A lot of the cards are hard to read. Here is what I could decipher from the parts that are blurred or covered. Can anyone read more infomation?
Rebel Specialists:
Command Card Sabotaged Communicarions: 1 Special Forces or Operative Unit Your opponent must issue orders to 1 fewer unit than is indicated on his Command card, to a minimum of 1
Rebel Officer 50 Points (Take cover 1, Inspire 1, Sharpshooter 1)
Rebel Officer (Unit upgrade) 19 Points, replaces Unit Leader, Inspire 1, increases Courage by 1
R4 and Medical Droid: Free Action repair/treat wounds?
Imperial Specialists:
Command Card Covert Operation: 1 Imperial (unintelligible) Look at up to 2 random command cards from your opponents hand
Imperial Officer 50 Points (Spotter 1, Inspire 1, Sharpshooter 1)
Imperial Officer (Unit upgrade) 20 Points, replaces Unit Leader, Inspire 1, increases Courage by 1
R4 and Medical Droid: Free Action repair/treat wounds?
Chew Bacca: 130-170 points
Enrage 4: While you have 4 or more wound tokens, your courage is treated as “-“ and you gain: Charge
Elite Upgrade Tenacity, 4 Points (Wookies, Royal Guard, Boba and Chewie)
While performing a melee attack, if you are wounded or if any mini from your unit has been defeated, add one red attack die to the attack pool.
Wookies
75 Points, +35 for Bowcaster
Charge, Expert Climber, Indomitable (red instead of white dice to rally), Unhindered
Equipment Upgrade: Gain Scout X