Adv Sensors specifically state you cannot do any more actions this activation.
The only way a ship with adv sensors is getting multiple actions is via support ships
Adv Sensors specifically state you cannot do any more actions this activation.
The only way a ship with adv sensors is getting multiple actions is via support ships
Just now, jwilliamson12 said:So that means with Advanced Sensors, you can perform an action + linked action. Awesome. Trigger Advanced Sensors, then perform a blue maneuver to cancel the stress.
Except Advanced sensors says you can't perform an additional action during your activation, and that's absolute.
9 minutes ago, thomedwards said:A-wings do not have any linked actions. They get their standard one action, then they get the red boost action as a ship ability. So, that's 2 actions.
TIE Interceptors look to be the same, except they get roll or boost. Still, 2 actions.
Unless I'm totally missing something, I don't see those ships getting 3 actions.
not by themselves, but with a very small amount of support (coordinate, squad leader, moff jerjerod, etc) interceptor can easily get 3-4 actions. Basically, anything that gives extra actions can trigger their ability twice.
36 minutes ago, mcintma said:Yeah I noticed that, maybe some good combo with Afterburners?
Yup.
1 minute ago, DarthSempai said:not by themselves, but with a very small amount of support (coordinate, squad leader, moff jerjerod, etc) interceptor can easily get 3-4 actions. Basically, anything that gives extra actions can trigger their ability twice.
Yeah, I was just updating my post. Turr gets a 3rd action after attacking, Soontir gets a free focus sometimes which is just as good as an action.
I did not, however, take into account support ships and things like that. My context was the ships standing on their own. And I did not make that clear in my post, which I should have.
From rules reference:
Any of this give us an answer on if Kanan Jarrus pilot is in his own arc to trigger his pilot ability?
Edited by jwilliamson124 minutes ago, jwilliamson12 said:Arcs are measured beyond the base of ships.
Sounds like this would mean no.
1 hour ago, nikk whyte said:
About time. Thanks for the heads up.
Do remember that you cant perform the same action twice so nobody is getting 4+ actions, and very few can even get 4.
Wow, this means Turr Phennir, as long as he's shooting first at close range, gets to double reposition after he shoots (if he used no repositioning moves before Engagement). That's worth his 4 pts over the standard Saber Ace all day long. He's become ridiculous to pin down.
36 minutes ago, PaulRuddSays said:I didn’t see anything about tied games / final salvo / modified win. Did I miss it?
Page 19: WINNING THE GAME The game ends at the end of a round if all of a player’s ships are removed from the game. The player with no ships remaining loses, and the player with at least one ship remaining wins. If both players’ last remaining ships are destroyed in the same round, the game ends in a draw.
I did 4 actions with soontir yesterday. Shuttle coordinate a barrel roll > autothrusters into a focus for stress > fly blue maneuver > take evade action > autothrusters to boost > bullseye focus with predator reroll.
i love soontir with a good supporter
Edited by Ryuneke
32 minutes ago, Vineheart01 said:Adv Sensors specifically state you cannot do any more actions this activation.
That includes Linked actions? So say you throw Advanced Sensors on an E-wing, you can't do your Barrel Roll and grab a Lock?
1 minute ago, Q10fanatic said:Page 19: WINNING THE GAME The game ends at the end of a round if all of a player’s ships are removed from the game. The player with no ships remaining loses, and the player with at least one ship remaining wins. If both players’ last remaining ships are destroyed in the same round, the game ends in a draw.
I assume there will be additional rules in the tournament regulations regarding point scoring, final salvo and the like.
20 minutes ago, PanchoX1 said:I assume there will be additional rules in the tournament regulations regarding point scoring, final salvo and the like.
this
these are for non-tournament play.
One very interesting bit is that you can boost/roll onto obstacles, suffering all standard effects. It's no longer a fail.
I made an oops - I'm editing this so people stop quoting it. I got the idea you could only because of how the Obstacle section was worded (I'd skipped over Boost and Barrel Roll because I figured I had all the info I needed there - I was wrong - lol).
Edited by Bad Idea ComicsMost or even all open questions I had after the rulebook dropped are now answered. Right @Vineheart01 ?
1 hour ago, Vineheart01 said:Also you can fail to decloak apparently. You go back to your original position and do not remove the token, it says nothing about trying again. Oo...thats kinda horrifying to fail a decloak....
Using the word "fail" there was a -- wait for it -- fail.
You can fail actions, which means losing the action. But decloak isn't an action. If you can't decloak forward, e.g., I saw nothing that prohibits decloaking left or right.
15 minutes ago, Bad Idea Comics said:One very interesting bit is that you can boost/roll onto obstacles, suffering all standard effects. It's no longer a fail.
nope
While attempting to place a ship to complete a boost, the action can fail if
any of the following occurs:
◊ The ship’s final positions would cause the ship to overlap another ship.
◊ The ship would overlap or move through an obstacle.
◊ The ship’s final position would cause it to be outside the play area (and
therefore would cause that ship to flee).
2 minutes ago, gjnido said:nope
While attempting to place a ship to complete a boost, the action can fail if
any of the following occurs:
◊ The ship’s final positions would cause the ship to overlap another ship.
◊ The ship would overlap or move through an obstacle.
◊ The ship’s final position would cause it to be outside the play area (and
therefore would cause that ship to flee).
Ah - I was focusing on the Obstacle section that separated out maneuvers that overlap vs non-maneuvers that overlap, but they're probably referring to tractoring a target onto an obstacle. Hmph - they made that more vague than they needed too.
15 minutes ago, Jeff Wilder said:Using the word "fail" there was a -- wait for it -- fail.
You can fail actions, which means losing the action. But decloak isn't an action. If you can't decloak forward, e.g., I saw nothing that prohibits decloaking left or right.
Nope
• A ship can fail when it barrel rolls, boosts coordinates, decloaks, deploys, jams, locks, or SLAMs.
• If a decloak fails, the ship is returned to its prior position before it attempted the decloak and the cloak token is not removed.
1 hour ago, Squark said:They forgot to errata the SawXs Renegades R4 to small ship only
Was this not covered in the “reference the most recent print or pdf” tidbit about errata?
5 minutes ago, ssspikeee said:Nope
• A ship can fail when it barrel rolls, boosts coordinates, decloaks, deploys, jams, locks, or SLAMs.
• If a decloak fails, the ship is returned to its prior position before it attempted the decloak and the cloak token is not removed.
You're missing the point.
Yes, it can fail, but there's no enumerated consequence for failure. (That I saw. "Return to the status quo" is not the same thing as "this cannot be done again.") When a ship fails an action, the enumerated consequence is that it loses the action. That is not specified for decloak.
It looks like Calculate tokens do not count as Focus tokens for the purpose of special weapon attacks. An important thing to note when list-building L3-37 or Leebo.
One thing I hadn’t thought of before, but reading the ‘Actions’ subheader, Vader’s ability is a hair stronger. Most of us were thinking he could only use it twice, since he has only 3 actions on his action bar, but he can also burn through multiple crit cards that can be ‘repaired’ with an Action, even if they have the same title. So, Vader is a bit more resistant to crits.