Hi all.
If we get support for eight or nine players, we are going to need more cards for the main deck. Otherwise Cosmic Quakes will abound, much to the annoyance of everyone and the demise of genius. sure, they could just print a bunch of extra cards - and I'd welcome such a set - but it might be more fun if:
- We get new kinds of cards instead of more of the same
- The new cards fit the mechanic or theme of the expansion
New card types are cool, but we'll need encounter cards to balance the deck. Here are some ideas for brand new encounter cards that would fit a potential expansion theme:
Moons :
- Lunar Ops Attack cards.
These would be attack cards that double in value if used during a moon encounter. A lunar 5 would be considered a 10 for all purposes during a moon based encounter, etc. I think these should range from 5 - 14. Not so low to be useless, but not so strong to beat a 30 or 40. There could be a Lunar Ops Morph, too (or Lunar Ops reinforcements for that matter).
These cards have the advantage of encouraging Moon attacks, as your opponent usually wont have one.
Lucre :
- Negotiate: Bribery
This would be a Negotiate with the added clause that if you pay a certain amount of Lucre you can claim extra compensation or force your opponent to lose extra ships. I think these should not be as powerful as Crooked Deals, though (unless for a substantial fee), lest they cheapen the reward deck.
Of course it's easy to create Artifacts in theme with Lucre, Moons, Hazards, or whatever; and we'll need more of those too. But I would like to see alternate encounter cards to expand the main deck.