mental and physical excellence to achieve mastery of it. And frankly, very few people are capable of both. I've seen some of the world's best Starcraft players. Their physical speed is astonishing. I can only match it in my dreams ;')
Anyway, because it's a competitive strategy game, the level of sophistication apparently required for it varies. I.e. chess would seem like a very simple game to you if you only played against four year olds. To the Starcraft Gods, most other players provide the challenge level of fetuses.
Not so sure I got the physical excellence required for a boardgame. Or were you talking of the VG? Part of this story is missing! :-D
Avi_dreader said:
Meet up with me on Skype someday and I'll talk through the primary strategies I had in mind for beating the scenarios when designing them (it's a bit too much for a letter).
I'll be glad to do it :-) The main point is that you're always snowed under with things to do, our last Skype chat was... last year? I can't remember. I think it was done for editing R'lyeh awakens. Which means *a lot* of time ago ::laughter::
Avi_dreader said:
Julia, I'm hurt ;') having one of your characters potentially devoured, is only part or the solution to the scenario, a small part (which may come back and bite you if terror gets out of hand). Hey, just be happy I didn't go with the Everyone is a Clone of Vincent World idea ;'D Of course, you could really take a risk and give the terror level two bumps.
::Laughter:: Scenario 15 doesn't have a gearing up mechanism for exhibit items. Don't worry, you can get more in scenario 16.
Uhhh... Let's let's just say that sealing is going to be sooooomewhat difficult and terrifying in the last scenario IIRC :'D :'D :'D
Nyarlathotep's going to take his gloves off.
If you smile after being hurt, it means I didn't hurt you enough ::chuckling a la Dam:: next time better! ::devil::
No probs if we don't have an Exhibit items generating mechanism in Scenario 15. I can always get some instead of drawing Unique items as result of encounters. I'll have my three Exhibit at the start of Scenario 16, don't worry :-)
I hope Nyarly's hands without gloves are more beautiful than Y'golonac's ::laughter::
Avi_dreader said:
I didn't exactly make final combat easy for any of the scenarios, you know ;') just possible. Even gearing up would have been a task.
Yeah, I noticed. But anyway, it's not for your League, in general, I really love winning by seals / closing
Julia said:
Not so sure I got the physical excellence required for a boardgame. Or were you talking of the VG? Part of this story is missing! :-D
Computer game. Yeesh ;')
Julia said:
Avi_dreader said:
Meet up with me on Skype someday and I'll talk through the primary strategies I had in mind for beating the scenarios when designing them (it's a bit too much for a letter).
I'll be glad to do it :-) The main point is that you're always snowed under with things to do, our last Skype chat was... last year? I can't remember. I think it was done for editing R'lyeh awakens. Which means *a lot* of time ago ::laughter::
Julia said:
I hope Nyarly's hands without gloves are more beautiful than Y'golonac's ::laughter::
The hand with a million faces.
Avi_dreader said:
I mean on voice chat so I don't have to type for two or three hours :'P
Verba volant, scripta manent ::laughter::
Julia said:
Avi_dreader said:
I mean on voice chat so I don't have to type for two or three hours :'P
Verba volant, scripta manent ::laughter::
Avi_dreader said:
I'm guessing Latin was invented prior to the VCR.
::laughter:: possibly
Hi, I'm just trying the "Sin and Death" scenario (Scenario 1) and have a question.. Dracula's worshippers (Cultist/Vampires, Maniacs/Vampires) are spawn monsters. According to AH rules, they "are not added" to the monster cup..but instead enter play through "special rules". No problem with the "Original Vampire", that makes perfect sense to me, but where do the Cultist/Vampires and Maniac/Vampires begin the game? I'm going to guess the monster cup..since the text on Dracula, the Ancient One (as opposed to the "Original Vampire") states that....if an investigator is devoured, place two Vampires FROM THE CUP in the Graveyard... I guess I just answered my own question, but confirmation would be much appreciated. Thanks in advance! This is some extremely awesome work! Thanks for sharing it!
Schmiegel said:
Hi, I'm just trying the "Sin and Death" scenario (Scenario 1) and have a question.. Dracula's worshippers (Cultist/Vampires, Maniacs/Vampires) are spawn monsters. According to AH rules, they "are not added" to the monster cup..but instead enter play through "special rules". No problem with the "Original Vampire", that makes perfect sense to me, but where do the Cultist/Vampires and Maniac/Vampires begin the game? I'm going to guess the monster cup..since the text on Dracula, the Ancient One (as opposed to the "Original Vampire") states that....if an investigator is devoured, place two Vampires FROM THE CUP in the Graveyard... I guess I just answered my own question, but confirmation would be much appreciated. Thanks in advance! This is some extremely awesome work! Thanks for sharing it!
Yes, you are correct, despite spawn monsters technically not going in the cup normally, the unenhanced vampires do for this scenario. Anyway, good luck, and don't let the second scenario scare you off... It might be the hardest one in a way. It's definitely very stressful. But, if you can get through that (and you can, if you try, and ask questions if you still don't get it), everything else will be quite doable for you :')
Thank you! Obviously the unenhanced vampires do not count against the monster limit (since they go from the Outskirts to the Graveyard). Also, in the Final Battle...regarding the vampires that are placed on Dracula's card, are they summoned from both the monster cup and the game board, or is this referring only to those vampires who have manifested in Arkham during the game (not counting the Original Vampire, of course)?
I played Scenario One last night and it was somewhat comical in a twisted way.. The vampires weren't just yapping when they made those vile threats against Sister Mary in the Preface. They quickly made good on their threats as she was devoured during turn 3. She had an encounter at the Witch House and drew a "gate and monster appear" result. It was a devouring gate. So long. We barely knew ye. However the entire event was rendered null and void anyway. After a brutal defeat, I realized I had forgotten to place the initial clues on the game board during setup. (Probably because I had just played the 3 scenarios from the Roseville Arkham Nights 2011 event that The Professor shared in the forums - thank you by the way. In those, no initial clues are placed on the board, and I had gotten into that habit and totally forgot to place them for "Sin and Death".) So I ruled that last night's game didn't count -never even happened...... I'm starting a new attempt right now.
Schmiegel said:
I played Scenario One last night and it was somewhat comical in a twisted way.. The vampires weren't just yapping when they made those vile threats against Sister Mary in the Preface. They quickly made good on their threats as she was devoured during turn 3. She had an encounter at the Witch House and drew a "gate and monster appear" result. It was a devouring gate. So long. We barely knew ye. However the entire event was rendered null and void anyway. After a brutal defeat, I realized I had forgotten to place the initial clues on the game board during setup.
::laughter:: don't give Avi the bad idea of making clues not appear on the board during set-up!
Anyway... Mary shouldn't have been devoured by the devouring gate simply because this League does not use components from the Lurker at the Treshold. I'm not saying you can't play with them, but beware, they add a certain difficulty to the game, and most of the Scenarios are quite tough even without them. Devouring Gates and Doom Gates and Double Gates with curious modifiers are able to make you lose the game.
What investigators are you playing?
And don't worry about Mary. Even if devoured, she will return. And return. And return. I have to play Scenario 15 now, and I still have the dam(n) nun in my party... ::sob::
As for your Vampires question, Avi will answer this with ease